Batte Man
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Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+5 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
Automatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 29 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
Increases RAM recovery rate by +0.25 unit(s) per sec.
+2 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
+1.25 RAM when you neutralize an enemy.
+1 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
+30% movement speed for 30 sec. when entering combat.
reflexes · +3 sec. duration with this cyberware per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
Slows time by 60% for 4 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 40 sec.
cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.
Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 22% of your field of vision and up to 47 m. deep.
10x optical zoom when scanning or aiming.
technical · +0.5 Armor per Attribute Point.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Deal Electrical damage.
technical · +0.5% damage with this cyberware per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
intelligence · +0.05% to all dealt damage per Attribute Point.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed
+32% Armor effectiveness when attacked from the side or rear.
technical · +0.5 Armor per Attribute Point.
+15% Max Health
body · +0.5 Health per Attribute Point.
+27% melee damage +20% melee Stamina cost
reflexes · +0.1% Crit Chance per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.
body · +0.5 Health per Attribute Point.
+23% melee attack speed
reflexes · +0.1% Crit Chance per Attribute Point.
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
Weapons
3/3+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
+40% damage against Stunned, Staggered and Knocked Down enemies.
Can be charged from hip-fire.
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
+25% chance to dismember and instantly kill when shooting an enemy in the leg.
Makes the weapon non-lethal. +20% damage outside of combat.
For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed
Grenades
1/1 + 1Applies Blinding for 12 sec.
-90% accuracy for affected human enemies for 15 sec.
Creates a smoke screen for 15 sec.
Quickhacks
8/8Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+5 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
+15% headshot and weakspot damage against the affected enemy.
Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.
Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.
Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.
Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.
Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.
+6% Crit Chance with Smart weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.
Disables enemy movement and cyberware that supports movement and dodging.
+15% melee damage against affected enemies.
Affected enemies are more susceptible to melee Finishers.
+5% Health and +2 RAM after performing Finishers on affected enemies.
Untraceable
Deafens the enemy, reducing their ability to detect you.
Quickhacks against the affected enemy still initiate trace progress but do not increase it.
Scrambles comms, preventing the affected enemy from communicating with their allies.
Cloaks the enemy from their allies' sensory systems, causing them to be ignored.
Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.
Untraceable
Lures an enemy to your current position without putting them in an Alerted state.
Can be used during combat, forcing the affected enemy out of cover.
When uploaded through a camera, the enemy will be lured to the camera instead of you.
When uploaded a second time to same enemy outside of combat, they will stop their approach and turn back.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
Stacks up to 8 times.
At 2 stacks, permanently disables enemy cyberware.
At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.
At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.
Forces the enemy to put a gun to their head and pull the trigger, neutralizing them.
-10 RAM cost for 30 sec. after performing a melee Finisher. Stacks 2 times.
+10% Health from neutralizing an enemy with Suicide.
Range: 30 m.
Simulates a request for aid by calling 1 enemy within range to the target enemy's location.
When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.
You can use this quickhack during combat to force the enemy out from cover.
When uploaded to an enemy affected by Bait, up to 4 enemies will be called over.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.