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All Weapons

Rasetsu
Cyberpunk 2077 Weapon

Iconic
Cannot penetrate cover.
Tsunami is once again a leader in arms tech innovation. Why? Charged rounds now penetrate through enemies and will bend their trajectory to hit multiple enemies simultaneously.
224.9
Damage
186.7
DPS
Tier 5

Rasetsu is an iconic tech sniper rifle in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 64.4 at Tier 1 to 470.9 at Tier 5++.

It takes 11 mods across 2 mod slots. It is boosted by 18 perks.

Rasetsu Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with Rasetsu

Mods

interactive
224.9
Damage
DPS186.7
Attack Speed0.8/s
Headshot Bonus+80%
Magazine3
Reload Time3.6s
Tech Sniper Rifle
Iconic

Cannot penetrate cover.

Tsunami is once again a leader in arms tech innovation. Why? Charged rounds now penetrate through enemies and will bend their trajectory to hit multiple enemies simultaneously.

This rifle behaves as if it actually wants to kill people. Just point it in the right direction.

1
64.4
53.5
DPS
0%
Headshot
1+
74.6
61.9
DPS
0%
Headshot
2
87.2
72.4
DPS
0%
Headshot
2+
103.1
85.6
DPS
0%
Headshot
3
121.3
100.7
DPS
0%
Headshot
3+
143
118.7
DPS
0%
Headshot
4
166.9
138.5
DPS
0%
Headshot
4+
194.2
161.2
DPS
0%
Headshot
5
224.9
186.7
DPS
+80%
Headshot
5+
347.9
288.8
DPS
+160%
Headshot
5++
470.9
390.8
DPS
+160%
Headshot

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

Rasetsu
224.9
Damage
Mod 1
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Fleetshot
Weight: -20
Hit Reaction Factor: -15

-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration

1
2
3
4
5
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Stabilizer

+30% improved weapon handling when crouching and crouch-sprinting.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod 2
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Fleetshot
Weight: -20
Hit Reaction Factor: -15

-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration

1
2
3
4
5
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Stabilizer

+30% improved weapon handling when crouching and crouch-sprinting.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5

Boosted by

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