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Cyberpunk 2077-Database-Cyberware-Synaptic Accelerator
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Synaptic Accelerator
Cyberpunk 2077 Cyberware

Tier 5++
5
Capacity

Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

A neuroprocessor that regulates hormonal balance during threatening situations.

Synaptic Accelerator is a piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 5 cyberware capacity.

It attunes to Cool: +0.2% headshot and weakspot damage per Attribute Point.

Tiers

Tier 1
Capacity5

Slows time by 50% for 2 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Tier 1+
Capacity5

Slows time by 50% for 2.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Tier 2
Capacity5

Slows time by 20% for 2 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Tier 2+
Capacity5

Slows time by 20% for 2.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Tier 3
Capacity5

Slows time by 30% for 2.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 3+
Capacity5

Slows time by 30% for 3 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 4
Capacity5

Slows time by 40% for 3 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 4+
Capacity5

Slows time by 40% for 3.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 5
Capacity5

Slows time by 50% for 3.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 5+
Capacity5

Slows time by 50% for 4 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 5++
Capacity5

Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

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