Cyberpunk 2077 Mods
Database
Ranged Weapon Mods
+20% Crit Chance with the second half of the magazine.
+55% magazine capacity -20% reload speed
Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
+25% tighter pellet spread -10% damage per pellet
+30% Crit Chance with ricochets.
+20% damage against Elite enemies.
Shoots explosive rounds.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
-40% bullet spread from hipfire
+50% bullet velocity +25% Armor penetration -20% projectile homing probability
+5% chance to apply a quickhack effect. Effect type depends on the body part hit.
+2 lock-on target(s) +30% lock-on speed +20% headshot damage
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.
+25% chance to dismember and instantly kill when shooting an enemy in the leg.
+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.
When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.
Makes the weapon non-lethal. +20% damage outside of combat.
-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.
Converts 50% of dealt damage to Thermal damage and gives a 15% chance to apply Burn.
-15% recoil Additional bonus when aiming from cover: -35% vertical recoil No horizontal recoil
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
+30% improved weapon handling when crouching and crouch-sprinting.
+20% charge speed -20% Stamina cost for shooting -15% Armor penetration
+30% Armor penetration +15% Stamina cost per bullet
+100% dismemberment chance +25% torso damage for 5 sec. on dismemberment
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed
+50% effective range Gravity has no effect on trajectory.
Melee Weapon Mods
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
+40% damage against Stunned, Staggered and Knocked Down enemies.
+100% Crit Chance for damage-over-time from Bleeding.
Makes the weapon lethal and gives a chance to apply Bleeding equal to 100% of the weapon's Stun chance.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+3 sec. Bleeding duration +13% Crit Chance -10% base damage
+40% Knockdown chance on Stunned enemies +10% Stamina cost
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
When crouched and undetected: +100% Crit Chance +50% Crit Damage
After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.