Deep-field Visual Interface
Cyberpunk 2077 Cyberware
Crit Chance increases the farther you are from the enemy (max. +100% at 100 m).
A brain mod that improves perception and targeting.
Deep-field Visual Interface is an iconic piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 1 through 5 and costs 40 cyberware capacity.
It attunes to Cool: +1% Crit Damage per Attribute Point.
Deep-field Visual Interface Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Deep-field Visual InterfaceTiers
Crit Chance increases the farther you are from the enemy (max. +50% at 75 m).
Crit Chance increases the farther you are from the enemy (max. +55% at 75 m).
Crit Chance increases the farther you are from the enemy (max. +60% at 80 m).
Crit Chance increases the farther you are from the enemy (max. +65% at 80 m).
Crit Chance increases the farther you are from the enemy (max. +70% at 85 m).
Cool attunement: +1% Crit Damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +75% at 85 m).
Cool attunement: +1% Crit Damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +80% at 90 m).
Cool attunement: +1% Crit Damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +85% at 90 m).
Cool attunement: +1% Crit Damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
Cool attunement: +1% Crit Damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +92% at 95 m).
Cool attunement: +1% Crit Damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +100% at 100 m).
Cool attunement: +1% Crit Damage per Attribute Point.
More Nervous System Cyberware
+40% movement speed for 7 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+30% movement speed for 30 sec. when entering combat.
reflexes · +3 sec. duration with this cyberware per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
+10% Mitigation Chance +9% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
Slows time by 60% for 4 sec. when your Health drops below 25%.
Cooldown: 40 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.