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Kerenzikov
Cyberpunk 2077 Cyberware

Tier 5++
12
Capacity

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

A classic reflex booster.

Kerenzikov is a piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 12 cyberware capacity.

It attunes to Reflexes: +0.1% Crit Chance per Attribute Point.

Tiers

Tier 1
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 1.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 5 sec.

Tier 2
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 8 sec.

Tier 2+
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 7.5 sec.

Tier 3
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 7.5 sec.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 3+
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 2.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 7 sec.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 7 sec.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 4+
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6.5 sec.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6.5 sec.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5+
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

Tier 5++
Capacity12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

Reflexes attunement: +0.1% Crit Chance per Attribute Point.

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