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All Weapons

Knife
Cyberpunk 2077 Weapon

84
Damage
258.4
DPS
Tier 5

The Knife is one of the throwable weapons in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage rising from 24.7 at Tier 1 to 106.2 at Tier 5++.

It is governed by Cool and levels the Headhunter skill.

It takes 11 mods across 2 mod slots. It is boosted by 11 perks.

It has an iconic version: Stinger.

Knife Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with Knife

Mods

interactive
84
Damage
DPS258.4
Attack Speed3.1/s
Stamina Cost4.8
Throwable Knife

A balanced weapon you can use to slice, dice, stab and throw. Great tool for those with a knack for quiet kills.

1
24.7
76
DPS
1+
29.1
89.7
DPS
2
32.1
98.8
DPS
2+
37.5
115.5
DPS
3
45.7
140.6
DPS
3+
52.8
162.5
DPS
4
63.5
195.3
DPS
4+
71.7
220.5
DPS
5
84
258.4
DPS
5+
95.1
292.5
DPS
5++
106.2
326.6
DPS

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

Knife
84
Damage
Mod (2 slots)
1
2
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
1
2
Bleedout

+100% Crit Chance for damage-over-time from Bleeding.

1
2
3
4
5
1
2
Boomerang

Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.

1
2
3
4
5
1
2
Cyclone

Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.

1
2
3
4
5
1
2
Haemocide
Damage: -10%

+3 sec. Bleeding duration +13% Crit Chance -10% base damage

1
2
3
4
5
1
2
Javelin
Effective Range: -20%

+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.

1
2
3
4
5
1
2
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
1
2
Severance

When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.

5
1
2
Silencio

When crouched and undetected: +100% Crit Chance +50% Crit Damage

1
2
3
4
5
1
2
Slice 'Em Up

After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.

5
1
2
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
4
5

Iconic Variants

Boosted by

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