Intelligence
Cyberpunk 2077 Attribute
Intelligence is one of the five attributes in Cyberpunk 2077. It starts at 3 and caps at 20.
Its perk tree holds 38 perks (26 regular perks, 9 milestones and 3 master perks) across four tiers, unlocked at Intelligence 4, 9, 15 and 20.
Its skill is Netrunner, which levels from the weapons and actions the attribute governs.
Intelligence Builds
Perks
Tier 1 (Intelligence 4)
Automatically highlights nearby Access Points and cameras.
When uploaded through camera, Control quickhacks, Covert quickhacks and the Distract Enemies quickhack have:
- -1 RAM cost,
- +50% duration.
+35% RAM recovery rate.
Unlocks Vehicle quickhacks, allowing you to remotely take control, set off alarms or even blow them up.
The availability of a given quickhack depends on the Tier of your installed cyberdeck.
Reduces sequence length required to hack Access Points by 1.
Total sequence length cannot be reduced below 2 characters.
+40% explosion damage from hacked devices.
+80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies).
Reduced RAM cost the closer you are to the target (max -35%).
-30% traceability for all quickhacks.
+100% duration for Control quickhacks used on full-health enemies.
Tier 2 (Intelligence 9)
+1 Max RAM.
+10% RAM recovery rate.
10% larger target reticle for Smart weapons.
After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue.
+25% RAM recovery rate for each quickhack currently in a queue.
When you're the target of an enemy netrunner, using a quickhack against them will also spread the quickhack's effect to their allies.
When you're the target of an enemy netrunner, you are now able to counter quickhack them through walls and obstacles.
-1 RAM cost for such quickhacks.
Monowire attacks recover 0.5 RAM.
Increases to 1 if the enemy is affected by or targeted by a quickhack.
-1 RAM cost for Combat quickhacks used on enemies affected by or targeted Control quickhacks, Covert quickhacks or the Distract Enemies quickhack.
-100% trace progress after performing a Takedown.
+7% quickhack damage for each unique quickhack and DOT effect affecting the target.
Neutralizing an enemy with a Combat quickhack recovers RAM equal to 25% of the total cost of all quickhacks affecting the target.
+2 RAM after neutralizing an enemy with a Smart weapon.
If the enemy is affected by quickhacks, restores additional RAM equal to 50% of their total RAM cost.
+2% accuracy with Smart weapons for each unit in your cyberdeck's max RAM.
When using Smart weapons, if the target lock on an enemy is about to end, shooting them resets it.
Tier 3 (Intelligence 15)
+1 max RAM.
+10% RAM recovery rate.
10% larger targeting reticle for smart weapons.
+50% upload speed for the first quickhack when you have at least 2 quickhacks queued on an enemy.
Unlocks a Monowire Finisher.
The more quickhacks you have queued on an enemy, the more susceptible they are.
Restores 15% Health and 5 RAM.
-1 RAM cost for the first quickhack of each unique category (Covert, Combat, Control) second or later in the queue.
When Overlock is active: +40 Health for each quickhack queued on an enemy at the time you neutralize them.
When Overclock is active, all RAM recovery effects also regenerate Health.
Activating Overclock instantly restores Health equal to 5 times your max RAM.
When Overlock is active: increased quickhack damage as health decreases (max +50%). Health is measured when you begin upload.
Increased projectile velocity and lock-on range for 10 sec. after neutralizing an enemy with smart weapon.
Stacks 3 times. New stacks reset duration. All stacks are removed when duration ends.
Enables multiple target locks when aiming and increases the number of simultaneous targets for all smart weapons by 1.
Master Perks (Intelligence 20)
+1 quickhack queue size.
The last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks have uploaded.
+15% damage against enemies with a locked queue.
When Overlock is active: +50% chance for quickhacks to spread to an additional target.
When Overlock is active, smart weapons gain instant target lock, and +25% damage if the enemy is affected by a quickhack.