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All Weapons

Chef's Knife
Cyberpunk 2077 Weapon

104.7
Damage
322.5
DPS
Tier 5

The Chef's Knife is a knife, one of the throwable weapons in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 34.6 at Tier 1 to 212.2 at Tier 5++.

It takes 11 mods across 2 mod slots. It is boosted by 11 perks.

Chef's Knife Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with Chef's Knife

Mods

interactive
104.7
Damage
DPS322.5
Attack Speed3.1/s
Stamina Cost6
Throwable Knife

It slices, it dices, it minces, it stabs! It does it all!

1
34.6
106.6
DPS
1+
39.1
120.4
DPS
2
44.5
137.1
DPS
2+
51.5
158.6
DPS
3
59.5
183.3
DPS
3+
68.9
212.2
DPS
4
79.4
244.6
DPS
4+
91.3
281.2
DPS
5
104.7
322.5
DPS
5+
158.4
487.9
DPS
5++
212.2
653.6
DPS

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

Chef's Knife
104.7
Damage
Mod 1
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Bleedout

+100% Crit Chance for damage-over-time from Bleeding.

1
2
3
4
5
Boomerang

Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.

1
2
3
4
5
Cyclone

Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.

1
2
3
4
5
Haemocide
Damage: -10%

+3 sec. Bleeding duration +13% Crit Chance -10% base damage

1
2
3
4
5
Javelin
Effective Range: -20%

+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Severance

When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.

5
Silencio

When crouched and undetected: +100% Crit Chance +50% Crit Damage

1
2
3
4
5
Slice 'Em Up

After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.

5
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
4
5
Mod 2
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Bleedout

+100% Crit Chance for damage-over-time from Bleeding.

1
2
3
4
5
Boomerang

Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.

1
2
3
4
5
Cyclone

Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.

1
2
3
4
5
Haemocide
Damage: -10%

+3 sec. Bleeding duration +13% Crit Chance -10% base damage

1
2
3
4
5
Javelin
Effective Range: -20%

+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Severance

When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.

5
Silencio

When crouched and undetected: +100% Crit Chance +50% Crit Damage

1
2
3
4
5
Slice 'Em Up

After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.

5
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
4
5

Boosted by

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