Nano-plating
Cyberpunk 2077 Cyberware
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
You see this and you don’t run – you’re either stupid or dumb.
Nano-plating is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 20 cyberware capacity.
At Tier 5 it adds 68 armor. It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.
Nano-plating Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Nano-platingTiers
| Tier | 1 | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Armor | 28 | 38 | 48 | 48 | 58 | 58 | 68 | 68 | 78 | 88 |
3% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.3 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 7 sec. span.
4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.
5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
More Cyberware
+32% Armor effectiveness when attacked from the side or rear.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.