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Body
16
Ref.
15
Cool
15
Int.
20
Tech.
15
60
Level
Relic
8

Some random Gonk
Cyberpunk 2077
Stealth Netrunner
build
Published ·

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More: Endgame builds, Netrunner builds, Mind Control builds

Lvl
60
PP
80
/ 80
294
/ 294
Level
60
Based on attributes
Perk
Points
80
/ 80
59
from leveling up
10
from skill rewards
11
from perk shards
Body
16
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
3 / 3
Reflexes
15
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
Cool
15
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
3 / 3
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
Relic
8 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1

Cyberware

Operating System
Arasaka Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 40% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).

14
5
+
++
Quickhacks
8/8
28 RAM
Cyberware Malfunction
4 RAM
Reboot Optics
7 RAM
Overheat
9 RAM
Memory Wipe
32 RAM
Sonic Shock
6 RAM
System Collapse
28 RAM
Ping
7 RAM
Suicide
24 RAM
Frontal Cortex
Axolotl

-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
RAM Upgrade

Increases RAM recovery rate by +0.25 unit(s) per sec.

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

8
1
2
3
4
5
+
++
Ex-Disk

+6 Max RAM +30% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Nervous System
NeoFiber

+10% Mitigation Chance +9% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
3
4
5
+
++
Synaptic Accelerator

Slows time by 50% for 3.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4 sec. when your Health drops below 25%.

Cooldown: 40 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Ocular System
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 17.5 m., including enemies behind cover. Highlights cameras and turrets within 35 m. Highlights explosive devices and traps near your crosshair and within 26 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
4
5
+
++
Capacity
294 / 294
Exceeds the capacity available at level 60 (236). Capacity grows +3 per level; collect the remaining +58 from capacity shards in the world.
Arms
Monowire

Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.

Deals Physical damage.

intelligence · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Integumentary System
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
30
2
3
4
5
+
++
Countershell

+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
57
1
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
200
3
4
5
+
++
Armor
880
Skeleton
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
32
1
2
3
4
5
+
++
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
126
4
5
+
++
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
34
2
3
4
5
+
++
Legs
Lynx Paws

+50% quieter movement +12% crouched movement speed -20% fall damage

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
34
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
Heal-On-Kill

+7% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 1500 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3
Coronation
IconicTech Revolver
123.9
Damage
DPS129.2
Attack Speed2.5/s
Headshot Bonus+100%
Magazine8
Reload Time1.4s
1
2
3
4
5
+
++

Walk like a king with a fully customizable tool to rule them all.

Mod
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Mod
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Mod
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Achilles x-MOD2
IconicTech Precision Rifle
73.6
Damage
DPS149.6
Attack Speed5.6/s
Headshot Bonus+75%
Projectiles3
Magazine12
Reload Time2.3s
1
2
3
4
5
+
++

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Scope
SO-21 Saika
Scope Fov: +22
Zoom Level: +0.7
Effective Range: +30%
Crit Chance: +5
Crit Damage: +5
4
5
Malorian Arms 3516
IconicPower Pistol
97.9
Damage
DPS217.6
Attack Speed3.3/s
Headshot Bonus+50%
Magazine10
Reload Time1.4s
1
2
3
4
5
+
++

Has a mean streak. Like its first owner. A Quick Melee Attack ignites the enemy and deals massive damage, but consumes all remaining bullets currently loaded in the gun.

Off-hand
weapon

Grenades

1/1
EMP Grenade
Grenade
187 DMG
3.5m radius

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

1
2
3
4
5
+
grenade

Quickhacks

8/8
Cyberdeck
Arasaka Mk.5
Cyberdeck
5
+
++
9RAM
28Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

Enemies take 40% longer to trace your location.

-2 RAM cost for Covert quickhacks.

+5 RAM after performing a Takedown.

When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).

Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 8 times.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

2
3
4
5
0.3s
4 RAM
Reboot Optics
Control

+15% headshot and weakspot damage against the affected enemy.

Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.

Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.

1
2
3
4
5
0.3s
7 RAM
Overheat
Combat

Sets the enemy on fire, dealing damage over time.

Uploading Overheat to an enemy already affected by it will extend its duration.

Successful attacks on enemies affected by Overheat slightly extend its duration.

Melts enemy armor over time (max. -40%).

Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage.

1
2
3
4
5
2s
9 RAM
Memory Wipe
Stealth

Untraceable

Prevents the target enemy from noticing you for a short time. -35% trace progress when uploaded outside of combat.

Quickhacks queued after Memory Wipe are not traceable.

Forces all enemies to exit combat state.

3
4
5
1.5s
32 RAM
Sonic Shock
Stealth

Untraceable

Deafens the enemy, reducing their ability to detect you.

Quickhacks against the affected enemy still initiate trace progress but do not increase it.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

2
3
4
5
1s
6 RAM
System Collapse
Ultimate

Untraceable

Knocks out the enemy without making noise by crippling their nervous system.

-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.

Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.

4
5
1s
28 RAM
Ping
Stealth

Untraceable

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

Highlights devices and allows you to quickhack them through walls.

1
3
5
1s
7 RAM
Suicide
Ultimate

Forces the enemy to put a gun to their head and pull the trigger, neutralizing them.

-10 RAM cost for 30 sec. after performing a melee Finisher. Stacks 2 times.

+10% Health from neutralizing an enemy with Suicide.

4
5
1s
24 RAM
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
588Health
880Armor
28RAM
350Carry Weight
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