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Atomic Sensors
Cyberpunk 2077 Cyberware

Tier 5++
5
Capacity

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection). The effect ends when you enter combat.

The ware she told you not to worry about.

Atomic Sensors is a piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 5 cyberware capacity.

It attunes to Cool: +0.2% headshot and weakspot damage per Attribute Point.

Tiers

Tier 1
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +20% movement speed at 80% detection). The effect ends when you enter combat.

Tier 1+
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +23% movement speed at 80% detection). The effect ends when you enter combat.

Tier 2
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +29% movement speed at 80% detection). The effect ends when you enter combat.

Tier 2+
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +32% movement speed at 80% detection). The effect ends when you enter combat.

Tier 3
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +38% movement speed at 80% detection). The effect ends when you enter combat.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 3+
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +41% movement speed at 80% detection). The effect ends when you enter combat.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 4
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +47% movement speed at 80% detection). The effect ends when you enter combat.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 4+
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +50% movement speed at 80% detection). The effect ends when you enter combat.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 5
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 5+
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +60% movement speed at 80% detection). The effect ends when you enter combat.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

Tier 5++
Capacity5

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection). The effect ends when you enter combat.

Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.

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