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Cyberpunk 2077 Cyberware
Database

Operating System: Cyberdecks

Arasaka Mk.1
RAM5
4
0

Allows you to perform quickhacks on enemies and devices while scanning.

14
1
+
Arasaka Mk.2
RAM6
5
1

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 40% longer to trace your location.

14
2
+
Arasaka Mk.3
RAM7
6
2

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 40% longer to trace your location.

-2 RAM cost for Covert quickhacks.

14
3
+
Arasaka Mk.4
RAM8
7
3

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 40% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

14
4
+
Arasaka Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 40% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).

14
5
+
++
Biotech Σ Mk.1
RAM6
5
1

Allows you to perform quickhacks on enemies and devices while scanning.

+15% duration for Combat quickhacks.

16
2
+
Biotech Σ Mk.2
RAM7
6
2

Allows you to perform quickhacks on enemies and devices while scanning.

+15% duration for Combat quickhacks.

+10% damage-over-time with quickhacks.

16
3
+
Biotech Σ Mk.3
RAM8
7
3

Allows you to perform quickhacks on enemies and devices while scanning.

+15% duration for Combat quickhacks.

+10% damage-over-time with quickhacks.

+25% Monowire damage against enemies affected by a damage-over-time effect.

16
4
+
Biotech Σ Mk.4
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% duration for Combat quickhacks.

+10% damage-over-time with quickhacks.

+25% Monowire damage against enemies affected by a damage-over-time effect.

Activating Overclock resets the duration of quickhack damage-over-time effects.

16
5
+
++
Militech Canto Mk.6
RAM9
5
4

Allows you to perform quickhacks on enemies and devices while scanning.

Unlocks the Blackwall Gateway quickhack. Automatically consumes RAM every time it spreads. Each spread has a shorter upload time and a higher RAM cost than the last. But the cost can be cut in half if you're willing to pay in blood...

33
3
4
5
+
++
Militech Paraline Mk.1
RAM5
4
0

Allows you to perform quickhacks on enemies and devices while scanning.

14
1
+
Militech Paraline Mk.2
RAM6
5
1

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

14
2
+
Militech Paraline Mk.3
RAM7
6
2

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

14
3
+
Militech Paraline Mk.4
RAM8
7
3

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

14
4
+
Militech Paraline Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 25% of normal attack damage.

14
5
+
++
NetWatch Netdriver Mk.1
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

-20% traceability for quickhacks uploaded through cameras.

-50% RAM cost for Device and Vehicle quickhacks.

Combat quickhacks uploaded through devices gain: +15% damage +20% effect duration

25
5
+
++
Raven Microcyber Mk.1
RAM7
6
2

Allows you to perform quickhacks on enemies and devices while scanning.

+40% spread distance with quickhacks.

20
3
+
Raven Microcyber Mk.2
RAM8
7
3

Allows you to perform quickhacks on enemies and devices while scanning.

+40% spread distance with quickhacks.

Quickhacks spread to all valid enemies immediately instead of waiting for the initial upload to finish.

20
4
+
Raven Microcyber Mk.3
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+40% spread distance with quickhacks.

Quickhacks spread to all valid enemies immediately instead of waiting for the initial upload to finish.

When Overclock is active: +15% chance for any quickhack to spread to 2 nearby enemies.

20
5
+
++
Tetratronic Rippler Mk.1
RAM5
4
0

Allows you to perform quickhacks on enemies and devices while scanning.

16
1
+
Tetratronic Rippler Mk.2
RAM6
5
1

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

16
2
+
Tetratronic Rippler Mk.3
RAM7
6
2

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

16
3
+
Tetratronic Rippler Mk.4
RAM12
7
3

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

16
4
+
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++

Operating System: Sandevistans

Dynalar Sandevistan

Press [IconicCyberware] to activate and deactivate. When active: Slows time by 50% (you are not slowed) +15% Crit Chance +15% Crit Damage Max Duration: 9 sec.

Cooldown: 40 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

18
2
3
4
5
+
++
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +15% headshot damage +15% Crit Chance +15% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Militech "Falcon" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 70% (you are not slowed) +10% damage +10% Crit Chance +5% Crit Damage Neutralizing an enemy when active gives: +5% extended duration +10% Health Max Duration: 10 sec.

Cooldown: 35 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

39
4
5
+
++
QianT "Warp Dancer" Sandevistan

Press [IconicCyberware] to activate and deactivate. When active: Slows time by 20% (you are not slowed) +24% Mitigation Chance +12% Mitigation Strength +50% resistance to Thermal, Chemical and Electrical damage Max Duration: 10 sec.

Cooldown: 60 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

14
3
4
5
+
++
Zetatech Sandevistan

Press [IconicCyberware] to activate and deactivate. When active on the ground: Slows time by 30% (you are not slowed) +12% damage When active in midair: Slows time by 60% +24% damage +40% headshot and weakspot damage -30% fall damage Max Duration: 10 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

20
2
3
4
5
+
++

Operating System: Berserks

BioDyne Berserk

Press [IconicCyberware] to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% Crit Chance +100% Crit Damage When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

Cooldown: 45 sec.

reflexes · +1% Crit Chance during Berserk per Attribute Point.

20
2
3
4
5
+
++
Militech Berserk

Press [IconicCyberware] to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.

Cooldown: 35 sec.

body · +0.5% damage during Berserk per Attribute Point.

35
4
5
+
++
Moore Tech Berserk

Press [IconicCyberware] to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

Cooldown: 45 sec.

body · +0.5% damage during Berserk per Attribute Point.

12
2
3
4
5
+
++
Zetatech Berserk

Press [IconicCyberware] to activate. When active: +45% damage reduction Health cannot drop below 25% Cannot use items Melee weapons only -100% Stamina cost for melee attacks +20% attack speed -30% fall damage Press [QuickMelee] in midair with a Blunt Weapon to slam the ground with a Superhero Landing. When it ends: +25% Health for each enemy neutralized. Duration: 11 sec.

Cooldown: 35 sec.

body · +0.5% damage during Berserk per Attribute Point.

16
3
4
5
+
++

Operating System: Chrome Compressor

Frontal Cortex

Axolotl

-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Bioconductor

Allows your quickhacks to deal Crit Hits. 35% Crit Chance with quickhacks. -4 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

16
1
2
3
4
5
+
++
COX-2 Cybersomatic Optimizer

Allows your quickhacks to deal Crit Hits. 100% Crit Chance with quickhacks. -8 Max RAM

intelligence · +0.5% quickhack damage per Attribute Point.

50
3
4
5
+
++
Camillo RAM Manager

Instantly recovers 23% Max RAM when available RAM falls to 20%.

+2 Max RAM

Cooldown: 80 sec.

intelligence · -2 sec. Cooldown with this cyberware per Attribute Point.

8
4
5
+
++
Ex-Disk

+6 Max RAM +30% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +15% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Mechatronic Core

+35% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Memory Boost

+1.25 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
Newton Module

-1.25% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
1
2
3
4
5
+
++
Quantum Tuner

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 30 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -10% Cooldown Time for all other cyberware.

intelligence · +0.05% to all dealt damage per Attribute Point.

45
5
+
++
RAM Reallocator

Instantly recovers 40% Max RAM when available RAM falls to 20%.

+2 Max RAM

Cooldown: 85 sec.

intelligence · -3 sec. Cooldown with this cyberware per Attribute Point.

40
4
5
+
++
RAM Upgrade

Increases RAM recovery rate by +0.25 unit(s) per sec.

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

8
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 29 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++

Face

Ocular System

Basic Kiroshi Optics

-40% camera detection speed

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

1
1
2
3
4
5
+
++
Kiroshi "Clairvoyant" Optics

Effect active when scanning: Highlights enemies within 17.5 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Kiroshi "Cockatrice" Optics

Increases Crit Chance by 30%.

10x optical zoom when scanning or aiming.

30
4
5
+
++
Kiroshi "Doomsayer" Optics

Effect active when scanning: Highlights explosive devices and traps near your crosshair and within 26 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

reflexes · +0.1% Crit Chance per Attribute Point.

2
1
2
3
4
5
+
++
Kiroshi "Sentry" Optics

Effect active when scanning: Highlights cameras and turrets within 35 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

intelligence · +0.05% to all dealt damage per Attribute Point.

2
1
2
3
4
5
+
++
Kiroshi "Stalker" Optics

Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 22% of your field of vision and up to 47 m. deep.

10x optical zoom when scanning or aiming.

technical · +0.5 Armor per Attribute Point.

2
1
2
3
4
5
+
++
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 17.5 m., including enemies behind cover. Highlights cameras and turrets within 35 m. Highlights explosive devices and traps near your crosshair and within 26 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++

Circulatory System

Adrenaline Booster

+23% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Black Mamba

You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

16
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Clutch Padding

-18% Stamina cost for shooting.

body · +0.5 Health per Attribute Point.

12
1
2
3
4
5
+
++
Electromag Recycler

+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

technical · +1% Health Item effectiveness per Attribute Point.

40
3
4
5
+
++
Feedback Circuit

+3% Health when you hit an enemy with a fully charged Tech weapon shot.

technical · +0.1% Tech weapon damage per Attribute Point.

14
3
4
5
+
++
Heal-On-Kill

+7% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Isometric Stabilizer

-18% Stamina cost for all attacks.

reflexes · -0.5% all Stamina costs per Attribute Point.

40
3
4
5
+
++
Microrotors

+23% melee attack speed

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 240 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
ThreatEvac

+25% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +35%).

intelligence · +0.05% to all dealt damage per Attribute Point.

5
1
2
3
4
5
+
++

Nervous System

Adrenaline Converter

+40% movement speed for 7 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
Adreno-trigger

+30% movement speed for 30 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
Atomic Sensors

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Deep-field Visual Interface

Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).

cool · +1% Crit Damage per Attribute Point.

40
1
2
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6.5 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
NeoFiber

+10% Mitigation Chance +9% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4 sec. when your Health drops below 25%.

Cooldown: 40 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Revulsor

Slows time by 60% for 4 sec. when your Health drops below 25%. Your movement is not slowed.

Cooldown: 40 sec.

cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.

35
3
4
5
+
++
Stabber

+16.75% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Synaptic Accelerator

Slows time by 50% for 3.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Tyrosine Injector

Successful Takedowns grant: +20% headshot damage for 15 sec. +9% movement speed for 15 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Visual Cortex Support

Crit Chance increases the farther you are from the enemy (max. +28% at 30 m).

cool · +0.2% headshot and weakspot damage per Attribute Point.

20
1
2
3
4
5
+
++

Integumentary System

Carapace

+32% Armor effectiveness when attacked from the side or rear.

technical · +0.5 Armor per Attribute Point.

16
80
1
2
3
4
5
+
++
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
146
1
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
200
1
2
3
4
5
+
++
Cogito Lattice

+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
54
1
2
3
4
5
+
++
Countershell

+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
57
1
2
3
4
5
+
++
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
80
1
2
3
4
5
+
++
Nano-plating

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

reflexes · +0.1% Crit Chance per Attribute Point.

20
68
1
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
30
1
2
3
4
5
+
++
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
108
4
5
+
++
Painducer

Converts 30% of damage taken into damage-over-time.

body · +0.5% damage-over-time resistance per Attribute Point.

30
138
1
2
3
4
5
+
++
Peripheral Inverse

The closer an attacking enemy is, the less damage they deal to you. -40% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

body · +0.5 Health per Attribute Point.

30
50
4
5
+
++
ProxiShield

The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

body · +0.5 Health per Attribute Point.

10
28
1
2
3
4
5
+
++
RangeGuard

+90 Armor when there are no enemies within 6 m.

cool · +0.2% headshot and weakspot damage per Attribute Point.

14
34
1
2
3
4
5
+
++
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
92
1
2
3
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
49
1
2
3
4
5
+
++

Skeleton

Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
120
1
2
3
4
5
+
++
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
42
1
2
3
4
5
+
++
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
126
4
5
+
++
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
32
1
2
3
4
5
+
++
Kinetic Frame

+18% Mitigation Chance when Stamina is above 85%.

reflexes · +0.1% Crit Chance per Attribute Point.

16
97
1
2
3
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
90
3
4
5
+
++
RAM Recoup

Receiving damage restores RAM equal to 3% of damage received (e.g., 3 RAM per 100 Health lost).

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

14
34
1
2
3
4
5
+
++
Rara Avis

+37% Armor

body · +2 Health per Attribute Point.

45
1
2
3
4
5
+
++
Scar Coalescer

+22% Armor when below 50% Health.

body · +0.5 Health per Attribute Point.

20
34
1
2
3
4
5
+
++
Scarab

When crouched: +130 Armor -20% movement speed

technical · +0.5 Armor per Attribute Point.

14
34
1
2
3
4
5
+
++
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
34
1
2
3
4
5
+
++
Titanium Bones

+66% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
34
1
2
3
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
138
1
2
3
4
5
+
++

Arms: Gorilla Arms

Arms: Mantis Blades

Arms: Monowire

Arms: Projectile Launch System

Hands

Ballistic Coprocessor

Increased ricochet chance with Power weapons. +30% ricochet damage

Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.

technical · +0.1% ricochet damage per Attribute Point.

2
1
2
3
4
5
+
++
Handle Wrap

When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Immovable Force

-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
1
2
3
4
5
+
++
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
1
2
3
4
5
+
++
Shock Absorber

-20% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Tattoo: Johnny's Special

The Arasaka logo... with a few special touches of Johnny's.

1
Tattoo: Together Forever

J+V 4EVAH

1
Tattoo: Tyger Claws Dermal Imprint

Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

intelligence · +0.1% Smart weapon damage per Attribute Point.

1
2
3
4
5
+
++

Legs