Starfield Creature Traits
Database
What the scanner's creature labels mean: temperaments, sizes, threat levels, attacks, and behaviors, each with the species that carry it.
Acidic
13 species
Reflects melee damage, increases armor penetration - stack with Anti-Armor with care!
Add Burning Enviro Damage
4 species
Attacks can burn.
Add Freezing Enviro Damage
7 species
Attacks can freeze.
Ambusher
21 species
Sets up to ambush prey.
Armored
71 species
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Basking
44 species
Preferentially lays out in the sun, ideally in high places.
Bleed Attacks
33 species
Add bleeding damage to attacks
Boss
5 species
Increase the health of the creature, use the legendary creature UI.
Boss Minor
1 species
Increase the health of the creature, use the legendary creature UI.
Bulwark
22 species
Resists kinetic weapons, and explosions.
Call and Response
37 species
Periodically calls back and forth to others of its species.
Cathemeral
144 species
Creature never sleeps, is always active.
Crepuscular
99 species
Creature is active in twilight hours; dawn/dusk.
Diurnal
155 species
Creature is active during day.
Easiest/Level 1
58 species
This creature is always level 1, and will always be the weakest thing around.
Easy
78 species
This creature is of low power.
Energy Resistant
4 species
Double energy resistance
Energy Vulnerable
1 species
Half energy resistance
Fast
1 species
150 SpeedMult
Fast Attacks
16 species
Increased attack speed
Flyer Small
7 species
Small size and speed scaling.
Frail
5 species
Half kinetic resistance
Gassy
37 species
Periodically puffs out harmless gases.
Ghost
12 species
Applies a camouflage to self at all times until dead.
Gigantic
1 species
Gigantic Creature Size (x2)
Gryllloba Damage Mod
1 species
Increase damage taken, reduce outgoing damage.
Hard
112 species
This creature is of high power.
Hazard Happy
33 species
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Healthy
38 species
Double creature health.
Huge
75 species
Huge Creature Size (x1.5)
Increased Armor Penetration
17 species
Increased armor penetration on attacks
Increased Stagger
22 species
Increased Stagger on attacks
Insulated Nerves
8 species
Double EM resistance.
Investigator
34 species
Curious. Will investigate the player from a distance, approaches the player if approached.
Jumper
1 species
Creature can jump higher. JumpMult increased.
Lairing/Nesting
51 species
Creature has a lair/nest that it sleeps in.
Large
117 species
Large Creature Size (x1.25)
Larva - Gigantic
5 species
Gigantic Larva at Max LarvaA Size (x5)
Meek
26 species
Will back away from target when Warn reaction is triggered.
Mimic
6 species
Mimics the sounds of other creatures or humans. Will also change its appearance or take on camouflage.
Nocturnal
76 species
Creature is active at night.
Normal
188 species
Normal Creature Size (x0.8 - x1.2)
Oxygen Attacks
8 species
Add oxygen damage to attacks
Paranoid
32 species
Pokes about looking for hazards or traps. Warns, will flee.
Poison Attacks
25 species
Add poison to attacks
Polyphasic
82 species
Creature naps frequently throughout the day, at odd times.
Predator - Aggressive
12 species
Creature will warn and attack anything within 40-50m; will attack prey on sight. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Aggro - No Reaction Radius
3 species
Attacks enemies and neutrals on sight. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Charybdis III
1 species
Custom mod for Charybdis III predator - attacks player/humans on sight; hunts prey normally
Predator - Fearless
50 species
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - No Warn
1 species
Creature will attack anything within 8m; will attack prey within 20m.Confidence: Brave
Predator - Porrima III
4 species
Custom mod for Porrima III predator - attacks player/humans on sight; hunts prey normally
Predator - Standard
69 species
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Predator - Territorial
51 species
Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Wary
47 species
Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
Prey - Always Flees
32 species
Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
Prey - Basic
87 species
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/Foolhardy
1 species
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Foolhardy confidence. Best for critters or fools.
Prey - Curious/No Warn or Flee
107 species
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
65 species
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Defensive
54 species
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Prey - Territorial
36 species
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Raking
38 species
Claws or scratches at the ground, like it's marking territory.
Ranged Shout Mouth1
1 species
Creature roars and dazes player.
Rockbreaker
29 species
Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
Sidekick
22 species
Will shelter with factions not hostile to them. Curious about the player and may follow them.
Signal
21 species
Strikes a pose and glows brightly when idling.
Slinger
1 species
Creature gains a tail-based ranged attack.
Small
134 species
Small Creature Size (x0.5)
Spitter Electric Arc
11 species
Electric arc ranged attack.
Spitter Energy Orb
10 species
Energy orb ranged attack.
Spitter Explosive Cloud
1 species
Creature emits a explosive cloud as an attack.
Spitter Fire
5 species
Creature attacks with blasts of fire out of its mouth.
Spitter Noxious Cloud
4 species
Creature emits a noxious cloud as an attack.
Spitter Oxygen Attack
3 species
Creature sucks up the oxygen in front of it in a cone as an attack.
Spitter Quill
6 species
Quill ranged attack.
Spitter Rock
55 species
Creature gains a semiautomatic ranged attack.
Spitter Sonic Blast
1 species
Sonic blast ranged attack.
Spitter Spit
25 species
Creature spits out of its mouth.
Spitter Spit - Glue
10 species
Creature spits out of its mouth, and those spit attacks slow the player.
Spitter Spit AoE Hazard
7 species
Creature spits out of its mouth, projectile leaves a AoE hazard.
Spook
22 species
Takes cover while moving - moves from cover to cover.
Swimmer
29 species
Swims - will be placed in water deep enough to swim. Use only for Floater, Manta, and Swimmer races.
Synaptic Circuits
2 species
Half electromagnetic resistance. Will react as robots do.
Thorned
31 species
Reflects melee damage.
Underground Only
1 species
Creature is only found underground (i.e. in caves)
Very Easy
19 species
This creature is of very low power.
Very Hard
26 species
This creature is of very high power.
Very Tough
2 species
5x default health.
Wallower
19 species
Wallows near resource veins, or away from grass on open soil.
Wandering
39 species
Focuses on broad ranging; will seek to travel long distances.
Warbler
38 species
Sings.
Weather-Watcher
29 species
When there's no weather, stares at the sky every so often. When there is, plays and cavorts.
Weather-Weary
19 species
Hides from weather events, seeking cover or burrowing.
x1.25 Health
1 species
1.25x health.