Optical Camo
Cyberpunk 2077 Cyberware
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
Makes the user impossible to locate in visible spectrum light.
Optical Camo is a piece of cyberware in Cyberpunk 2077, installed in one of the three Integumentary System slots. It comes at Tiers 1 through 5 and costs 20 cyberware capacity.
At Tier 5++ it adds 40 armor. It attunes to Cool: +0.1 sec. duration with this cyberware per Attribute Point.
The Relic perk Emergency Cloaking changes it.
Optical Camo Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Optical CamoTiers
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
-30% visibility to enemies for 4 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 70 sec.
-30% visibility to enemies for 4 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 70 sec.
-50% visibility to enemies for 5 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 60 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-50% visibility to enemies for 5 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 60 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-70% visibility to enemies for 6 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 55 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-70% visibility to enemies for 6 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 55 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
Cool attunement: +0.1 sec. duration with this cyberware per Attribute Point.
Relic Perks
More Integumentary System Cyberware
+32% Armor effectiveness when attacked from the side or rear.
technical · +0.5 Armor per Attribute Point.
technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
body · +10% Health Regen Rate per Attribute Point.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.
Cooldown: 6 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.