Paul brice hohulin
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Those under the sign of The Lover always feel a Lover's Comfort (All skills improve faster).
Those under the sign of The Lady regenerate Health and Stamina more quickly.
Condition
Loadout
A 100 point fiery explosion centered on the caster. Does more damage to closer targets.
A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 8 points of fire damage per second.
Absorb 40 points of health per second from target, for 4 seconds.
Targets in melee range take 40 points of shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage.
A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina.
Improves the caster's armor rating by 100 points for 60 seconds.
Nearby dead can be seen through walls.
Can breathe water for 60 seconds.
Can pull an object to you from a distance, add it to your inventory, or throw it.
Ball of light that lasts 60 seconds and sticks where it strikes.
Creates a hovering light that lasts for 60 seconds.
Releases suspended Telekinesis Arrows.
Creatures and people up to level 25 nearby won't fight for 60 seconds.
Creatures and people up to level 25 will attack anyone nearby for 60 seconds.
Creatures and people up to level 25 flee from combat for 60 seconds.
Targets have improved combat skills, Health, and Stamina for 10 minutes.
You move more quietly for 180 seconds.
Shows the path to the current goal.
Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.
Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.
Randomly applies one of these effects to the target: Frost, Demoralize, Frenzy, Drain Magicka, Paralyze.
Absorb 25 points of Health and 25 points of Stamina per second from the target.
Heals everyone close to the caster 200 points.
Heals the caster 100 points.
Heals the target 75 points, but not undead, atronachs, or machines.
Heals the undead target 75 points, but not the living, atronachs, or machines.
Heals the undead target 10 points per second, but not the living, atronachs, or machines.
Creates a magic bow for 120 seconds. Sheathe it to dispel.
Summons a Familiar for 60 seconds wherever the caster is pointing.
Creates a magic quiver for 120 seconds.
Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing.
Undead up to level 35 entering the circle will flee. Caster heals 20 Health per second inside it.
Explodes for 15 points of fire damage.
Remains suspended in the air until released using the Lesser Power "Telekinesis Arrows".
Remains suspended in the air until released using the Lesser Power "Telekinesis Arrows".
Remains suspended in the air until released using the Lesser Power "Telekinesis Arrows".
Sneaking is 25% better.
Double sneak attack damage with One-handed weapons.
Increases Poison Resistance by 100%.
Wearer is muffled and moves silently.
Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.
While blocking, creates a ward that protects against spells for up to 25 points.; Health regenerates 30% faster.; You move 5% faster.
Allows you to cast the spell Drain Life.
Magicka regenerates 10% faster.; Increases your Magicka by 50 points.
You move 15% faster.
Restoration spells cost 10% less to cast.
Increases Disease Resistance by 187%.
Health regenerates 93% faster.
Powers
Khajiit claws do 12 points of damage.
Improved night vision for 60 seconds.
Your Khajiit blood improves your resistance to cold environments by 15 points.
All skills improve 15% faster.
Health and Stamina regenerate 25% faster.
Take on the form of the wolf.
Your beast blood increases Disease Resistance by 100%.
Shouts
A Shout for help from the beasts of the wild, who come to fight in your defense.
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.
Odahviing! Hear my Voice and come forth. I summon you in my time of need.
The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid.
Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.
Your Thu'um creates a whirling cyclone that sows chaos among your enemies.
Shout defies steel, as you rip the weapon from an opponent's grasp.
And the weak shall fear the Thu'um, and flee in terror.
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
Coax both magical and mortal energies from your hapless opponent.
The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.
Inhale air, exhale flame, and behold the Thu'um as inferno.
Your breath is winter, your Thu'um a blizzard.
Your Thu'um freezes an opponent solid.
The Voice soothes wild beasts, who lose their desire to fight or flee.
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Shout at time, and command it to obey, as the world around you stands still.
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.