Kerenzikov
Cyberpunk 2077 Cyberware
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6 sec.
A classic reflex booster.
Kerenzikov is a piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 12 cyberware capacity.
It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.
Kerenzikov Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with KerenzikovTiers
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 1.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 5 sec.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 8 sec.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7.5 sec.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7.5 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6 sec.
Reflexes attunement: +0.1% Crit Chance per Attribute Point.
More Nervous System Cyberware
+40% movement speed for 7 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+30% movement speed for 30 sec. when entering combat.
reflexes · +3 sec. duration with this cyberware per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
cool · +1% Crit Damage per Attribute Point.
+10% Mitigation Chance +9% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
Slows time by 60% for 4 sec. when your Health drops below 25%.
Cooldown: 40 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.