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Body
20
Ref.
18
Cool
4
Int.
9
Tech.
20
50
Level
Relic

Batte Man
Cyberpunk 2077
Mortier
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

Lvl
50
PP
68
/ 68
262
/ 262
Level
50
Based on attributes
Perk
Points
68
/ 68
49
from leveling up
10
from skill rewards
9
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
Reflexes
18
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Cool
4
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
9
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 2
1 / 1
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
Tetratronic Rippler Mk.5
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

16
5
+
++
Quickhacks
8/8
22 RAM
Reboot Optics
7 RAM
Weapon Glitch
6 RAM
Cripple Movement
6 RAM
Sonic Shock
6 RAM
Bait
4 RAM
Cyberware Malfunction
4 RAM
Suicide
24 RAM
Request Backup
6 RAM
Frontal Cortex
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 29 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
RAM Upgrade

Increases RAM recovery rate by +0.25 unit(s) per sec.

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

8
1
2
3
4
5
+
++
Memory Boost

+1.25 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
Nervous System
Adreno-trigger

+30% movement speed for 30 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6.5 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
Revulsor

Slows time by 60% for 4 sec. when your Health drops below 25%. Your movement is not slowed.

Cooldown: 40 sec.

cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.

35
3
4
5
+
++
Ocular System
Kiroshi "Stalker" Optics

Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 22% of your field of vision and up to 47 m. deep.

10x optical zoom when scanning or aiming.

technical · +0.5 Armor per Attribute Point.

2
1
2
3
4
5
+
++
Capacity
262 / 262
Exceeds the capacity available at level 50 (202). Capacity grows +3 per level; collect the remaining +60 from capacity shards in the world.
Arms
Electrifying Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Electrical damage.

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Cogito Lattice

+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
54
1
2
3
4
5
+
++
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
146
2
3
4
5
+
++
Carapace

+32% Armor effectiveness when attacked from the side or rear.

technical · +0.5 Armor per Attribute Point.

16
80
2
3
4
5
+
++
Armor
1113
Skeleton
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
126
4
5
+
++
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
42
2
3
4
5
+
++
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
120
1
2
3
4
5
+
++
Legs
Jenkins' Tendons

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

body · +0.5 Health per Attribute Point.

6
46
2
3
4
5
+
++
Circulatory System
Microrotors

+23% melee attack speed

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Adrenaline Booster

+23% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
Face
implant

Weapons

3/3
Baseball Bat
Blunt Two Handed Club
190.2
Damage
DPS227.8
Attack Speed1.2/s
Stamina Cost12
1
2
3
4
5
+
++
Mod
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Mod
Barbarian

+40% damage against Stunned, Staggered and Knocked Down enemies.

4
5
DB-2 Satara
Tech Double Barrel Shotgun
402.2
Damage
DPS309.4
Attack Speed3.3/s
Headshot Bonus-15%
Projectiles14
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++

Can be charged from hip-fire.

Mod
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Mod
Kneel!

+25% chance to dismember and instantly kill when shooting an enemy in the leg.

5
Tamayura
Power Pistol
88.3
Damage
DPS174.4
Attack Speed2.5/s
Headshot Bonus+50%
Magazine8
Reload Time1.5s
1
2
3
4
5
+
++
Mod
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Mod
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Muzzle
XC-10 Cetus
Stealth Hit Damage Multiplier: +2.5
Damage Reduction: +10
Additional Stealth Damage: +1.5
Damage: -10%
4
5
Off-hand
weapon

Grenades

1/1 + 1
X-22 Flashbang Grenade
Grenade
7m radius

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

1
2
3
4
5
+
Smoke Grenade
Grenade
4m radius

Creates a smoke screen for 15 sec.

2
3
4
5
+
grenade

Quickhacks

8/8
Cyberdeck
Tetratronic Rippler Mk.5
Cyberdeck
5
+
++
13RAM
22Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

+15% weapon damage against enemies affected by non-Combat quickhacks.

+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.

+5 Max RAM

When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

Reboot Optics
Control

+15% headshot and weakspot damage against the affected enemy.

Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.

Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.

1
2
3
4
5
0.3s
7 RAM
Weapon Glitch
Control

Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.

Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.

Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.

+6% Crit Chance with Smart weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.

2
3
4
5
0.3s
6 RAM
Cripple Movement
Control

Disables enemy movement and cyberware that supports movement and dodging.

+15% melee damage against affected enemies.

Affected enemies are more susceptible to melee Finishers.

+5% Health and +2 RAM after performing Finishers on affected enemies.

2
3
4
5
0.3s
6 RAM
Sonic Shock
Stealth

Untraceable

Deafens the enemy, reducing their ability to detect you.

Quickhacks against the affected enemy still initiate trace progress but do not increase it.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

2
3
4
5
1s
6 RAM
Bait
Stealth

Untraceable

Lures an enemy to your current position without putting them in an Alerted state.

Can be used during combat, forcing the affected enemy out of cover.

When uploaded through a camera, the enemy will be lured to the camera instead of you.

When uploaded a second time to same enemy outside of combat, they will stop their approach and turn back.

1
2
3
4
5
0.3s
4 RAM
Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Suicide
Ultimate

Forces the enemy to put a gun to their head and pull the trigger, neutralizing them.

-10 RAM cost for 30 sec. after performing a melee Finisher. Stacks 2 times.

+10% Health from neutralizing an enemy with Suicide.

4
5
1s
24 RAM
Request Backup
Stealth

Range: 30 m.

Simulates a request for aid by calling 1 enemy within range to the target enemy's location.

When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.

You can use this quickhack during combat to force the enemy out from cover.

When uploaded to an enemy affected by Bait, up to 4 enemies will be called over.

2
3
4
5
2s
6 RAM
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
535Health
1113Armor
22RAM
350Carry Weight
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