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Cyberpunk 2077 Perks
Database

Body

Shotguns, LMGs, HMGs, Blunt Weapons.
Painkiller
Milestone

Unlocks slow Health Regen in combat.

Body 4
Fury Road
Milestone

In vehicle collisions:

  • +50% damage to enemy vehicles and their occupants
  • -50% damage to your vehicles.

You take no damage as a vehicle occupant in collisions.

Body 4
Dorph-head
Perk

When using Blood Pump Cyberware or a Health Item:

  • +100% mitigation chance for 2 sec.
Body 4
Comeback Kid
Perk

+1% Health Regen Rate for each percent of missing Health.

Body 4
Speed Junkie
Perk

+60% Health Regen Rate while sprinting.

Body 4
Army of One
Perk

+10% Health Regen Rate for each nearby enemy.

Body 4
Die! Die! Die!
Milestone

+12.5% Crit Chance at low Stamina.

Body 92 ranks
Wrecking Ball
Milestone

-15% stamina cost for attacks with blunt weapons.

Body 92 ranks
Like a Feather
Perk

No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.

Body 9
Bullet Ballet
Perk

-25% bullet spread when moving.

Body 9
Don't Stop Me Now
Perk

When below 33% Stamina:

  • +15% Mitigation Chance,
  • +5% Mitigation Strength.
Body 9
Kinetic Absorption
Perk

Blocking an attack gives:

  • +10% stamina,
  • +30% damage with blunt weapons for 5 sec.
Body 9
Breakthrough
Perk

-40% enemy Armor for 7 sec. after hitting them with a strong attack.

Body 9
Clapback
Perk

+100% Knockdown chance with Defensive Attacks.

  • Cooldown: 10 sec.

+100% Stun chance with Counterattacks.

Body 9
Fly Swatter
Perk

-40% incoming ranged damage when blocking with blunt weapons.

Body 9
Spontaneous Obliteration
Milestone

+12.5% Crit Chance at low Stamina.

Body 153 ranks
Adrenaline Rush
Milestone

+35 Max Health.

Body 153 ranks
Quake
Milestone

-15% Stamina cost for attacks with Blunt Weapons.

Body 153 ranks
Skullcracker
Perk

Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina)

Body 15
Close-quarters Carnage
Perk

Increased chance to Obliterate enemies with ranged attacks at close range (max. 10%).

Body 15
Rush of Blood
Perk

+20% reload speed for 8 sec. after dismembering an enemy.

Body 15
Dread
Perk

-15% enemy Armor when using ranged attacks.

Dismemberment spreads the effect to nearby enemies.

Body 15
Bloodlust
Perk

When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy.

Body 15
Juggernaut
Perk

When Adrenaline Rush is active: +20% movement speed, +10% damage.

Body 15
Unstoppable Force
Perk

When Adrenaline Rush is active:

  • gain immunity to movement penalties and non-damaging status effects such as Knockdown, Blinding, etc.
Body 15
Calm Mind
Perk

When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay.

Body 15
Ripple Effect
Perk

+15% health for each enemy hit by Quake.

Body 15
Aftershock
Perk

+30 Stamina for each enemy hit with Quake.

Body 15
Epicenter
Perk

When Quake is performed from the midair (a Superhero landing), its area of effect and damage scale with your fall speed and fall distance.

Body 15
Rip and Tear
Master Perk

+100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun.

+100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.

Body 20
Onslaught
Master Perk

+20% ammo refill after neutralizing an enemy with a Light Machine Gun.

Body 20
Pain to Gain
Master Perk

When Adrenaline Rush is active:

  • +20% Health Item recharge after neutralizing an enemy.
Body 20
Finisher: Savage Sling
Master Perk

Unlocks a Blunt Weapon Finisher.

Enemies affected by Stun are more susceptible.

Restores 20% Health.

Can throw the enemy, killing them and damaging other enemies where they land.

Body 20

Reflexes

Assault Rifles, Submachine Guns, Blades.
Stuntjock
Milestone

Unlocks preem new ways to exit vehicles:

  • Jump out - double-tap [F]
  • Slide out - hold [F] while at high speed

You can also draw and fire weapons during these stunts.

While driving:

  • No bullet spread penalty from movement
  • -50% bullet spread overall
Reflexes 4
Slippery
Milestone

The faster you move, the more difficult for enemies to shoot you.

Effect increases when Dashing, dodging, sliding, sprinting and vaulting.

Reflexes 4
Multitasker
Perk

Allows you to shoot while sprinting, sliding and vaulting.

Reflexes 4
Muscle Memory
Perk

Allows you to reload weapons while sprinting, sliding and vaulting.

Reflexes 4
Power Slide
Perk

Increased slide distance.

Reflexes 4
Parkour!
Perk

Increased vaulting and climbing speed.

Reflexes 4
Ready, Rested, Reloaded
Milestone

-10% Stamina cost for shooting with AR and SMGs.

Reflexes 92 ranks
Dash
Milestone

-20% stamina cost for dodging and Dashing.

Reflexes 92 ranks
Lead and Steel
Milestone

-15% Stamina cost for attacks with blades.

Reflexes 92 ranks
Spice of Life
Perk

+15% weapon swap speed,

-30% bullet spread briefly after swapping weapons.

Reflexes 9
Tunnel Vision
Perk

+20% effective range and accuracy.

Reflexes 9
Mind Over Matter
Perk

-25% recoil when aiming.

Reflexes 9
Can't Touch This
Perk

+100% Mitigation Chance when performing a Dash.

Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%)

Reflexes 9
Steady Grip
Perk

Allows you to shoot while Dashing.

Reflexes 9
Mean Streak
Perk

+40% Stamina after neutralizing an enemy while Dashing.

Reflexes 9
Mad Dash
Perk

+100% Dash range toward enemies.

Reflexes 9
Flash and Thunderclap
Perk

When performing Strong Attacks, you now automatically leap to enemies within range.

These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%).

Reflexes 9
Seeing Double
Perk

Increased damage and Stun chance with Counterattacks.

Reflexes 9
Bullet Time
Perk

Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage.

Reflexes 9
Bullet Deflect
Perk

When your stamina is above 33% blocking projectiles will Deflect them to wherever your reticle is aimed.

Well-timed blocking just before being hit increases the damage you deal with deflected bullets.

Reflexes 9
Sharpshooter
Milestone

+15% aim speed.

Reflexes 153 ranks
Air Dash
Milestone

-20% Dash Stamina cost.

Reflexes 153 ranks
Finisher: Bladerunner
Milestone

-15% Stamina cost for attacks with Blades.

Reflexes 153 ranks
Spray and Pray
Perk

-10% Stamina cost for hip-firing.

Reflexes 15
Shoot to Chill
Perk

+4% Armor penetration for automatic weapons per stack of Sharpshooter.

Reflexes 15
Practice Makes Perfect
Perk

+7% Crit Chance and Crit Damage per stack of Sharpshooter.

Reflexes 15
Gundancer
Perk

Aiming no longer slows movement.

Allows you to shoot while vaulting.

Reflexes 15
Air Kerenzikov
Perk

Activating Kerenzikov in midair keeps you suspended in the air and extends its duration.

Reflexes 15
Aerial Acrobat
Perk

Improves midair maneuverability.

Reflexes 15
Aerodynamic
Perk

+30% Mitigation strength in midair.

Reflexes 15
Going the Distance
Perk

+100% Finisher range.

Reflexes 15
Opportunist
Perk

Enemies affected by Stagger, Stun, Blinding and Bleeding are more susceptible to Finishers.

Reflexes 15
Flash of Steel
Perk

+25% movement speed and attack speed for 6 sec. after performing a Finisher.

Reflexes 15
Salt in the Wound
Master Perk

Shooting the same target 7 consecutive times deals bonus damage equal to 100% of the total damage from those shots.

Reflexes 20
Submachine Fun
Master Perk

Swapping Submachine Guns is faster and automatically reloads them.

+22% fire rate after swapping to an SMG. Normal reloading ends the effect.

Reflexes 20
Tailwind
Master Perk

+25 stamina from performing Air Dashes and double jumps.

Air Dashes do not cost stamina.

Reflexes 20
Slaughterhouse
Master Perk

All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance.

Bleeding cannot kill enemies, but does make them more susceptible to Finishers.

+25 Stamina from dismemberments.

Reflexes 20

Cool

Stealth, Sniper/Precision Rifles, Handguns, Throwables.
Road Warrior
Milestone

Allows you to use Sandevistan to slow time while driving.

Allows Kerenzikov to be activated when aiming and handbraking simultaneously.

+25% weapon damage when your vehicle is drifting or airborne.

Cool 4
Feline Footwork
Milestone

When crouched:

  • +15% Movement Speed,
  • +15% Mitigation Chance.

Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).

Cool 4
Killer Instinct
Milestone

+25% damage with knives, axes and silenced guns outside of combat. They also provide a preview of estimated damage.

Cool 4
Blind Spot
Perk

When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you.

Cool 4
Small Target
Perk

+20% Mitigation Chance when crouched and not moving.

Cool 4
Unexposed
Perk

+20% Mitigation Chance when aiming from cover.

Cool 4
Quick Getaway
Perk

+10% movement speed after neutralizing an enemy while undetected.

Duration: 30 sec or until detected.

Stacks 2 times. New stacks reset duration. All stacks are removed when duration ends.

Cool 4
Gag Order
Perk

Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies.

Cool 4
Focus
Milestone

+10% headshot and weak spot damage.

Cool 92 ranks
Scorpion Sting
Milestone

-15% recovery time for throwable weapons.

Cool 92 ranks
No Sweat
Perk

-50% stamina cost from Focus mode for each enemy neutralized while it was active.

Cool 9
Rinse and Reload
Perk

+10% reload speed for your next reload after neutralizing an enemy while aiming.

Stacks 2 times. The stack resets to 0 whenever you start aiming.

Cool 9
Pull!
Perk

When Focus is active, shooting grenades out of the air is easier and the blast is more powerful.

Cool 9
Head to Head
Perk

When Focus is active, neutralizing an enemy with a ranged attack resets its duration.

Cool 9
Deep Breath
Perk

Slows time by 25% for you and enemies when Focus is active.

Cool 9
Parasite
Perk

+15 Health on Crit Hits and headshots with thrown weapons.

Cool 9
Neurotoxin
Perk

Applying poison to an enemy via Scorpion Sting now also applies bleeding and disables sprinting for 6 sec.

Cool 9
Accelerated Toxin Absorption
Perk

Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects.

Cool 9
Corrosion
Perk

Allows you to apply Poison to mechs, robots, drones and turrets.

Cool 9
Deadeye
Milestone

+10% headshot and weak spot damage.

Cool 153 ranks
Ninjutsu
Milestone

+15% movement speed.

Cool 153 ranks
Juggler
Milestone

-15% recovery time for throwable weapons.

Cool 153 ranks
California Reaper
Perk

+30% stamina after neutralizing an enemy with a ranged attack via headshot or weak spot.

Cool 15
High Noon
Perk

When Deadeye is active:

  • +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot.
  • Effect available for 3 sec.
  • Slows time by 50% during reload.
Cool 15
Long Shot
Perk

When Deadeye is active, your shots always deal full damage regardless of distance.

Cool 15
Quick Draw
Perk

+30% weapon swap speed when swapping to pistols, revolvers, sniper rifles and precision rifles.

+30% Stamina when swapping during combat.

Cool 15
Vanishing Act
Perk

Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding

Cool 15
Shinobi Sprint
Perk

-75% Stamina Cost for crouch-sprinting during combat.

Cool 15
Creeping Death
Perk

When Optical Camo is active or you are undetected, neutralizing an enemy grants:

  • +15% Health
  • +15% Stamina
  • +10% movement speed for 6 sec.
Cool 15
Serpentine
Perk

+30% Mitigation Chance when crouch-sprinting.

Cool 15
Pounce
Perk

Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon.

Each successful throw also makes them more susceptible to Finishers.

Cool 15
Sleight of Hand
Perk

+20% Crit Damage for 8 sec whenever Juggler is activated.

Stack 5 times. New stacks reset duration. All stacks are removed when duration ends.

Cool 15
Finisher: Act of Mercy
Perk

Unlocks a Throwable Weapon Finisher.

Automatically activates Juggler.

Restores 25% Health.

Cool 15
Pay It Forward
Perk

After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapons gains +200% damage.

Cool 15
Nerves of Tungsten-Steel
Master Perk

When Deadeye is active:

  • Guaranteed Crit Hits for headshots and weak spots.
  • Increased damage as distance increases (max +25%).
Cool 20
Run 'N' Gun
Master Perk

Hip-firing does not consume stamina.

When Focus is active +25% movement speed.

Cool 20
Style Over Substance
Master Perk

Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing.

No movement speed penalty when aiming a throwable weapon.

Cool 20

Intelligence

Netrunning, Smart Weapons, Monowire.
Eye in the Sky
Milestone

Automatically highlights nearby Access Points and cameras.

When uploaded through camera, Control quickhacks, Covert quickhacks and the Distract Enemies quickhack have:

  • -1 RAM cost,
  • +50% duration.
Intelligence 4
Optimization
Milestone

+35% RAM recovery rate.

Intelligence 4
Carhacker
Milestone

Unlocks Vehicle quickhacks, allowing you to remotely take control, set off alarms or even blow them up.

The availability of a given quickhack depends on the Tier of your installed cyberdeck.

Intelligence 4
ForceKill Cypher
Perk

Reduces sequence length required to hack Access Points by 1.

Total sequence length cannot be reduced below 2 characters.

Intelligence 4
Warning: Explosion Hazard
Perk

+40% explosion damage from hacked devices.

+80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies).

Intelligence 4
Proximate Propagation
Perk

Reduced RAM cost the closer you are to the target (max -35%).

Intelligence 4
Encryption
Perk

-30% traceability for all quickhacks.

Intelligence 4
Subordination
Perk

+100% duration for Control quickhacks used on full-health enemies.

Intelligence 4
Hack Queue
Milestone

+1 Max RAM.

Intelligence 92 ranks
Embedded Exploit
Milestone

+10% RAM recovery rate.

Intelligence 92 ranks
Acquisition Specialist
Milestone

10% larger target reticle for Smart weapons.

Intelligence 92 ranks
Data Recycler
Perk

After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue.

Intelligence 9
Feedback Loop
Perk

+25% RAM recovery rate for each quickhack currently in a queue.

Intelligence 9
Copy-Paste
Perk

When you're the target of an enemy netrunner, using a quickhack against them will also spread the quickhack's effect to their allies.

Intelligence 9
Counter-a-hack
Perk

When you're the target of an enemy netrunner, you are now able to counter quickhack them through walls and obstacles.

-1 RAM cost for such quickhacks.

Intelligence 9
Siphon
Perk

Monowire attacks recover 0.5 RAM.

Increases to 1 if the enemy is affected by or targeted by a quickhack.

Intelligence 9
ICEpick
Perk

-1 RAM cost for Combat quickhacks used on enemies affected by or targeted Control quickhacks, Covert quickhacks or the Distract Enemies quickhack.

Intelligence 9
Shadowrunner
Perk

-100% trace progress after performing a Takedown.

Intelligence 9
System Overwhelm
Perk

+7% quickhack damage for each unique quickhack and DOT effect affecting the target.

Intelligence 9
Speculation
Perk

Neutralizing an enemy with a Combat quickhack recovers RAM equal to 25% of the total cost of all quickhacks affecting the target.

Intelligence 9
Recirculation
Perk

+2 RAM after neutralizing an enemy with a Smart weapon.

If the enemy is affected by quickhacks, restores additional RAM equal to 50% of their total RAM cost.

Intelligence 9
Precision Subroutines
Perk

+2% accuracy with Smart weapons for each unit in your cyberdeck's max RAM.

Intelligence 9
No Escape
Perk

When using Smart weapons, if the target lock on an enemy is about to end, shooting them resets it.

Intelligence 9
Queue Acceleration
Milestone

+1 max RAM.

Intelligence 153 ranks
Overclock
Milestone

+10% RAM recovery rate.

Intelligence 153 ranks
Target Lock Transfer
Milestone

10% larger targeting reticle for smart weapons.

Intelligence 153 ranks
Queue Prioritization
Perk

+50% upload speed for the first quickhack when you have at least 2 quickhacks queued on an enemy.

Intelligence 15
Finisher: Live Wire
Perk

Unlocks a Monowire Finisher.

The more quickhacks you have queued on an enemy, the more susceptible they are.

Restores 15% Health and 5 RAM.

Intelligence 15
Queue Hack_Root
Perk

-1 RAM cost for the first quickhack of each unique category (Covert, Combat, Control) second or later in the queue.

Intelligence 15
Blood Daemon
Perk

When Overlock is active: +40 Health for each quickhack queued on an enemy at the time you neutralize them.

Intelligence 15
Sublimation
Perk

When Overclock is active, all RAM recovery effects also regenerate Health.

Intelligence 15
Power Surge
Perk

Activating Overclock instantly restores Health equal to 5 times your max RAM.

Intelligence 15
Race Against Mind
Perk

When Overlock is active: increased quickhack damage as health decreases (max +50%). Health is measured when you begin upload.

Intelligence 15
Terminal Velocity
Perk

Increased projectile velocity and lock-on range for 10 sec. after neutralizing an enemy with smart weapon.

Stacks 3 times. New stacks reset duration. All stacks are removed when duration ends.

Intelligence 15
Targeting Prism
Perk

Enables multiple target locks when aiming and increases the number of simultaneous targets for all smart weapons by 1.

Intelligence 15
Queue Mastery
Master Perk

+1 quickhack queue size.

The last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks have uploaded.

+15% damage against enemies with a locked queue.

Intelligence 20
Spillover
Master Perk

When Overlock is active: +50% chance for quickhacks to spread to an additional target.

Intelligence 20
Smart Synergy
Master Perk

When Overlock is active, smart weapons gain instant target lock, and +25% damage if the enemy is affected by a quickhack.

Intelligence 20

Technical Ability

Cyberware, Explosives, Consumables, Tech Weapons.
Glutton for War
Milestone

5% instant recharge of Health items and grenades after neutralizing an enemy.

Technical Ability 4
Gearhead
Milestone

+33% vehicle health.

Vehicle-mounted weapons receive:

  • +25% damage.
  • -0,7 sec. lock-on time.
Technical Ability 4
First Aid
Perk

+15% recharge speed of Health Items when you've only used 1 charge.

Technical Ability 4
Transfusion
Perk

+30% Health from the final charge of your equipped health item.

Technical Ability 4
Health Freak
Milestone

+8% recharge speed for Health Items and grenades.

Technical Ability 92 ranks
All Things Cyber
Milestone

+10% to all cyberware stats modifiers.

Technical Ability 92 ranks
Borrowed Time
Perk

100% instant recharge of a health item after neutralizing an enemy if you are below 25% health and have no charges remaining.

Technical Ability 9
Coming in Hot
Perk

+50% recharge speed for grenades when you have none available.

Technical Ability 9
Field Medic
Perk

15% faster use of Health Items in combat.

Technical Ability 9
Demolitions Surplus
Perk

+1 max grenade charge.

+250% recharge speed for grenades outside of combat.

Technical Ability 9
Renaissance Punk
Perk

+4 Cyberware Capacity for each Attribute at 9 or higher

Technical Ability 9
Chrome Constitution
Perk

-5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled

Technical Ability 9
Lucky Day
Perk

+25% crafting components from looting.

Technical Ability 9
Driver Update
Perk

All cyberware gain an additional stat modifier.

Technical Ability 9
Chipware Connoisseur
Perk

When upgrading cyberware, you can choose from two stat modifier options.

A third option is available at Tier 3 and higher.

Technical Ability 9
Pyromania
Milestone

+8% recharge speed for health items and grenades.

Technical Ability 153 ranks
License to Chrome
Milestone

+10% to all cyberware stat modifiers.

Technical Ability 153 ranks
Bolt
Milestone

+20% charge speed for tech weapons.

Technical Ability 153 ranks
Burn This City
Perk

When you accumulate 5 stacks of Pyromania, they will be consumed to instantly replenish a grenade charge, but all bonuses from those stacks will remain active for 6 sec.

Technical Ability 15
Heat Shield
Perk

+10% Mitigation Chance per stack of Pyromania.

Technical Ability 15
Flash Sale
Perk

For Flash, Smoke and Recon grenades:

  • Double grenade charges.
  • Double recharge rate.
Technical Ability 15
Friendlier Fire
Perk

+50% resistance to damage and effects from explosions you cause.

Technical Ability 15
Doomlauncher
Perk

Projectile Launch System cyberware receives:

  • +1 max charges,
  • +20% recharge speed,
  • +25% additional recharge speed when you have no charges available,
  • +200% additional recharge speed outside of combat.
  • +5% instant recharge after neutralizing an enemy.

It also receives the same bonus as grenades from Burn This City Perk.

Technical Ability 15
Ambidextrous
Perk

Unlocks a new cyberware slot for your Hands.

Technical Ability 15
Cyborg
Perk

15% reduced Cooldown for all cyberware if all available slots are filled.

Technical Ability 15
Built Different
Perk

Unlocks Cellular Adapter cyberware for the Integumentary System. It can be purchased and installed at ripperdoc clinics. This Perk is required to use it properly.

Technical Ability 15
Extended Warranty
Perk

+15% duration for all cyberware effects.

Technical Ability 15
Internal Clock
Perk

Increased time window to fire a Bolt.

Technical Ability 15
Lightning Storm
Perk

+10% charge speed after firing a Bolt.

Stacks 3 times.

Swapping weapons or firing a non-Bolt shot resets the stack.

Technical Ability 15
Shock Value
Perk

Bolt shots ignore enemy Armor.

Technical Ability 15
In Charge
Perk

Tech weapons no longer fire automatically when reaching full charge.

Technical Ability 15
Ticking Time Bomb
Master Perk

Charges powerful EMP that hits nearby enemies after 3 sec. whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overlock.

Applies Stun and deal damage proportionate to the quantity and tier of cyberware implants you have installed.

  • -50% incoming damage while charging EMP.
Technical Ability 20
Edgerunner
Master Perk

Allows you to exceed your Cyberware Capacity by up to 50 points at the cost of -0.5% Max Health per point over capacity.

When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will enter a Fury state. In this state, you gain:

  • +10% damage,
  • +30% critical chance,
  • +50% critical damage.

Duration: 12 sec.

Technical Ability 20
Chain Lightning
Master Perk

Bolt now deals Electrical damage and releases an electric arc that can electrocute up to 3 nearby enemies.

Technical Ability 20

Relic

Phantom Liberty cyberware abilities, bought with Relic points.
Emergency Cloaking
Milestone

Improves Optical Camo cyberware.

Activating Optical Camo during combat by pressing [UseCombatGadget] will cause enemies to lose track of you, giving you a chance to exit combat.

Note: To use this ability, you must have Optical Camo equipped to your Combat Gadget quickslot.

3 Relic points
Jailbreak
Milestone

Unlocks new abilities for Arm cyberware: Mantis Blades, Gorilla Arms, Projectile Launch System and Monowire.

3 Relic points
Vulnerability Analytics
Milestone

During combat, you can now detect Vulnerabilities in enemy Armor and cyberware. Hitting Vulnerabilities gives:

100% Crit Chance +25% Armor penetration Weakspot damage bonuses

Dealing enough damage to a Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3 m.

3 Relic points
Sensory Protocol
Perk

When crouched, becoming detected by an enemy will temporarily slow time. Dodge or Dash out of the enemy's line of sight to immediately exit combat.

Cooldown: 120 sec.

1 Relic point
Spatial Mapping
Perk

All Leap Attacks with Mantis Blades now cripple enemies and increase dismemberment chance against those same enemies for 10 sec.

1 Relic point
Limiter Removal
Perk

The shockwave from a charged Gorilla Arms attack now knocks down all enemies within range.

1 Relic point
Launch Capacity Override
Perk

+1 charge for the Projectile Launch System

1 Relic point
Data Tunneling
Perk

When an enemy is affected by a Monowire-uploaded quickhack, normal Monowire attacks which hit that enemy and other enemies simultaneously will spread the quickhack to them.

1 Relic point
Machine Learning
Perk

Destroying an enemy's Vulnerability grants: +10% frequency of new Vulnerabilities appearing +5% Crit Damage against Vulnerabilities

Duration: 25 sec. Effect can stack 5 times. Reaching max stacks doubles these effects.

1 Relic point