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Body
3
Ref.
15
Cool
20
Int.
3
Tech.
20
40
Level
Relic

Ana Kamiński
Cyberpunk 2077
Crew Techie
build
Published

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Lvl
40
PP
53
/ 53
185
/ 185
Level
40
Based on attributes
Perk
Points
53
/ 53
39
from leveling up
6
from skill rewards
8
from perk shards
Body
3
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
Reflexes
15
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
2 / 2
3 / 3
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
3 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
implant
Frontal Cortex
Mechatronic Core

+35% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 29 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
implant
Nervous System
Adrenaline Converter

+40% movement speed for 7 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
implant
implant
Ocular System
Kiroshi "Sentry" Optics

Effect active when scanning: Highlights cameras and turrets within 39 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

intelligence · +0.05% to all dealt damage per Attribute Point.

2
1
2
3
4
5
+
++
Capacity
185 / 185
Exceeds the capacity available at level 40 (168). Capacity grows +3 per level; collect the remaining +17 from capacity shards in the world.
Arms
Electrifying Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Electrical damage.

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
2
3
4
5
+
++
Immovable Force

-35% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
2
3
4
5
+
++
Integumentary System
Pain Editor

-6% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
88
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
55
1
2
3
4
5
+
++
implant
Armor
615
Skeleton
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
105
1
2
3
4
5
+
++
Titanium Bones

+50% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
22
1
2
3
4
5
+
++
implant
Legs
Jenkins' Tendons

Increases sprint speed, starting at +40% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

body · +0.5 Health per Attribute Point.

6
30
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Clutch Padding

-18% Stamina cost for shooting.

body · +0.5 Health per Attribute Point.

12
1
2
3
4
5
+
++
Electromag Recycler

+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

technical · +1% Health Item effectiveness per Attribute Point.

40
3
4
5
+
++
Face
implant

Weapons

3/3
JKE-X2 Kenshin
Tech Pistol
53.6
Damage
DPS206.3
Attack Speed5/s
Headshot Bonus+50%
Magazine20
Reload Time0.8s
1
2
3
4
5
+
++
Mod
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Mod
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Scope
Type 2067
Scope Fov: +26
Zoom Level: +0.45
Effective Range: +18%
Spread: -5
4
Senkoh LX
Tech Smg
45.3
Damage
DPS219.2
Attack Speed7.7/s
Magazine30
Reload Time1.1s
1
2
3
4
5
+
++

Fires in full auto when fully charged.

Mod
Disjunctor

+10% charge speed after a headshot with a fully charged weapon. Duration: 10 sec. Stacks 5 times. +50% damage with Bolt shots.

5
Mod
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
M-179e Achilles
Tech Precision Rifle
115.6
Damage
DPS189.1
Attack Speed5/s
Headshot Bonus+50%
Projectiles5
Magazine9
Reload Time2.3s
1
2
3
4
5
+
++
Mod
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Mod
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
weapon

Grenades

1/1 + 1
EMP Grenade
Grenade
187 DMG
3.5m radius

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

1
2
3
4
5
+
F-GX Frag Grenade
Grenade
459 DMG
4m radius

Hits enemies with an explosive blast and shrapnel.

1
2
3
4
5
+
grenade

Quickhacks

Cyberdeck
Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+6 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
306Health
615Armor
4RAM
300Carry Weight
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