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The Outer Worlds 2
Changelog (5.2.2)
Starfield
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Database
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Armor
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Mark I Space Helmet
Starfield
Interactive Database
Mark I Space Helmet
Starfield Armor
Mods and Stats
interactive
Mark I Space Helmet
66
64
68
Thermal
20
Airborne
5
Corrosive
5
Radiation
0
Standard
Calibrated
+8
+8
+8
Refined
+16
+16
+16
Advanced
+24
+24
+24
Superior
+32
+32
+32
slot-01
No Mod
Energy Shielding
Increases Energy Resistance.
Helmet Mods 1
EM Shielding
Increases Electromagnetic Resistance.
Helmet Mods 1
Ballistic Shielding
Increases Damage Resistance.
slot-02
No Mod
Sensor Array
Increases the range for enemy detection on the Compass.
Helmet Mods 2
Explosive Shielding
Reduces damage from explosives.
Helmet Mods 2
slot-03
No Mod
Heavy Shielding
Increases all Damage Resistance.
Helmet Mods 3
slot-04
No Mod
Gravitic Composites
Reduces detection from enemies.
Helmet Mods 3
Mark I Space Helmet
66
64
68
Thermal
20
Airborne
5
Corrosive
5
Radiation
0
Standard
Calibrated
+8
+8
+8
Refined
+16
+16
+16
Advanced
+24
+24
+24
Superior
+32
+32
+32
slot-01
No Mod
Energy Shielding
Increases Energy Resistance.
Helmet Mods 1
EM Shielding
Increases Electromagnetic Resistance.
Helmet Mods 1
Ballistic Shielding
Increases Damage Resistance.
slot-02
No Mod
Sensor Array
Increases the range for enemy detection on the Compass.
Helmet Mods 2
Explosive Shielding
Reduces damage from explosives.
Helmet Mods 2
slot-03
No Mod
Heavy Shielding
Increases all Damage Resistance.
Helmet Mods 3
slot-04
No Mod
Gravitic Composites
Reduces detection from enemies.
Helmet Mods 3
Related Skills
interactive
You can select skills to see their effects on this armor.
1
Commerce
Buy for 5% less and sell for 10% more.
Legendary Mods
Sturdy
-15% incoming melee damage.
O2 Filter
-25% oxygen consumption.
Anti-Ballistic
-15% incoming Physical damage from ranged weapons.
Ablative
-15% incoming Energy damage.
Combat Veteran
-15% damage from Human enemies.
Technician
-15% damage from Robot enemies.
O2 Boosted
+20% oxygen capacity.
Auto-Medic
Automatically use a Med Pack when hit and health is below 25%, once every 60 seconds.
Analyzer
+10% damage to scanned targets.
Fastened
+20 carry capacity.
Weapon Holsters
Weapons weigh 50% less.
Liquid Cooled
+25 Thermal Resistance.
Antiseptic
+25 Airborne Resistance.
Galvanized
+25 Corrosive Resistance.
Leadlined
+25 Radiation Resistance.
Acrobat
-50% fall damage.
Hacker
+2 max auto attempts that can be banked while hacking.
Repulsing
5% chance to disarm nearby attackers.
Incendiary
10% chance to ignite nearby attackers.
Armor-Plated
-10% incoming Physical, Energy, and EM damage.
Sentinel
75% chance to reduce damage by 50% while standing still.
Reactive
10% chance to stagger nearby attackers.
Headhunter
Deals +25% damage on the next attack after hitting a target's head.
Mirrored
4% chance to reflect attacks.
Mechanized
+40 carry capacity.
Assisted Carry
Drain 75% less O2 when running while encumbered.
Sensor Chip
+20% accuracy while firing on the move.
Mercenary
Killing 3 enemies within 10 seconds increases your critical hit chance by 50% for 20 seconds.
Advanced Targeting
Kills while moving increase your accuracy by 15% for 20 seconds. Stacks up to three times.
Other Mods
stat-upgrade
No Upgrade
No Upgrade.
Energy Resistance Upgrade
Increases Energy Resistance.
Physical Resistance Upgrade
Increases Physical Resistance.
EM Resistance Upgrade
Increases EM Resistance.
Part of the Mark I set
Mark I Spacesuit
120
136
128
Thermal
20
Airborne
0
Corrosive
30
Radiation
10
35410
7.5
Mark I
66
64
68
Thermal
20
Airborne
5
Corrosive
5
Radiation
0
11655
7.1