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All Attributes

Cool
Cyberpunk 2077 Attribute

Stealth, Sniper/Precision Rifles, Handguns, Throwables.
Cool determines your assassination skills and stealth abilities. Progressing it improves your proficiency with Precision Rifles, Sniper Rifles, Handguns and Throwable Weapons. It also enables you to use advanced, stealthy Perk abilities and subtle or street-smart dialogue choices. +1.25% Crit Damage per Attribute Point.

Cool is one of the five attributes in Cyberpunk 2077. It starts at 3 and caps at 20.

Its perk tree holds 37 perks (26 regular perks, 8 milestones and 3 master perks) across four tiers, unlocked at Cool 4, 9, 15 and 20.

Its skill is Headhunter, which levels from the weapons and actions the attribute governs.

Perks

Tier 1 (Cool 4)

Unlocked at Cool 4.

Tier 2 (Cool 9)

Unlocked at Cool 9.

Tier 3 (Cool 15)

Unlocked at Cool 15.
Deadeye
Milestone

+10% headshot and weak spot damage.

Cool 153 ranks
Ninjutsu
Milestone

+15% movement speed.

Cool 153 ranks
Juggler
Milestone

-15% recovery time for throwable weapons.

Cool 153 ranks
California Reaper
Perk

+30% stamina after neutralizing an enemy with a ranged attack via headshot or weak spot.

Cool 15
High Noon
Perk

When Deadeye is active:

  • +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot.
  • Effect available for 3 sec.
  • Slows time by 50% during reload.
Cool 15
Long Shot
Perk

When Deadeye is active, your shots always deal full damage regardless of distance.

Cool 15
Quick Draw
Perk

+30% weapon swap speed when swapping to pistols, revolvers, sniper rifles and precision rifles.

+30% Stamina when swapping during combat.

Cool 15
Vanishing Act
Perk

Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding

Cool 15
Shinobi Sprint
Perk

-75% Stamina Cost for crouch-sprinting during combat.

Cool 15
Creeping Death
Perk

When Optical Camo is active or you are undetected, neutralizing an enemy grants:

  • +15% Health
  • +15% Stamina
  • +10% movement speed for 6 sec.
Cool 15
Serpentine
Perk

+30% Mitigation Chance when crouch-sprinting.

Cool 15
Pounce
Perk

Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon.

Each successful throw also makes them more susceptible to Finishers.

Cool 15
Sleight of Hand
Perk

+20% Crit Damage for 8 sec whenever Juggler is activated.

Stack 5 times. New stacks reset duration. All stacks are removed when duration ends.

Cool 15
Finisher: Act of Mercy
Perk

Unlocks a Throwable Weapon Finisher.

Automatically activates Juggler.

Restores 25% Health.

Cool 15
Pay It Forward
Perk

After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapons gains +200% damage.

Cool 15

Master Perks (Cool 20)

Unlocked at Cool 20.