Mancinella
Cyberpunk 2077 Weapon
Mancinella is an iconic power revolver in Cyberpunk 2077 built on the DR5 Nova. It comes at every tier from 1 to 5++, its damage climbing from 22 at Tier 1 to 156.7 at Tier 5++.
It takes 7 mods across a scope slot. It is boosted by 12 perks.
Other iconics built on the same base: Doom Doom.
Mancinella Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with MancinellaMods
Equipped with a unique silencer. Headshots have a chance to apply Poison. After entering combat, your stealth damage bonus remains momentarily active.
Precision and efficiency for the best in the trade. Classy looks for everyone who like killing in style.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
Base Weapon and Variants
Boosted by
Slows time by 25% for you and enemies when Focus is active.
+10% headshot and weak spot damage.
When Focus is active, neutralizing an enemy with a ranged attack resets its duration.
-50% stamina cost from Focus mode for each enemy neutralized while it was active.
When Focus is active, shooting grenades out of the air is easier and the blast is more powerful.
+10% reload speed for your next reload after neutralizing an enemy while aiming.
Stacks 2 times. The stack resets to 0 whenever you start aiming.
+30% stamina after neutralizing an enemy with a ranged attack via headshot or weak spot.
+10% headshot and weak spot damage.
When Deadeye is active:
- +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot.
- Effect available for 3 sec.
- Slows time by 50% during reload.
When Deadeye is active, your shots always deal full damage regardless of distance.
+30% weapon swap speed when swapping to pistols, revolvers, sniper rifles and precision rifles.
+30% Stamina when swapping during combat.
When Deadeye is active:
- Guaranteed Crit Hits for headshots and weak spots.
- Increased damage as distance increases (max +25%).