Cool
Cyberpunk 2077 Attribute
Cool is one of the five attributes in Cyberpunk 2077. It starts at 3 and caps at 20.
Its perk tree holds 37 perks (26 regular perks, 8 milestones and 3 master perks) across four tiers, unlocked at Cool 4, 9, 15 and 20.
Its skill is Headhunter, which levels from the weapons and actions the attribute governs.
Cool Builds
Perks
Tier 1 (Cool 4)
Allows you to use Sandevistan to slow time while driving.
Allows Kerenzikov to be activated when aiming and handbraking simultaneously.
+25% weapon damage when your vehicle is drifting or airborne.
When crouched:
- +15% Movement Speed,
- +15% Mitigation Chance.
Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).
+25% damage with knives, axes and silenced guns outside of combat. They also provide a preview of estimated damage.
When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you.
+20% Mitigation Chance when crouched and not moving.
+20% Mitigation Chance when aiming from cover.
+10% movement speed after neutralizing an enemy while undetected.
Duration: 30 sec or until detected.
Stacks 2 times. New stacks reset duration. All stacks are removed when duration ends.
Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies.
Tier 2 (Cool 9)
+10% headshot and weak spot damage.
-15% recovery time for throwable weapons.
-50% stamina cost from Focus mode for each enemy neutralized while it was active.
+10% reload speed for your next reload after neutralizing an enemy while aiming.
Stacks 2 times. The stack resets to 0 whenever you start aiming.
When Focus is active, shooting grenades out of the air is easier and the blast is more powerful.
When Focus is active, neutralizing an enemy with a ranged attack resets its duration.
Slows time by 25% for you and enemies when Focus is active.
+15 Health on Crit Hits and headshots with thrown weapons.
Applying poison to an enemy via Scorpion Sting now also applies bleeding and disables sprinting for 6 sec.
Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects.
Allows you to apply Poison to mechs, robots, drones and turrets.
Tier 3 (Cool 15)
+10% headshot and weak spot damage.
+15% movement speed.
-15% recovery time for throwable weapons.
+30% stamina after neutralizing an enemy with a ranged attack via headshot or weak spot.
When Deadeye is active:
- +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot.
- Effect available for 3 sec.
- Slows time by 50% during reload.
When Deadeye is active, your shots always deal full damage regardless of distance.
+30% weapon swap speed when swapping to pistols, revolvers, sniper rifles and precision rifles.
+30% Stamina when swapping during combat.
Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding
-75% Stamina Cost for crouch-sprinting during combat.
When Optical Camo is active or you are undetected, neutralizing an enemy grants:
- +15% Health
- +15% Stamina
- +10% movement speed for 6 sec.
+30% Mitigation Chance when crouch-sprinting.
Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon.
Each successful throw also makes them more susceptible to Finishers.
+20% Crit Damage for 8 sec whenever Juggler is activated.
Stack 5 times. New stacks reset duration. All stacks are removed when duration ends.
Unlocks a Throwable Weapon Finisher.
Automatically activates Juggler.
Restores 25% Health.
After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapons gains +200% damage.
Master Perks (Cool 20)
When Deadeye is active:
- Guaranteed Crit Hits for headshots and weak spots.
- Increased damage as distance increases (max +25%).
Hip-firing does not consume stamina.
When Focus is active +25% movement speed.
Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing.
No movement speed penalty when aiming a throwable weapon.