Skip to content

Cyberpunk 2077 Cyberware
Database

Tier
1
1+
2
2+
3
3+
4
4+
5
5+
5++

Operating System: Cyberdecks (24)

Arasaka Mk.1
Operating System · Cyberdecks
14Capacity
5RAM
4Slots

Allows you to perform quickhacks on enemies and devices while scanning.

1
+
Arasaka Mk.2
Operating System · Cyberdecks
14Capacity
6RAM
5Slots

Allows you to perform quickhacks on enemies and devices while scanning.

2
+
Arasaka Mk.3
Operating System · Cyberdecks
14Capacity
7RAM
6Slots

Allows you to perform quickhacks on enemies and devices while scanning.

3
+
Arasaka Mk.4
Operating System · Cyberdecks
14Capacity
8RAM
7Slots

Allows you to perform quickhacks on enemies and devices while scanning.

4
+
Arasaka Mk.5
Operating System · Cyberdecks
14Capacity
9RAM
8Slots

Allows you to perform quickhacks on enemies and devices while scanning.

5
+
++
Biotech Σ Mk.1
Operating System · Cyberdecks
16Capacity
6RAM
5Slots

Allows you to perform quickhacks on enemies and devices while scanning.

2
+
Biotech Σ Mk.2
Operating System · Cyberdecks
16Capacity
7RAM
6Slots

Allows you to perform quickhacks on enemies and devices while scanning.

3
+
Biotech Σ Mk.3
Operating System · Cyberdecks
16Capacity
8RAM
7Slots

Allows you to perform quickhacks on enemies and devices while scanning.

4
+
Biotech Σ Mk.4
Operating System · Cyberdecks
16Capacity
9RAM
8Slots

Allows you to perform quickhacks on enemies and devices while scanning.

5
+
++
Militech Canto Mk.6
Operating System · Cyberdecks
33Capacity
9RAM
5Slots

Allows you to perform quickhacks on enemies and devices while scanning.

3
4
5
+
++
Militech Paraline Mk.1
Operating System · Cyberdecks
14Capacity
5RAM
4Slots

Allows you to perform quickhacks on enemies and devices while scanning.

1
+
Militech Paraline Mk.2
Operating System · Cyberdecks
14Capacity
6RAM
5Slots

Allows you to perform quickhacks on enemies and devices while scanning.

2
+
Militech Paraline Mk.3
Operating System · Cyberdecks
14Capacity
7RAM
6Slots

Allows you to perform quickhacks on enemies and devices while scanning.

3
+
Militech Paraline Mk.4
Operating System · Cyberdecks
14Capacity
8RAM
7Slots

Allows you to perform quickhacks on enemies and devices while scanning.

4
+
Militech Paraline Mk.5
Operating System · Cyberdecks
14Capacity
9RAM
8Slots

Allows you to perform quickhacks on enemies and devices while scanning.

5
+
++
NetWatch Netdriver Mk.1
Operating System · Cyberdecks
25Capacity
13RAM
8Slots

Allows you to perform quickhacks on enemies and devices while scanning.

5
+
++
Raven Microcyber Mk.1
Operating System · Cyberdecks
20Capacity
7RAM
6Slots

Allows you to perform quickhacks on enemies and devices while scanning.

3
+
Raven Microcyber Mk.2
Operating System · Cyberdecks
20Capacity
8RAM
7Slots

Allows you to perform quickhacks on enemies and devices while scanning.

4
+
Raven Microcyber Mk.3
Operating System · Cyberdecks
20Capacity
9RAM
8Slots

Allows you to perform quickhacks on enemies and devices while scanning.

5
+
++
Tetratronic Rippler Mk.1
Operating System · Cyberdecks
16Capacity
5RAM
4Slots

Allows you to perform quickhacks on enemies and devices while scanning.

1
+
Tetratronic Rippler Mk.2
Operating System · Cyberdecks
16Capacity
6RAM
5Slots

Allows you to perform quickhacks on enemies and devices while scanning.

2
+
Tetratronic Rippler Mk.3
Operating System · Cyberdecks
16Capacity
7RAM
6Slots

Allows you to perform quickhacks on enemies and devices while scanning.

3
+
Tetratronic Rippler Mk.4
Operating System · Cyberdecks
16Capacity
12RAM
7Slots

Allows you to perform quickhacks on enemies and devices while scanning.

4
+
Tetratronic Rippler Mk.5
Operating System · Cyberdecks
16Capacity
13RAM
8Slots

Allows you to perform quickhacks on enemies and devices while scanning.

5
+
++

Operating System: Sandevistans (5)

Dynalar Sandevistan
Operating System · Sandevistans
18Capacity
Reflexes attuned

Press the cyberware button to activate and deactivate. When active: Slows time by 50% (you are not slowed) +15% Crit Chance +15% Crit Damage Max Duration: 9 sec.

2
3
4
5
+
++
Militech "Apogee" Sandevistan
Operating System · Sandevistans
44Capacity
Reflexes attuned

Press the cyberware button to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +15% headshot damage +15% Crit Chance +15% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

5
+
++
Militech "Falcon" Sandevistan
Operating System · Sandevistans
39Capacity
Reflexes attuned

Press the cyberware button to activate and deactivate. It can be activated at any charge level. When active: Slows time by 70% (you are not slowed) +10% damage +10% Crit Chance +5% Crit Damage Neutralizing an enemy when active gives: +5% extended duration +10% Health Max Duration: 10 sec.

4
5
+
++
QianT "Warp Dancer" Sandevistan
Operating System · Sandevistans
14Capacity
Reflexes attuned

Press the cyberware button to activate and deactivate. When active: Slows time by 20% (you are not slowed) +24% Mitigation Chance +12% Mitigation Strength +50% resistance to Thermal, Chemical and Electrical damage Max Duration: 10 sec.

3
4
5
+
++
Zetatech Sandevistan
Operating System · Sandevistans
20Capacity
Reflexes attuned

Press the cyberware button to activate and deactivate. When active on the ground: Slows time by 30% (you are not slowed) +12% damage When active in midair: Slows time by 60% +24% damage +40% headshot and weakspot damage -30% fall damage Max Duration: 10 sec.

2
3
4
5
+
++

Operating System: Berserks (4)

BioDyne Berserk
Operating System · Berserks
20Capacity
Reflexes attuned

Press the cyberware button to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% Crit Chance +100% Crit Damage When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

2
3
4
5
+
++
Militech Berserk
Operating System · Berserks
35Capacity
Body attuned

Press the cyberware button to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.

4
5
+
++
Moore Tech Berserk
Operating System · Berserks
12Capacity
Body attuned

Press the cyberware button to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

2
3
4
5
+
++
Zetatech Berserk
Operating System · Berserks
16Capacity
Body attuned

Press the cyberware button to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +20% attack speed -30% fall damage Press the quick melee button in midair with a Blunt Weapon to slam the ground with a Superhero Landing. When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

3
4
5
+
++

Operating System: Chrome Compressor (1)

Frontal Cortex (13)

Axolotl
Frontal Cortex
48Capacity

-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.

4
5
+
++
Bioconductor
Frontal Cortex
16Capacity
Intelligence attuned

Allows your quickhacks to deal Crit Hits. 35% Crit Chance with quickhacks. -4 Max RAM

1
2
3
4
5
+
++
COX-2 Cybersomatic Optimizer
Frontal Cortex
50Capacity
Intelligence attuned

Allows your quickhacks to deal Crit Hits. 100% Crit Chance with quickhacks. -8 Max RAM

3
4
5
+
++
Camillo RAM Manager
Frontal Cortex
8Capacity
Intelligence attuned

Instantly recovers 23% Max RAM when available RAM falls to 20%.

4
5
+
++
Ex-Disk
Frontal Cortex
10Capacity
Intelligence attuned

+6 Max RAM +30% upload speed for quickhacks

3
4
5
+
++
Kerenzikov Boost System
Frontal Cortex
3Capacity
Reflexes attuned

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +15% relative to your enemies.

1
2
3
4
5
+
++
Mechatronic Core
Frontal Cortex
5Capacity
Technical attuned

+35% damage against drones, robots, mechs and turrets.

1
2
3
4
5
+
++
Memory Boost
Frontal Cortex
18Capacity
Intelligence attuned

+1.25 RAM when you neutralize an enemy.

2
3
4
5
+
++
Newton Module
Frontal Cortex
14Capacity
Technical attuned

-1.25% Cooldown instantly for all cyberware after neutralizing an enemy.

1
2
3
4
5
+
++
Quantum Tuner
Frontal Cortex
45Capacity
Intelligence attuned

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 30 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -10% Cooldown Time for all other cyberware.

5
+
++
RAM Reallocator
Frontal Cortex
40Capacity
Intelligence attuned

Instantly recovers 40% Max RAM when available RAM falls to 20%.

4
5
+
++
RAM Upgrade
Frontal Cortex
8Capacity
Intelligence attuned

Increases RAM recovery rate by +0.25 unit(s) per sec.

1
2
3
4
5
+
++
Self-ICE
Frontal Cortex
5Capacity
Intelligence attuned

Automatically negates an enemy quickhack.

3
4
5
+
++

Face (1)

Ocular System (7)

Circulatory System (12)

Adrenaline Booster
Circulatory System
14Capacity
Reflexes attuned

+23% Stamina whenever you use a melee weapon to neutralize an enemy.

1
2
3
4
5
+
++
Biomonitor
Circulatory System
14Capacity
Technical attuned

Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness

1
2
3
4
5
+
++
Black Mamba
Circulatory System
16Capacity
Reflexes attuned

You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.

1
2
3
4
5
+
++
Blood Pump
Circulatory System
15Capacity
Technical attuned

Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.

1
2
3
4
5
+
++
Clutch Padding
Circulatory System
12Capacity
Body attuned

-18% Stamina cost for shooting.

1
2
3
4
5
+
++
Electromag Recycler
Circulatory System
40Capacity
Technical attuned

+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

3
4
5
+
++
Feedback Circuit
Circulatory System
14Capacity
Technical attuned

+3% Health when you hit an enemy with a fully charged Tech weapon shot.

3
4
5
+
++
Heal-On-Kill
Circulatory System
10Capacity
Intelligence attuned

+7% Health when you neutralize an enemy.

1
2
3
4
5
+
++
Isometric Stabilizer
Circulatory System
40Capacity
Reflexes attuned

-18% Stamina cost for all attacks.

3
4
5
+
++
Microrotors
Circulatory System
12Capacity
Reflexes attuned

+23% melee attack speed

1
2
3
4
5
+
++
Second Heart
Circulatory System
30Capacity
Body attuned

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

4
5
+
++
ThreatEvac
Circulatory System
5Capacity
Intelligence attuned

+25% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +35%).

1
2
3
4
5
+
++

Nervous System (12)

Adrenaline Converter
Nervous System
6Capacity
Cool attuned

+40% movement speed for 7 sec. when entering combat.

1
2
3
4
5
+
++
Adreno-trigger
Nervous System
20Capacity
Reflexes attuned

+30% movement speed for 30 sec. when entering combat.

3
4
5
+
++
Atomic Sensors
Nervous System
5Capacity
Cool attuned

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.

1
2
3
4
5
+
++
Deep-field Visual Interface
Nervous System
40Capacity
Cool attuned

Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).

1
2
3
4
5
+
++
Kerenzikov
Nervous System
12Capacity
Reflexes attuned

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

1
2
3
4
5
+
++
NeoFiber
Nervous System
14Capacity
Reflexes attuned

+10% Mitigation Chance +9% Mitigation Strength

1
2
3
4
5
+
++
Reflex Tuner
Nervous System
5Capacity
Cool attuned

Slows time by 60% for 4 sec. when your Health drops below 25%.

1
2
3
4
5
+
++
Revulsor
Nervous System
35Capacity
Cool attuned

Slows time by 60% for 4 sec. when your Health drops below 25%. Your movement is not slowed.

3
4
5
+
++
Stabber
Nervous System
12Capacity
Reflexes attuned

+16.75% Crit Chance with Blades and throwable weapons.

1
2
3
4
5
+
++
Synaptic Accelerator
Nervous System
5Capacity
Cool attuned

Slows time by 50% for 3.5 sec. when enemy detection reaches 50%.

1
2
3
4
5
+
++
Tyrosine Injector
Nervous System
8Capacity
Cool attuned

Successful Takedowns grant: +20% headshot damage for 15 sec. +9% movement speed for 15 sec.

1
2
3
4
5
+
++
Visual Cortex Support
Nervous System
20Capacity
Cool attuned

Crit Chance increases the farther you are from the enemy (max. +28% at 30 m).

1
2
3
4
5
+
++

Integumentary System (15)

Carapace
Integumentary System
16Capacity
80Armor
Technical attuned

+32% Armor effectiveness when attacked from the side or rear.

1
2
3
4
5
+
++
Cellular Adapter
Integumentary System
10Capacity
146Armor
Technical attuned
1
2
3
4
5
+
++
Chitin
Integumentary System
50Capacity
200Armor
Body attuned

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

1
2
3
4
5
+
++
Cogito Lattice
Integumentary System
12Capacity
54Armor
Intelligence attuned

+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.

1
2
3
4
5
+
++
Countershell
Integumentary System
12Capacity
57Armor
Reflexes attuned

+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

1
2
3
4
5
+
++
Defenzikov
Integumentary System
20Capacity
80Armor
Reflexes attuned

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

1
2
3
4
5
+
++
Nano-plating
Integumentary System
20Capacity
68Armor
Reflexes attuned

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

1
2
3
4
5
+
++
Optical Camo
Integumentary System
20Capacity
30Armor
Cool attuned

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

1
2
3
4
5
+
++
Pain Editor
Integumentary System
35Capacity
108Armor
Cool attuned

-7% all incoming damage

4
5
+
++
Painducer
Integumentary System
30Capacity
138Armor
Body attuned

Converts 30% of damage taken into damage-over-time.

1
2
3
4
5
+
++
Peripheral Inverse
Integumentary System
30Capacity
50Armor
Body attuned

The closer an attacking enemy is, the less damage they deal to you. -40% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

4
5
+
++
ProxiShield
Integumentary System
10Capacity
28Armor
Body attuned

The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

1
2
3
4
5
+
++
RangeGuard
Integumentary System
14Capacity
34Armor
Cool attuned

+90 Armor when there are no enemies within 6 m.

1
2
3
4
5
+
++
Shock-n-Awe
Integumentary System
25Capacity
92Armor
Technical attuned

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

1
2
3
4
5
+
++
Subdermal Armor
Integumentary System
5Capacity
49Armor
Technical attuned

Armor – simple but effective.

1
2
3
4
5
+
++

Skeleton (13)

Arms: Gorilla Arms (4)

Arms: Mantis Blades (5)

Arms: Monowire (4)

Arms: Projectile Launch System (4)

Hands (9)

Legs (5)