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Lvl 230
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Paul brice hohulin
Skyrim
Holy Mage
build
Published · Updated

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lvl 230
Based on spent perk points
You get 305005 XP from skills
You need 675550 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Lover Stone

Those under the sign of The Lover always feel a Lover's Comfort (All skills improve faster).

The Lady Stone

Those under the sign of The Lady regenerate Health and Stamina more quickly.

Attributes
health
970
stamina
1020
magica
600
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing ,
Dwarven Smithing
50
Advanced Armors ,
Orcish Smithing
60
Arcane Blacksmith
70
Glass Smithing
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted ,
Fists of Steel
40
Juggernaut (3/5)
50
Tower of Strength ,
Cushioned
60
Juggernaut (4/5)
70
Matching Set ,
Conditioning
80
Juggernaut (5/5)
100
Reflect Blows
Block
4930 xp
1
0
0
15
Shield Wall (1/5)
20
Shield Wall (2/5)
30
Deflect Arrows ,
Quick Reflexes ,
Power Bash
40
Shield Wall (3/5)
50
Elemental Protection ,
Deadly Bash
60
Shield Wall (4/5)
70
Block Runner ,
Disarming Bash
80
Shield Wall (5/5)
100
Shield Charge
Two-handed
4930 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Limbsplitter (1/3) ,
Deep Wounds (1/3) ,
Skullcrusher (1/3)
40
Barbarian (3/5)
50
Devastating Blow ,
Great Critical Charge
60
Barbarian (4/5) ,
Deep Wounds (2/3) ,
Skullcrusher (2/3)
70
Sweep
80
Barbarian (5/5)
90
Deep Wounds (3/3) ,
Skullcrusher (3/3)
100
Warmaster
One-handed
9770 xp
1
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2) ,
Bone Breaker (1/3) ,
Bladesman (1/3) ,
Hack and Slash (1/3)
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike
60
Armsman (4/5)
70
Dual Savagery
80
Armsman (5/5)
100
Paralyzing Strike
Archery
4840 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Critical Shot (2/3) ,
Steady Hand (2/2) ,
Ranger
70
Quick Shot
80
Overdraw (5/5)
90
Critical Shot (3/3)
100
Bullseye
Light Armor
4930 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
9655 xp
1
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Stealth (3/5) ,
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
4840 xp
1
0
0
15
Novice Locks
25
Apprentice Locks
40
Quick Hands
50
Adept Locks ,
Wax Key
60
Golden Touch
70
Treasure Hunter
75
Expert Locks
80
Locksmith
100
Unbreakable ,
Master Locks
Pickpocket
4840 xp
1
0
0
15
Light Fingers (1/5)
20
Light Fingers (2/5)
30
Night Thief
40
Light Fingers (3/5) ,
Poisoned ,
Cutpurse
50
Extra Pockets
60
Light Fingers (4/5) ,
Keymaster
70
Misdirection
80
Light Fingers (5/5)
100
Perfect Touch
Speech
14790 xp
2
1
0
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure ,
Bribery
40
Haggling (3/5)
50
Merchant ,
Persuasion
60
Haggling (4/5)
70
Investor ,
Intimidation
80
Haggling (5/5)
90
Fence
100
Master Trader
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5) ,
Concentrated Poison
70
Green Thumb
80
Alchemist (5/5) ,
Snakeblood
100
Purity
Illusion
54230 xp
10
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Aspect of Terror ,
Quiet Casting ,
Adept Illusion
70
Rage
Conjuration
54230 xp
10
1
0
0
15
Novice Conjuration
20
Conjuration Dual Casting ,
Mystic Binding
25
Apprentice Conjuration
30
Soul Stealer ,
Summoner (1/2)
40
Necromancy ,
Atromancy
50
Oblivion Binding ,
Adept Conjuration
70
Dark Souls
75
Expert Conjuration
80
Elemental Potency
100
Master Conjuration ,
Twin Souls
Destruction
54230 xp
10
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Shock (1/2) ,
Augmented Frost (1/2) ,
Augmented Flames (1/2)
40
Rune Master ,
Impact
50
Adept Destruction ,
Intense Flames
60
Deep Freeze
70
Disintegrate
75
Expert Destruction
100
Master Destruction
Restoration
54230 xp
10
1
0
0
15
Novice Restoration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Ward Absorb ,
Recovery (2/2)
75
Expert Restoration
90
Avoid Death
100
Master Restoration
Alteration
4930 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3) ,
Magic Resistance (1/3)
50
Adept Alteration ,
Mage Armor (2/3) ,
Magic Resistance (2/3)
70
Mage Armor (3/3) ,
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Master Alteration
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter ,
Soul Siphon
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
The beast blood of Hircine. Once a day you can take Beast Form: claws, howls, and feeding on the fallen to heal and stay transformed longer. Lycanthropes are immune to all diseases and gain no rested bonus from sleep.
Lycanthropy
Beast Form, Resist Disease
Selected Perks
Totem of the Predator, Bestial Strength4/4, Totem of the Moon, Totem of Ice Brothers, Totem of Terror, Savage Feeding, Gorging, Animal Vigor
These picks take 165 feedings on corpses in Beast Form.

Loadout

right hand
Fire Storm
master destruction

A 100 point fiery explosion centered on the caster. Does more damage to closer targets.

1426
Thunderbolt
expert destruction

A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.

343
Firebolt
apprentice destruction

A blast of fire that does 25 points of damage. Targets on fire take extra damage.

41
Unbounded Flames
expert destruction

Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 8 points of fire damage per second.

cc
118
Touch of Death
expert destruction

Absorb 40 points of health per second from target, for 4 seconds.

cc
316
Unbounded Storms
master destruction

Targets in melee range take 40 points of shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage.

cc
69
Unbounded Freezing
expert destruction

A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina.

cc
89
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Detect Dead
expert alteration

Nearby dead can be seen through walls.

300
Waterbreathing
adept alteration

Can breathe water for 60 seconds.

222
Telekinesis
adept alteration

Can pull an object to you from a distance, add it to your inventory, or throw it.

170
Magelight
apprentice alteration

Ball of light that lasts 60 seconds and sticks where it strikes.

84
Candlelight
novice alteration

Creates a hovering light that lasts for 60 seconds.

21
Telekinesis Arrows
adept alteration

Releases suspended Telekinesis Arrows.

cc
25
Harmony
master illusion

Creatures and people up to level 25 nearby won't fight for 60 seconds.

1052
Mayhem
master illusion

Creatures and people up to level 25 will attack anyone nearby for 60 seconds.

990
Hysteria
master illusion

Creatures and people up to level 25 flee from combat for 60 seconds.

866
Call to Arms
master illusion

Targets have improved combat skills, Health, and Stamina for 10 minutes.

654
Muffle
apprentice illusion

You move more quietly for 180 seconds.

144
Clairvoyance
novice illusion

Shows the path to the current goal.

25
Orum's Aquatic Escape
adept illusion

Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.

cc
165
Fenrik's Welcome
expert illusion

Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.

cc
116
Ruin's Edge
Bow
36
12
Speed
0.875
Reach
1

Randomly applies one of these effects to the target: Frost, Demoralize, Frenzy, Drain Magicka, Paralyze.

improve · Legendary
Daedric Smithing
750
7
cc
Choose item to equip
one-handed weapon
two-handed weapon
bow
staff
spell
Nightingale Blade
Sword
72
14
Speed
1
Reach
1
Stagger
0.75

Absorb 25 points of Health and 25 points of Stamina per second from the target.

Legendary · +10 damage
Daedric Smithing
1250
15
Choose item to equip
one-handed weapon
two-handed weapon
bow
staff
spell
left hand
Grand Healing
expert restoration

Heals everyone close to the caster 200 points.

254
Close Wounds
adept restoration

Heals the caster 100 points.

126
Heal Other
adept restoration

Heals the target 75 points, but not undead, atronachs, or machines.

80
Heal Undead
adept restoration

Heals the undead target 75 points, but not the living, atronachs, or machines.

dg
230
Necromantic Healing
apprentice restoration

Heals the undead target 10 points per second, but not the living, atronachs, or machines.

dg
37
Bound Bow
adept conjuration

Creates a magic bow for 120 seconds. Sheathe it to dispel.

206
Conjure Familiar
novice conjuration

Summons a Familiar for 60 seconds wherever the caster is pointing.

107
Bound Quiver
adept conjuration

Creates a magic quiver for 120 seconds.

cc
206
Conjure Golden Saint Archer
adept conjuration

Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing.

cc
75
Dark Seducer Shield
33
23
add enchantment
improve · Flawless
250
4
cc
Guardian Circle
master restoration

Undead up to level 35 entering the circle will flee. Caster heals 20 Health per second inside it.

716
Exploding Dwarven Bolt of Fire
Bolt
14

Explodes for 15 points of fire damage.

15
0.1
dg
Telekinesis Arrow
Arrow
111

Remains suspended in the air until released using the Lesser Power "Telekinesis Arrows".

8
0.1
cc
Telekinesis Arrow
Arrow
111

Remains suspended in the air until released using the Lesser Power "Telekinesis Arrows".

8
0.1
cc
Telekinesis Arrow
Arrow
111

Remains suspended in the air until released using the Lesser Power "Telekinesis Arrows".

8
0.1
cc
Any Arrow
Whatever arrows fill your quiver. The tier adds a little damage; the bow does the real work.
Ebony Arrow
Arrow
20
7
0.1
Ebony Arrow
Arrow
20
7
0.1
Ebony Arrow
Arrow
20
7
0.1
head
Shrouded Hood
Clothing
17
10

Sneaking is 25% better.

Flawless · +6.4 armor
105
0.5
18
hands
Ancient Shrouded Gloves
Light Armor
52
12

Double sneak attack damage with One-handed weapons.

Flawless · +6.4 armor
170
1
13
body
Ancient Shrouded Armor
Light Armor
130
33

Increases Poison Resistance by 100%.

Flawless · +12.8 armor
300
5
27
feet
Ancient Shrouded Boots
Light Armor
52
12

Wearer is muffled and moves silently.

Flawless · +6.4 armor
250
0.5
13
backpack
Mage Backpack
Clothing
8
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

Flawless · +6.4 armor
15
1
cc
shoulder
Fastened Shield of the Crusader
47
27
add enchantment
Flawless · +6.4 armor
650
6
cc
ring
Warlock's Ring
Jewelry

While blocking, creates a ward that protects against spells for up to 25 points.; Health regenerates 30% faster.; You move 5% faster.

525
0.25
cc
Vampiric Ring
Jewelry

Allows you to cast the spell Drain Life.

400
0.25
cc
Sovereign Band
Jewelry

Magicka regenerates 10% faster.; Increases your Magicka by 50 points.

400
0.25
cc
Ring of the Wind
Jewelry

You move 15% faster.

650
0.25
cc
The Bond of Matrimony
Jewelry
5

Restoration spells cost 10% less to cast.

improve · Flawless
200
0.25
amulet
Silver Necklace
Jewelry

Increases Disease Resistance by 187%.

at your skill×7.5

Health regenerates 93% faster.

at your skill×9.38
60
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Lover Stone
The Lover Stone
constant

All skills improve 15% faster.

The Lady Stone
The Lady Stone
constant

Health and Stamina regenerate 25% faster.

Lycanthropy
Beast Form
power · 1/day

Take on the form of the wolf.

Resist Disease
constant

Your beast blood increases Disease Resistance by 100%.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Animal Allegiance

A Shout for help from the beasts of the wild, who come to fight in your defense.

Recovery: 70s
Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Battle Fury

Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.

Recovery: 40s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Bend Will

Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.

Recovery: 120s
Call Dragon

Odahviing! Hear my Voice and come forth. I summon you in my time of need.

Recovery: 300s
Call of Valor

The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid.

Recovery: 180s
Clear Skies

Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.

Recovery: 15s
Cyclone

Your Thu'um creates a whirling cyclone that sows chaos among your enemies.

Recovery: 60s
Disarm

Shout defies steel, as you rip the weapon from an opponent's grasp.

Recovery: 40s
Dismay

And the weak shall fear the Thu'um, and flee in terror.

Recovery: 50s
Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Dragonrend

Your Voice lashes out at a dragon's very soul, forcing the beast to land.

Recovery: 15s
Drain Vitality

Coax both magical and mortal energies from your hapless opponent.

Recovery: 90s
Elemental Fury

The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.

Recovery: 50s
Fire Breath

Inhale air, exhale flame, and behold the Thu'um as inferno.

Recovery: 100s
Frost Breath

Your breath is winter, your Thu'um a blizzard.

Recovery: 100s
Ice Form

Your Thu'um freezes an opponent solid.

Recovery: 120s
Kyne's Peace

The Voice soothes wild beasts, who lose their desire to fight or flee.

Recovery: 60s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Storm Call

A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.

Recovery: 600s
Summon Durnehviir

Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Recovery: 300s
Throw Voice

The Thu'um is heard, but its source unknown, fooling those into seeking it out.

Recovery: 5s
Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 45s
Whirlwind Sprint

The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.

Recovery: 35s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
2
0
0
already +0%
Character stats
Health
970
Stamina
1020
Magicka
620
Carry
935
Armor
339
−61.7%
Magic
30%
Poison
100%
Disease
100%
Warmth
86
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