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All Weapons

DR-12 Quasar
Cyberpunk 2077 Weapon

Fires in full auto when fully charged.
45
Damage
250.2
DPS
Tier 5

The DR-12 Quasar is a tech revolver in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 13.2 at Tier 1 to 93.8 at Tier 5++.

It takes 18 mods across 2 mod slots and a scope slot. It is boosted by 18 perks.

It has an iconic version: Gris-Gris.

DR-12 Quasar Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with DR-12 Quasar

Mods

interactive
45
Damage
DPS250.2
Attack Speed5.6/s
Headshot Bonus+50%
Magazine16
Reload Time1.4s
Tech Revolver

Fires in full auto when fully charged.

For the gunslinger that ain't afraid of change.

1
13.2
73.4
DPS
0%
Headshot
1+
15.2
84.5
DPS
0%
Headshot
2
17.7
98.4
DPS
0%
Headshot
2+
20.9
116.2
DPS
0%
Headshot
3
24.5
136.2
DPS
0%
Headshot
3+
28.8
160.1
DPS
0%
Headshot
4
33.5
186.3
DPS
0%
Headshot
4+
38.9
216.3
DPS
0%
Headshot
5
45
250.2
DPS
+50%
Headshot
5+
69.4
385.9
DPS
+100%
Headshot
5++
93.8
521.5
DPS
+100%
Headshot

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

DR-12 Quasar
45
Damage
Scope
Add-Vantage
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
CQO Kanone MINI Mk.72
Scope Fov: +26
Zoom Level: +0.6
Effective Range: +25%
Aim Time: -0.05
Aim In Time: +5
Aim Out Time: +5
3
4
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Hyakume
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
3
4
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
OS-1 GimletEye
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
Type 2067
Scope Fov: +26
Zoom Level: +0.45
Effective Range: +18%
Spread: -5
4
Mod 1
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5
Mod 2
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5

Iconic Variants

Boosted by

More Weapons