Mal'siir
Starfield Consumable
+15% Persuasion chance for 600s
15% O2 Recovery for 600s
15% CO2 Recovery Rate for 600s
Mal'siir is a drink in Starfield. Its main effects: +15% Persuasion chance for 600s, 15% O2 Recovery for 600s and 15% CO2 Recovery Rate for 600s.
1 skill and 1 trait change how well it works.
Used in Builds
Jump into the character build planner with this consumable in your loadout, then build skills, gear, and the rest of your character around it.
Create a build with Mal'siirStats and Effects
Effectiveness
Stacking
More Consumables
+10% Persuasion chance for 180s
15% O2 Recovery for 180s
15% CO2 Recovery Rate for 180s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s
+12% Persuasion chance for 300s
15% O2 Recovery for 300s
15% CO2 Recovery Rate for 300s