Behavioral Imprint-synced Faceplate
Cyberpunk 2077 Cyberware
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 900 sec.
Advanced FIA spytech based on abandoned Militech research. Pairing it with a behavioral imprint allows the user to take on the appearance of another person as well as replicate their facial expressions and speech pattern. An experienced agent equipped with a faceplate is virtually indistinguishable from the person they're mimicking, and are capable of clearing even the most sophisticated security scans.
Behavioral Imprint-synced Faceplate is an iconic piece of cyberware in Cyberpunk 2077, installed in the single Face slot. It comes at Tier 5.
It attunes to Intelligence: +0.05% to all dealt damage per Attribute Point.
Behavioral Imprint-synced Faceplate Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Behavioral Imprint-synced FaceplateTiers
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 1500 sec.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 1200 sec.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 900 sec.
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.