Rasetsu
Cyberpunk 2077 Weapon
Rasetsu is an iconic tech sniper rifle in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 64.4 at Tier 1 to 470.9 at Tier 5++.
It takes 11 mods across 2 mod slots. It is boosted by 18 perks.
Rasetsu Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with RasetsuMods
Cannot penetrate cover.
Tsunami is once again a leader in arms tech innovation. Why? Charged rounds now penetrate through enemies and will bend their trajectory to hit multiple enemies simultaneously.
This rifle behaves as if it actually wants to kill people. Just point it in the right direction.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover
-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.
-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration
Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.
1st: +15% fire rate
2nd: +15% reload speed
3rd: +15% movement speed
4th: +25/25% Crit Chance/Damage
5th: +10% Health
Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed
50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.
Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover