Kerenzikov
Cyberpunk 2077 Cyberware
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
A classic reflex booster.
Kerenzikov is a piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 12 cyberware capacity.
It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.
It is boosted by Air Kerenzikov and Road Warrior.
Kerenzikov Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with KerenzikovTiers
| Tier | 1 | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 1.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 5 sec.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 8 sec.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7.5 sec.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7.5 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Boosted by
More Cyberware
+40% movement speed for 7 sec. when entering combat.
+30% movement speed for 30 sec. when entering combat.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
+10% Mitigation Chance +9% Mitigation Strength
Slows time by 60% for 4 sec. when your Health drops below 25%.