Carapace
Cyberpunk 2077 Cyberware
+32% Armor effectiveness when attacked from the side or rear.
No need for 360 vision anymore.
Carapace is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 16 cyberware capacity.
At Tier 5 it adds 80 armor. It attunes to Technical Ability: +0.5 Armor per Attribute Point.
Carapace Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with CarapaceTiers
| Tier | 1 | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
| Armor | 24 | 38 | 52 | 52 | 66 | 66 | 80 | 80 | 94 | 108 |
+16% Armor effectiveness when attacked from the side or rear.
+20% Armor effectiveness when attacked from the side or rear.
+24% Armor effectiveness when attacked from the side or rear.
Technical attunement: +0.5 Armor per Attribute Point.
+28% Armor effectiveness when attacked from the side or rear.
Technical attunement: +0.5 Armor per Attribute Point.
+32% Armor effectiveness when attacked from the side or rear.
Technical attunement: +0.5 Armor per Attribute Point.
More Cyberware
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.