Atomic Sensors
Cyberpunk 2077 Cyberware
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection). The effect ends when you enter combat.
The ware she told you not to worry about.
Atomic Sensors is a piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 5 cyberware capacity.
It attunes to Cool: +0.2% headshot and weakspot damage per Attribute Point.
Atomic Sensors Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Atomic SensorsTiers
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +20% movement speed at 80% detection). The effect ends when you enter combat.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +23% movement speed at 80% detection). The effect ends when you enter combat.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +29% movement speed at 80% detection). The effect ends when you enter combat.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +32% movement speed at 80% detection). The effect ends when you enter combat.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +38% movement speed at 80% detection). The effect ends when you enter combat.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +41% movement speed at 80% detection). The effect ends when you enter combat.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +47% movement speed at 80% detection). The effect ends when you enter combat.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +50% movement speed at 80% detection). The effect ends when you enter combat.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +60% movement speed at 80% detection). The effect ends when you enter combat.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection). The effect ends when you enter combat.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
More Nervous System Cyberware
+40% movement speed for 7 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+30% movement speed for 30 sec. when entering combat.
reflexes · +3 sec. duration with this cyberware per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
cool · +1% Crit Damage per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
+10% Mitigation Chance +9% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
Slows time by 60% for 4 sec. when your Health drops below 25%.
Cooldown: 40 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.