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Cyberpunk 2077 Mods
Database

Ranged Weapon Mods

Fit the mod slots of pistols, rifles, shotguns, and other guns.
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
Fits 61 weapons
Big Mag
Ammo Capacity: +55%
Reload Time: -20%

+55% magazine capacity -20% reload speed

1
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Fits 22 weapons
Boomerang

Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.

1
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Fits 8 weapons
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
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5
Fits 12 weapons
Condenser
Damage: -10%

+25% tighter pellet spread -10% damage per pellet

1
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Fits 10 weapons
Critochet

+30% Crit Chance with ricochets.

1
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5
Fits 36 weapons
Equalizer

+20% damage against Elite enemies.

1
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5
Fits 61 weapons
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Fits 36 weapons
Fleetshot
Weight: -20
Hit Reaction Factor: -15

-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration

1
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4
5
Fits 9 weapons
Focus Fire
Effective Range: -30%

-40% bullet spread from hipfire

1
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Fits 22 weapons
Gambiteer
Smart Gun Hit Probability: -10

+50% bullet velocity +25% Armor penetration -20% projectile homing probability

1
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4
5
Fits 13 weapons
Hackatomy

+5% chance to apply a quickhack effect. Effect type depends on the body part hit.

5
Fits 13 weapons
Headhopper
Headshot Damage: +20%

+2 lock-on target(s) +30% lock-on speed +20% headshot damage

4
5
Fits 13 weapons
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
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4
5
Fits 9 weapons
Javelin
Effective Range: -20%

+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.

1
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3
4
5
Fits 8 weapons
Kneel!

+25% chance to dismember and instantly kill when shooting an enemy in the leg.

5
Fits 10 weapons
Panorama

+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.

1
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Fits 13 weapons
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
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5
Fits 20 weapons
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
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Fits 84 weapons
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
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Fits 20 weapons
Pyro

Converts 50% of dealt damage to Thermal damage and gives a 15% chance to apply Burn.

1
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Fits 36 weapons
Ready Steady

-15% recoil Additional bonus when aiming from cover: -35% vertical recoil No horizontal recoil

1
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Fits 22 weapons
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
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3
4
5
Fits 61 weapons
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
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5
Fits 12 weapons
Stabilizer

+30% improved weapon handling when crouching and crouch-sprinting.

1
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5
Fits 9 weapons
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
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5
Fits 12 weapons
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Fits 36 weapons
Vivisector

+100% dismemberment chance +25% torso damage for 5 sec. on dismemberment

1
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3
4
5
Fits 10 weapons
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Fits 12 weapons
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

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Fits 20 weapons
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
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5
Fits 8 weapons

Melee Weapon Mods

Fit the mod slots of blades, blunt weapons, and throwables.

Scopes

Fit a weapon's scope slot.
Add-Vantage
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
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3
4
Fits 58 weapons
CQO Kanone MINI Mk.72
Scope Fov: +26
Zoom Level: +0.6
Effective Range: +25%
Aim Time: -0.05
Aim In Time: +5
Aim Out Time: +5
3
4
Fits 58 weapons
ClearVue Mk.8
Scope Fov: +22
Zoom Level: +0.8
Effective Range: +35%
Aim Time: -0.05
Aim In Time: +5
Aim Out Time: +5
3
4
Fits 14 weapons
E255 Percipient
Scope Fov: +22
Zoom Level: +0.9
Effective Range: +40%
Aim Time: -0.15
Aim In Time: +15
Aim Out Time: +15
1
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3
4
Fits 14 weapons
E305 Prospecta
Scope Fov: +10
Zoom Level: +3
Sway: -30
1
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3
4
Fits 3 weapons
Gaki
Scope Fov: +13
Zoom Level: +4
Sway: -30
Charge Min Value Bonus: +25
4
5
Fits 3 weapons
Grandstand Mk.2x
Scope Fov: +22
Zoom Level: +0.8
Effective Range: +35%
Aim Time: -0.1
Aim In Time: +10
Aim Out Time: +10
1
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3
4
Fits 14 weapons
HPO Kanone MAX Mk.77
Scope Fov: +10
Zoom Level: +5
Sway: -30
1
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Fits 5 weapons
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
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Fits 58 weapons
Hyakume
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
3
4
Fits 58 weapons
Jue
Scope Fov: +22
Zoom Level: +1.3
Effective Range: +60%
Aim Time: -0.1
Aim In Time: +10
Aim Out Time: +10
4
5
Fits 14 weapons
Kairo SA-1
Scope Fov: +22
Zoom Level: +0.7
Effective Range: +30%
3
4
Fits 14 weapons
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Fits 58 weapons
OS-1 GimletEye
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
Fits 58 weapons
SO-21 Saika
Scope Fov: +22
Zoom Level: +0.7
Effective Range: +30%
Crit Chance: +5
Crit Damage: +5
4
5
Fits 14 weapons
Type 2067
Scope Fov: +26
Zoom Level: +0.45
Effective Range: +18%
Spread: -5
4
Fits 58 weapons

Muzzles

Fit a weapon's muzzle slot.