Yasha
Cyberpunk 2077 Weapon
Yasha is an iconic smart sniper rifle in Cyberpunk 2077 built on the Ashura. It comes at every tier from 1 to 5++, its damage climbing from 32 at Tier 1 to 234 at Tier 5++.
It takes 11 mods across 2 mod slots. It is boosted by 20 perks.
Yasha Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with YashaMods
Locks onto only one enemy at a time.
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
An Arasaka targeting system mounted on a Tsunami weapon? This formidable combination is starting to make waves.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
+50% bullet velocity +25% Armor penetration -20% projectile homing probability
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
+50% bullet velocity +25% Armor penetration -20% projectile homing probability
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
+50% bullet velocity +25% Armor penetration -20% projectile homing probability
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
+50% bullet velocity +25% Armor penetration -20% projectile homing probability
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed