RangeGuard
Cyberpunk 2077 Cyberware
+90 Armor when there are no enemies within 6 m.
Keep your friends far and your enemies even farther.
RangeGuard is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 14 cyberware capacity.
At Tier 5 it adds 34 armor. It attunes to Cool: +0.2% headshot and weakspot damage per Attribute Point.
RangeGuard Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with RangeGuardTiers
| Tier | 1 | 1+ | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 |
| Armor | 10 | 16 | 16 | 22 | 22 | 28 | 28 | 34 | 34 | 40 | 46 |
+30 Armor when there are no enemies within 6 m.
+45 Armor when there are no enemies within 6 m.
+60 Armor when there are no enemies within 6 m.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
+75 Armor when there are no enemies within 6 m.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
+90 Armor when there are no enemies within 6 m.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
More Cyberware
+32% Armor effectiveness when attacked from the side or rear.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.