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Nano-plating
Cyberpunk 2077 Cyberware

Tier 5++
20
Capacity
88
Armor

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

You see this and you don’t run – you’re either stupid or dumb.

Nano-plating is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 20 cyberware capacity.

At Tier 5++ it adds 88 armor. It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.

Tiers

Tier 1
Capacity20
Armor28

3% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.3 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 7 sec. span.

Tier 2
Capacity20
Armor38

4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.

Tier 2+
Capacity20
Armor48

4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.

Tier 3
Capacity20
Armor48

5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 3+
Capacity20
Armor58

5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4
Capacity20
Armor58

6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4+
Capacity20
Armor68

6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5
Capacity20
Armor68

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5+
Capacity20
Armor78

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5++
Capacity20
Armor88

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

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