Cogito Lattice
Cyberpunk 2077 Cyberware
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
Cogito Lattice is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 12 cyberware capacity.
At Tier 5 it adds 54 armor. It attunes to Intelligence: +2 Armor per Attribute Point.
Cogito Lattice Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Cogito LatticeTiers
| Tier | 1 | 1+ | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
| Armor | 18 | 22 | 27 | 31 | 36 | 40 | 45 | 49 | 54 | 58 | 62 |
+200% Armor from this cyberware when available RAM is below 2. Requires an installed cyberdeck.
+210% Armor from this cyberware when available RAM is below 4. Requires an installed cyberdeck.
+220% Armor from this cyberware when available RAM is below 6. Requires an installed cyberdeck.
Intelligence attunement: +2 Armor per Attribute Point.
+230% Armor from this cyberware when available RAM is below 8. Requires an installed cyberdeck.
Intelligence attunement: +2 Armor per Attribute Point.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
Intelligence attunement: +2 Armor per Attribute Point.
+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.
Intelligence attunement: +2 Armor per Attribute Point.
More Cyberware
+32% Armor effectiveness when attacked from the side or rear.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.