Starfield Mods
Database
Looking for receivers, barrels, linings and other gear mods? Every weapon and armor piece page lists the mods it takes, slot by slot, with the stats updating as you pick them.
Legendary Weapon Mods
Legendary effects that can roll on weapons.
Anti-Personnel
+10% damage against humans.
Bashing
Deals double damage when gun bashing.
Berserker
Does more damage the less armor one has.
Cornered
Damage increases as health decreases.
Disassembler
+20% damage against robots.
Extended Magazine
Doubles the base magazine capacity.
Exterminator
+30% damage against aliens.
Furious
Each consecutive hit deals more damage.
Instigating
Deals double damage to targets with full health.
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
Space-Adept
+30% damage while in space.
Chilling
Chance to freeze target.
Corrosive
Randomly deals corrosive damage and reduces the targets' armor over 6 seconds.
Crippling
Deals +30% damage on the next attack after hitting a target's limbs.
Handloading
Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occasion.
Hitman
+15% damage while aiming.
Incendiary
Randomly deals incendiary damage.
Lacerate
Randomly applies a bleed effect to the target.
Med Theft
Chance that humans drop extra Med Packs on death.
Poison
Randomly deals poison damage and slows the target.
Radioactive
Randomly deals radioactive damage and demoralizes the target.
Rapid
+25% increase in attack speed.
Staggering
Small chance to stagger enemies.
Concussive
Small chance to knock down targets.
Demoralizing
Small chance to demoralize a target.
Elemental
Randomly deals Corrosive, Radiation, Poison, and Incendiary damage.
Explosive
Randomly switches to explosive rounds.
Frenzy
Small chance to frenzy a target.
One Inch Punch
Rounds fire in a shotgun-like spread.
Shattering
Break through even the strongest armor.
Skip Shot
Every fourth shot fires two projectiles at once.
Tesla
Rounds will sometimes emit electricity where they land that damages and slows nearby targets.
Titanium Build
Premium build materials make this weapon light as a feather.
Bloodthirsty
Killing enemies grants health.
Kismet
Every time you reload, there is a 25% chance that your next magazine size will be tripled.
Methodical
Killing an elite increases your damage by 50% for 15 seconds.
Reckless
Magazine size is reduced to 1, damage is massively increased, health is massively reduced.
Saboteur
Damaging robots has a chance to instantly kill them. Robots explode on death.
Legendary Armor Mods
Legendary effects that can roll on armor.
Ablative
-15% incoming Energy damage.
Anti-Ballistic
-15% incoming Physical damage from ranged weapons.
Beast Hunter
-15% damage from Alien enemies.
Bolstering
Grants up to +100 Energy resistance and Physical resistance, the lower your health.
Chameleon
Blend with the environment while sneaking and not moving.
Combat Veteran
-15% damage from Human enemies.
O2 Boosted
+20% oxygen capacity.
O2 Filter
-25% oxygen consumption.
Sturdy
-15% incoming melee damage.
Technician
-15% damage from Robot enemies.
Acrobat
-50% fall damage.
Analyzer
+10% damage to scanned targets.
Antiseptic
+25 Airborne Resistance.
Auto-Medic
Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
Fastened
+20 carry capacity.
Galvanized
+25 Corrosive Resistance.
Hacker
+2 max auto attempts that can be banked while hacking.
Leadlined
+25 Radiation Resistance.
Liquid Cooled
+25 Thermal Resistance.
Resource Hauler
Resources weigh 25% less.
Weapon Holsters
Weapons weigh 50% less.
Armor-Plated
-10% incoming Physical, Energy, and EM damage.
Assisted Carry
Drain 75% less O2 when running while encumbered.
Headhunter
Deals +25% damage on the next attack after hitting a target's head.
Incendiary
10% chance to ignite nearby attackers.
Mechanized
+40 carry capacity.
Mirrored
4% chance to reflect attacks.
Peacemaker
Rifles do 10% more damage.
Reactive
10% chance to stagger nearby attackers.
Repulsing
5% chance to disarm nearby attackers.
Sensor Chip
+20% accuracy while firing on the move.
Sentinel
75% chance to reduce damage by 50% while standing still.
Terrorizing
Small chance to strike fear in attackers when hit.
Abyssal Release
After taking significant damage, you automatically deal massive amounts of damage to an attacker.
Advanced Targeting
Kills while moving increase your accuracy by 15% for 20 seconds. Stacks up to three times.
Aerial Advantage
Boost jumping briefly increases your accuracy and damage resist, and drains less fuel.
Electrified
Enemies attacking have a chance to be electrocuted.
Enigmatic
Holograms of yourself appear while in combat, confusing enemies.
Grenadier
Boost jumping briefly increases your explosive damage and drains less fuel.
Inspiring
You and nearby allies deal more damage, reload faster, move faster, use less oxygen, can carry more weight, and regenerate health outside of combat.
Mercenary
Killing 3 enemies within 10 seconds increases your critical hit chance by 50% for 20 seconds.
Speedster
While at full health you run much faster. Taking damage has a chance to knockdown nearby enemies.