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All Weapons

DR-12 Quasar
Cyberpunk 2077 Weapon

Fires in full auto when fully charged.
54.7
Damage
176.8
DPS
Tier 5

The DR-12 Quasar is a tech revolver in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage rising from 16.1 at Tier 1 to 69.1 at Tier 5++.

It is governed by Technical Ability and Cool and levels the Headhunter and Engineer skills.

It takes 18 mods across 2 mod slots and a scope slot. It is boosted by 18 perks.

It has an iconic version: Gris-Gris.

DR-12 Quasar Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with DR-12 Quasar

Mods

interactive
54.7
Damage
DPS176.8
Attack Speed5.6/s
Headshot Bonus+75%
Magazine16
Reload Time1.4s
Tech Revolver

For the gunslinger that ain't afraid of change.

1
16.1
52
DPS
1+
19
61.4
DPS
2
20.9
67.6
DPS
2+
24.4
79
DPS
3
29.8
96.2
DPS
3+
34.4
111.2
DPS
4
41.3
133.6
DPS
4+
46.7
150.9
DPS
5
54.7
176.8
DPS
5+
61.9
200.1
DPS
5++
69.1
223.5
DPS

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

DR-12 Quasar
54.7
Damage
Scope
Add-Vantage
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
CQO Kanone MINI Mk.72
Scope Fov: +26
Zoom Level: +0.6
Effective Range: +25%
Aim Time: -0.05
Aim In Time: +5
Aim Out Time: +5
3
4
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Hyakume
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
3
4
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
OS-1 GimletEye
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
Type 2067
Scope Fov: +26
Zoom Level: +0.45
Effective Range: +18%
Spread: -5
4
Mod (2 slots)
1
2
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
1
2
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
1
2
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
1
2
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
1
2
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
1
2
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
1
2
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
1
2
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
1
2
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
1
2
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
1
2
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5

Iconic Variants

Boosted by

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