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All Weapons

Nekomata
Cyberpunk 2077 Weapon

Can be charged from hip-fire.
111.8
Damage
186.7
DPS
Tier 5

The Nekomata is a tech sniper rifle in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 32 at Tier 1 to 234 at Tier 5++.

It takes 13 mods across 2 mod slots and a scope slot. It is boosted by 18 perks.

It has 2 iconic versions: Breakthrough and Foxhound.

Nekomata Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with Nekomata

Mods

interactive
111.8
Damage
DPS186.7
Attack Speed1.7/s
Headshot Bonus+80%
Magazine4
Reload Time2s
Tech Sniper Rifle

Can be charged from hip-fire.

Precision without compromise.

1
32
53.4
DPS
0%
Headshot
1+
37.1
62
DPS
0%
Headshot
2
43.3
72.3
DPS
0%
Headshot
2+
51.2
85.5
DPS
0%
Headshot
3
60.3
100.7
DPS
0%
Headshot
3+
71
118.6
DPS
0%
Headshot
4
82.9
138.4
DPS
0%
Headshot
4+
96.5
161.2
DPS
0%
Headshot
5
111.8
186.7
DPS
+80%
Headshot
5+
172.9
288.7
DPS
+160%
Headshot
5++
234
390.8
DPS
+160%
Headshot

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

Nekomata
111.8
Damage
Scope
E305 Prospecta
Scope Fov: +10
Zoom Level: +3
Sway: -30
1
2
3
4
Gaki
Scope Fov: +13
Zoom Level: +4
Sway: -30
Charge Min Value Bonus: +25
4
5
Mod 1
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Fleetshot
Weight: -20
Hit Reaction Factor: -15

-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration

1
2
3
4
5
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Stabilizer

+30% improved weapon handling when crouching and crouch-sprinting.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod 2
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Fleetshot
Weight: -20
Hit Reaction Factor: -15

-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration

1
2
3
4
5
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Stabilizer

+30% improved weapon handling when crouching and crouch-sprinting.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5

Iconic Variants

Boosted by

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