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All Cyberware

Nano-plating
Cyberpunk 2077 Cyberware

Tier 5
20
Capacity
68
Armor

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

You see this and you don’t run – you’re either stupid or dumb.

Nano-plating is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 20 cyberware capacity.

At Tier 5 it adds 68 armor. It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.

Tiers

Tier122+33+44+55+5++
Capacity20202020202020202020
Armor28384848585868687888
Tier 1

3% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.3 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 7 sec. span.

Tiers 2 to 2+

4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.

Tiers 3 to 3+

5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tiers 4 to 4+

6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tiers 5 to 5++

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

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