Optical Camo
Cyberpunk 2077 Cyberware
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with the combat gadget button.
Cooldown: 50 sec.
Makes the user impossible to locate in visible spectrum light.
Optical Camo is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 20 cyberware capacity.
At Tier 5 it adds 30 armor. It attunes to Cool: +0.1 sec. duration with this cyberware per Attribute Point.
It is boosted by Creeping Death, Vanishing Act and Emergency Cloaking.
Optical Camo Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Optical CamoTiers
| Tier | 1 | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
| Armor | 10 | 15 | 20 | 20 | 25 | 25 | 30 | 30 | 35 | 40 |
Assign cyberware to the quickslot and activate it with the combat gadget button.
-30% visibility to enemies for 4 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Cooldown: 70 sec.
-50% visibility to enemies for 5 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Cooldown: 60 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-70% visibility to enemies for 6 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Cooldown: 55 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Cooldown: 50 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
Boosted by
More Cyberware
+32% Armor effectiveness when attacked from the side or rear.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.