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Lvl 59
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Velyne
Skyrim
Heavy Archer
build
Published

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More: Consumable builds, Crafting builds, Long Range builds, Solo builds, Tank builds

lvl 59
Based on spent perk points
You get 39260 XP from skills
You need 47125 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
500
stamina
250
magica
130
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
80
Ebony Smithing
90
Daedric Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
30
Well Fitted ,
Fists of Steel
50
Tower of Strength ,
Cushioned
70
Matching Set ,
Conditioning
100
Reflect Blows
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
4930 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
100
Bullseye
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
2
0
Lockpicking
4930 xp
1
0
0
Pickpocket
0 xp
0
1
5
Speech
4930 xp
1
0
0
15
Haggling (1/5)
30
Bribery ,
Allure
50
Persuasion ,
Merchant
70
Intimidation ,
Investor
90
Fence
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Benefactor
40
Alchemist (3/5)
60
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
0 xp
0
2
0
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
5
Restoration
0 xp
0
1
5
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Atronach
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Daedric Bow
Bow
737
19
Speed
0.5
Reach
1

Absorb 28 points of Health.

at your skill×3.5

Absorb 35 points of Stamina.

at your skill×3.5
Legendary · +56.8 damage
Daedric Smithing
2500
18
left hand
Any Arrow
Whatever arrows fill your quiver. The tier adds a little damage; the bow does the real work.
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
head
Daedric Helmet
Heavy Armor
210
23

Bows do 56% more damage.

at your skill×4.38

Alteration spells cost 35% less to cast.

at your skill×4.38
Legendary · +56.8 armor
Daedric Smithing
1600
15
29
hands
Daedric Gauntlets
Heavy Armor
197
18

Unarmed strikes do 17 additional damage.

at your skill×3.5

Bows do 56% more damage.

at your skill×4.38
Legendary · +56.8 armor
Daedric Smithing
625
6
24
body
Daedric Armor
Heavy Armor
428
49

Increases your Health by 87 points.

at your skill×4.38

Alteration spells cost 35% less to cast.

at your skill×4.38
Legendary · +113.6 armor
Daedric Smithing
3200
50
54
feet
Daedric Boots
Heavy Armor
197
18

Increases your Stamina by 87 points.

at your skill×4.38

Increases Frost Resistance by 52%.

at your skill×3.5
Legendary · +56.8 armor
Daedric Smithing
625
10
24
backpack
add backpack
shoulder
add shoulder
ring
Gold Diamond Ring
Jewelry

Bows do 56% more damage.

at your skill×4.38

Unarmed strikes do 17 additional damage.

at your skill×3.5
900
0.25
amulet
Gold Diamond Necklace
Jewelry

Bows do 56% more damage.

at your skill×4.38

Increases your Stamina by 87 points.

at your skill×4.38
1200
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.;

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 45s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
1
4
0
already +0%
Smithing gear bonus %
1
4
0
already +0%
Smithing potion bonus %
1
5
8
already +0%
Enchanting bonus %
0
4
0
already +0%
Character stats
Health
587
Stamina
424
Magicka
180
Carry
375
Armor
1031
−80%
Magic
30%
Fire
50%
Frost
52%
Warmth
131
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