Nekomata
Cyberpunk 2077 Weapon
The Nekomata is a tech sniper rifle in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 32 at Tier 1 to 234 at Tier 5++.
It takes 13 mods across 2 mod slots and a scope slot. It is boosted by 18 perks.
It has 2 iconic versions: Breakthrough and Foxhound.
Nekomata Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with NekomataMods
Can be charged from hip-fire.
Precision without compromise.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover