Starfield Consumables
Database
Chems
Suppresses Addiction symptoms for 900s
Research Projects require fewer resources for 900s
+50% chance of Research Sudden Developments for 900s
+500 Damage Resistance for 30s
+500 Energy Resistance for 30s
+35% Movement Speed for 120s
2x Jump Height for 120s
Slows time by 40% for 10s
+250 Damage Resistance for 300s
+40% Ranged Damage for 180s
+25% Weapon Accuracy for 180s
+300 Damage Resistance for 180s
+200% Power Recovery for 10s
Slows time by 25% for 10s
+35% Movement Speed for 10s
+25% Melee Damage for 300s
+50% Power Recovery for 300s
+250 Damage Resistance for 300s
+250 Energy Resistance for 300s
+40% Damage for 120s
+50% Movement Speed for 120s
-50% Movement Noise for 120s
+75% Power Recovery for 300s
+350 Damage Resistance for 300s
+350 Energy Resistance for 300s
+20% Persuasion chance for 300s
+1% Power Recovery for 300s
+500 Damage Resistance for 300s
+500 Energy Resistance for 300s
+25% Ranged Damage for 120s
+25% Weapon Accuracy for 120s
Research Projects require fewer resources for 600s
+50% chance of Research Sudden Developments for 600s
+500% O2 Recovery for 2s
+500% CO2 Recovery Rate for 2s
+40% Ranged Damage for 180s
+35% Weapon Accuracy for 180s
-50% Movement Noise for 180s
Companion Affinity increases faster for 600s
+25% Persuasion chance for 600s
+50 Carry Capacity for 900s
-30% Movement Noise for 600s
+40% Melee Damage for 180s
+300 Damage Resistance for 180s
+50% Melee Damage for 120s
+50% Movement Speed for 120s
2x Jump Height for 120s
+400 Damage Resistance for 120s
Slows time by 40% for 10s
+40% Ranged Damage for 10s
+50% Weapon Accuracy for 10s
+20% Damage for 120s
+20% Movement Speed for 120s
+3% Power Recovery for 10s
Slows time by 35% for 10s
+40% Damage for 10s
+50% Movement Speed for 10s
+500% Power Recovery for 10s
Slows time by 50% for 10s
+50% Damage for 10s
+75% Movement Speed for 10s
Research Projects require fewer resources for 600s
5 Health/s for 10s
-50% Movement Noise for 180s
Void Form for 180s
+25% Damage for 120s
+35% Movement Speed for 120s
Aid
Suppresses Addiction symptoms for 600s
Treats Burns, Contusions, Frostbite, Infections, Lacerations, and Puncture Wounds
+150 Damage Resistance for 300s
Treats Dislocated Limb, Fractured Limb, Fractured Skull, Sprain, and Torn Muscle
+20% O2 Recovery for 300s
+20% CO2 Recovery Rate for 300s
Treats Infections
Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Infections, Lung Damage, Poisoning, and Radiation Poisoning
Treats Burns, Frostbite, and Infections
Treats Infections
Treats Contusions, Lacerations, and Puncture Wounds
+20% O2 Recovery for 300s
+20% CO2 Recovery Rate for 300s
Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning
+30 O2 for 180s
+300 Damage Resistance for 180s
Restores 10% Health/s for 5s
10% chance to cure an Affliction
+150 Damage Resistance for 300s
Treats Burns and Frostbite
Treats Burns and Frostbite
+20% Health for 120s
+200 Damage Resistance for 120s
Treats Dislocated Limb, Fractured Limb, Fractured Skull, Sprain, and Torn Muscle
Treats Burns, Contusions, Frostbite, Lacerations, and Puncture Wounds
Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning
Cures all Addictions
Restores 4% Health/s for 10s
10% chance to cure an Affliction
Treats all Afflictions
Completely drains O2
+20 O2 for 120s
Treats Infections
+40% Melee Damage for 180s
+300 Damage Resistance for 180s
+50% Melee Damage for 120s
+50% Movement Speed for 120s
2x Jump Height for 120s
+400 Damage Resistance for 120s
Treats Contusions, Dislocated Limb, Fractured Limb, Fractured Skull, Lacerations, Puncture Wounds, Sprain, and Torn Muscle
+20% O2 Recovery for 120s
+20% CO2 Recovery Rate for 120s
Treats Brain Injury, Concussion, Heatstroke, Hernia, Hypothermia, Lung Damage, Poisoning, and Radiation Poisoning
Restores 7% Health/s for 5s
10% chance to cure an Affliction
+150 Damage Resistance for 300s
Treats Contusions, Lacerations, and Puncture Wounds
Food
Restores 4 Health
Fed for 30m
Restores 15 Health
+75 Energy Resistance for 480s
Fed for 30m
Restores 20 Health
+14 O2 for 720s
Fed for 30m
Restores 5 Health
+75 Energy Resistance for 300s
Fed for 30m
Restores 5 Health
+75 Damage Resistance for 300s
Fed for 30m
Restores 20 Health
+100 Damage Resistance for 720s
Fed for 30m
Restores 15 Health
+6 Carry Capacity for 300s
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 20 Health
+100 Damage Resistance for 600s
Fed for 30m
Restores 4 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 15 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 20 Health
+2% XP Gain for 1800s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 15 Health
+8 Carry Capacity for 300s
Fed for 30m
Restores 20 Health
+14 O2 for 600s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3% Health
Restores 6% Health
+10% Movement Speed for 1800s
Fed for 30m
Restores 3% Health
Restores 6% Health
+10% Movement Speed for 1800s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 15 Health
+100 Energy Resistance for 480s
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 25 Health
+125 Damage Resistance for 600s
Fed for 30m
Restores 25 Health
+18 O2 for 600s
Fed for 30m
+40% Melee Damage for 1800s
+40% Ranged Damage for 1800s
40% O2 Recovery for 1200s
10 O2 damage
Restores 10 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 25 Health
+200 Damage Resistance for 720s
+200 Energy Resistance for 720s
Fed for 30m
Restores 25 Health
+125 Damage Resistance for 600s
+2% XP Gain for 7200s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 5% Health
Restores 10% Health
+8 Carry Capacity for 1800s
+5% XP Gain for 1800s
Fed for 30m
Restores 5 Health
+8 O2 for 300s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 10 Health
+14 O2 for 480s
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 10 Health
+12 O2 for 600s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 25 Health
+12% Movement Speed for 720s
+150 Damage Resistance for 720s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 25 Health
+2% XP Gain for 3600s
Fed for 30m
Restores 15 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 5 Health
+75 Energy Resistance for 300s
Fed for 30m
Restores 15 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 10 Health
+10 O2 for 480s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 2% Health
Restores 4% Health
+75 Damage Resistance for 1200s
+15% O2 Recovery for 1200s
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 15 Health
+12 O2 for 480s
Fed for 30m
Restores 20 Health
+15 Carry Capacity for 720s
+175 Damage Resistance for 720s
Fed for 30m
Restores 20 Health
+175 Energy Resistance for 720s
+20% O2 Recovery for 720s
+20% CO2 Recovery Rate for 720s
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 10 Health
+20% O2 Recovery for 600s
+20% CO2 Recovery Rate for 600s
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 15 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 2 Health
Fed for 30m
Restores 15 Health
+6 Carry Capacity for 300s
Fed for 30m
Restores 20 Health
+8 Carry Capacity for 480s
Fed for 30m
Restores 5 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 10 Health
Fed for 30m
Restores 15 Health
Fed for 30m
Restores 3 Health
Fed for 30m
Restores 15 Health
+10% O2 Recovery for 480s
+10% CO2 Recovery Rate for 480s
Fed for 30m
Restores 3 Health
Fed for 30m
Drink
Restores 5 Health
+10 O2 for 300s
Hydrated for 30m
+15% Movement Speed for 180s
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
+10 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 3 Health
+10 O2 for 300s
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
+20% Reload Speed for 60s
+20% Movement Speed for 180s
+25% O2 Recovery for 180s
+25% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+14% O2 Recovery for 180s
+14% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 3 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
+8 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 5 Health
+20% O2 Recovery for 180s
+20% CO2 Recovery Rate for 180s
Hydrated for 30m
+10% Persuasion chance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+18% O2 Recovery for 180s
+18% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
+50 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 10 Health
+15 O2 for 300s
+20% O2 Recovery for 300s
+20% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
+8% Persuasion chance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
+8% Persuasion chance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
+100 Damage Resistance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 5 Health
+12 Carry Capacity for 300s
20% O2 Recovery for 300s
20% CO2 Recovery Rate for 300s
Hydrated for 30m
+50 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+100 Damage Resistance for 300s
+20 O2 for 300s
20% O2 Recovery for 300s
20% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 2 Health
Actions use 20% O2 for 180s
Hydrated for 30m
+50 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
Hydrated for 30m
Restores 3 Health
+8 O2 for 300s
Hydrated for 30m
+10% Persuasion chance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
+8 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 2 Health
Actions use 20% O2 for 180s
Hydrated for 30m
+8 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
+10% Persuasion chance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
+75 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+75 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+75 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+75 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 15 Health
+25 O2 for 300s
+125 Damage Resistance for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 3% Health
Restores 6% Health
+10% CO2 Recovery Rate for 900s
+10% O2 Recovery for 900s
+50 Damage Resistance for 900s
Hydrated for 30m
+125 Damage Resistance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 5 Health
Hydrated for 30m
+15% Persuasion chance for 900s
10% O2 Recovery for 900s
10% CO2 Recovery Rate for 900s
+100 Damage Resistance for 900s
Hydrated for 30m
Restores 10 Health
+100 Damage Resistance for 300s
20% O2 Recovery for 300s
20% CO2 Recovery Rate for 300s
Hydrated for 30m
+15% Persuasion chance for 600s
15% O2 Recovery for 600s
15% CO2 Recovery Rate for 600s
Hydrated for 30m
Restores 3 Health
Hydrated for 30m
1 Health/s for 60s
+8 O2 for 300s
Hydrated for 30m
+50 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+50 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+75 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+8 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
+75 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+75 Damage Resistance for 180s
10% O2 Recovery for 180s
10% CO2 Recovery Rate for 180s
Hydrated for 30m
+6 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
+12 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
+100 Damage Resistance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
Actions use 20% O2 for 180s
Hydrated for 30m
+10% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 5 Health
+2% XP Gain for 1800s
+10% O2 Recovery for 180s
+10% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+18% O2 Recovery for 180s
+18% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+18% O2 Recovery for 180s
+18% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 3 Health
+18% O2 Recovery for 180s
+18% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+20% O2 Recovery for 180s
+20% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+18% O2 Recovery for 180s
+18% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+18% O2 Recovery for 180s
+18% CO2 Recovery Rate for 180s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
Restores 2 Health
+2% XP Gain for 900s
Hydrated for 30m
+100 Damage Resistance for 180s
+12 Carry Capacity for 300s
25% O2 Recovery for 300s
25% CO2 Recovery Rate for 300s
Hydrated for 30m
Restores 5 Health
+25 O2 for 300s
Hydrated for 30m
Restores 3 Health
+25% O2 Recovery for 180s
+25% CO2 Recovery Rate for 180s
Hydrated for 30m