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Achilles x-MOD2
Cyberpunk 2077 Weapon

Iconic
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
45
Damage
750.6
DPS
Tier 5

Achilles x-MOD2 is an iconic tech precision rifle in Cyberpunk 2077 built on the M-179e Achilles. It comes at every tier from 1 to 5++, its damage climbing from 13.2 at Tier 1 to 93.8 at Tier 5++.

It takes 24 mods across 2 mod slots and a scope slot. It is boosted by 18 perks.

Other iconics built on the same base: Widow Maker.

Achilles x-MOD2 Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with Achilles x-MOD2

Mods

interactive
45
Damage
DPS750.6
Attack Speed5.6/s
Headshot Bonus+50%
Projectiles3
Magazine12
Reload Time2.3s
Tech Precision Rifle
Iconic
Based on M-179e Achilles

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Your enemies never stood a chance.

1
13.2
220.2
DPS
0%
Headshot
1+
15.2
253.5
DPS
0%
Headshot
2
17.7
295.2
DPS
0%
Headshot
2+
20.9
348.6
DPS
0%
Headshot
3
24.5
408.7
DPS
0%
Headshot
3+
28.8
480.4
DPS
0%
Headshot
4
33.5
558.8
DPS
0%
Headshot
4+
38.9
648.9
DPS
0%
Headshot
5
45
750.6
DPS
+50%
Headshot
5+
69.4
1157.6
DPS
+100%
Headshot
5++
93.8
1564.6
DPS
+100%
Headshot

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

Achilles x-MOD2
45
Damage
Mod 1
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Fleetshot
Weight: -20
Hit Reaction Factor: -15

-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration

1
2
3
4
5
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Stabilizer

+30% improved weapon handling when crouching and crouch-sprinting.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod 2
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Fleetshot
Weight: -20
Hit Reaction Factor: -15

-35% Stamina cost for shooting. No movement speed penalty with heavy weapons. Slightly reduced enemy hit reactions. -20% Armor penetration

1
2
3
4
5
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Stabilizer

+30% improved weapon handling when crouching and crouch-sprinting.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Scope
Add-Vantage
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
CQO Kanone MINI Mk.72
Scope Fov: +26
Zoom Level: +0.6
Effective Range: +25%
Aim Time: -0.05
Aim In Time: +5
Aim Out Time: +5
3
4
ClearVue Mk.8
Scope Fov: +22
Zoom Level: +0.8
Effective Range: +35%
Aim Time: -0.05
Aim In Time: +5
Aim Out Time: +5
3
4
E255 Percipient
Scope Fov: +22
Zoom Level: +0.9
Effective Range: +40%
Aim Time: -0.15
Aim In Time: +15
Aim Out Time: +15
1
2
3
4
Grandstand Mk.2x
Scope Fov: +22
Zoom Level: +0.8
Effective Range: +35%
Aim Time: -0.1
Aim In Time: +10
Aim Out Time: +10
1
2
3
4
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Hyakume
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
3
4
Jue
Scope Fov: +22
Zoom Level: +1.3
Effective Range: +60%
Aim Time: -0.1
Aim In Time: +10
Aim Out Time: +10
4
5
Kairo SA-1
Scope Fov: +22
Zoom Level: +0.7
Effective Range: +30%
3
4
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
OS-1 GimletEye
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
SO-21 Saika
Scope Fov: +22
Zoom Level: +0.7
Effective Range: +30%
Crit Chance: +5
Crit Damage: +5
4
5
Type 2067
Scope Fov: +26
Zoom Level: +0.45
Effective Range: +18%
Spread: -5
4

Base Weapon and Variants

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