Cyberpunk 2077 Cyberware
Database
Operating System: Cyberdecks (24)
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Allows you to perform quickhacks on enemies and devices while scanning.
Operating System: Sandevistans (5)
Press the cyberware button to activate and deactivate. When active: Slows time by 50% (you are not slowed) +15% Crit Chance +15% Crit Damage Max Duration: 9 sec.
Press the cyberware button to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +15% headshot damage +15% Crit Chance +15% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.
Press the cyberware button to activate and deactivate. It can be activated at any charge level. When active: Slows time by 70% (you are not slowed) +10% damage +10% Crit Chance +5% Crit Damage Neutralizing an enemy when active gives: +5% extended duration +10% Health Max Duration: 10 sec.
Press the cyberware button to activate and deactivate. When active: Slows time by 20% (you are not slowed) +24% Mitigation Chance +12% Mitigation Strength +50% resistance to Thermal, Chemical and Electrical damage Max Duration: 10 sec.
Press the cyberware button to activate and deactivate. When active on the ground: Slows time by 30% (you are not slowed) +12% damage When active in midair: Slows time by 60% +24% damage +40% headshot and weakspot damage -30% fall damage Max Duration: 10 sec.
Operating System: Berserks (4)
Press the cyberware button to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% Crit Chance +100% Crit Damage When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.
Press the cyberware button to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.
Press the cyberware button to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.
Press the cyberware button to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +20% attack speed -30% fall damage Press the quick melee button in midair with a Blunt Weapon to slam the ground with a Superhero Landing. When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.
Operating System: Chrome Compressor (1)
Frontal Cortex (13)
-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.
Allows your quickhacks to deal Crit Hits. 35% Crit Chance with quickhacks. -4 Max RAM
Allows your quickhacks to deal Crit Hits. 100% Crit Chance with quickhacks. -8 Max RAM
Instantly recovers 23% Max RAM when available RAM falls to 20%.
+6 Max RAM +30% upload speed for quickhacks
Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +15% relative to your enemies.
+35% damage against drones, robots, mechs and turrets.
+1.25 RAM when you neutralize an enemy.
-1.25% Cooldown instantly for all cyberware after neutralizing an enemy.
Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 30 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -10% Cooldown Time for all other cyberware.
Instantly recovers 40% Max RAM when available RAM falls to 20%.
Increases RAM recovery rate by +0.25 unit(s) per sec.
Automatically negates an enemy quickhack.
Face (1)
Ocular System (7)
-40% camera detection speed
Effect active when scanning: Highlights enemies within 17.5 m. The effect remains active for 60 sec. after scanning.
Increases Crit Chance by 30%.
Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 26 m. The effect remains active for 60 sec. after scanning.
Effect active when scanning: Highlights cameras and turrets within 35 m. The effect remains active for 60 sec. after scanning.
Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 22% of your field of vision and up to 47 m. deep.
Effects active when scanning: Highlights enemies within 17.5 m., including enemies behind cover. Highlights cameras and turrets within 35 m. Highlights explosive devices and traps near your crosshair and within 26 m. These effects remain active for 60 sec. after scanning.
Circulatory System (12)
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
-18% Stamina cost for shooting.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
+3% Health when you hit an enemy with a fully charged Tech weapon shot.
+7% Health when you neutralize an enemy.
-18% Stamina cost for all attacks.
+23% melee attack speed
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
+25% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +35%).
Nervous System (12)
+40% movement speed for 7 sec. when entering combat.
+30% movement speed for 30 sec. when entering combat.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
+10% Mitigation Chance +9% Mitigation Strength
Slows time by 60% for 4 sec. when your Health drops below 25%.
Slows time by 60% for 4 sec. when your Health drops below 25%. Your movement is not slowed.
+16.75% Crit Chance with Blades and throwable weapons.
Slows time by 50% for 3.5 sec. when enemy detection reaches 50%.
Successful Takedowns grant: +20% headshot damage for 15 sec. +9% movement speed for 15 sec.
Crit Chance increases the farther you are from the enemy (max. +28% at 30 m).
Integumentary System (15)
+32% Armor effectiveness when attacked from the side or rear.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
-7% all incoming damage
Converts 30% of damage taken into damage-over-time.
The closer an attacking enemy is, the less damage they deal to you. -40% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
+90 Armor when there are no enemies within 6 m.
Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.
Armor – simple but effective.
Skeleton (13)
Armor – simple but effective.
+27% melee damage +20% melee Stamina cost
+15% Max Health
+250% RAM Regen Rate when available RAM is below 7.
+18% Mitigation Chance when Stamina is above 85%.
+13% Armor
Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).
+37% Armor
+22% Armor when below 50% Health.
When crouched: +130 Armor -20% movement speed
+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
+66% Carrying Capacity
Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.
Arms: Gorilla Arms (4)
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Arms: Mantis Blades (5)
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release the attack button
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release the attack button
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release the attack button
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release the attack button
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release the attack button
Arms: Monowire (4)
Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Arms: Projectile Launch System (4)
Launches an explosive projectile that deals massive Electrical damage. Charged shots gain: +30% damage +25% explosion radius +100% Stun chance
Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance
Launches an explosive projectile that deals massive Thermal damage. Small Burn chance. Charged shots gain: +30% damage +25% explosion radius +30% Burn chance
Launches an explosive projectile that deals massive Chemical damage. Small Poison chance. Charged shots gain: +30% damage +25% explosion radius +30% Poison chance
Hands (9)
Increased ricochet chance with Power weapons. +30% ricochet damage
When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.
-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
-20% recoil
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.
The Arasaka logo... with a few special touches of Johnny's.
J+V 4EVAH
Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle
Legs (5)
Allows you to charge jumps for greater distance. Hold the jump button to charge, then release to jump.
Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
+18% movement speed
+50% quieter movement +12% crouched movement speed -20% fall damage
Press the jump button in midair to perform a double jump.