Revulsor
Cyberpunk 2077 Cyberware
Slows time by 60% for 4.5 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 35 sec.
A coprocessor that supports decision-making processes in emergency situations.
Revulsor is an iconic piece of cyberware in Cyberpunk 2077, installed in one of the three Nervous System slots. It comes at Tiers 3 through 5 and costs 35 cyberware capacity.
It attunes to Cool: -0.25 sec. Cooldown with this cyberware per Attribute Point.
Revulsor Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with RevulsorTiers
Slows time by 40% for 3 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 50 sec.
Cool attunement: -0.25 sec. Cooldown with this cyberware per Attribute Point.
Slows time by 40% for 3.5 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 50 sec.
Cool attunement: -0.25 sec. Cooldown with this cyberware per Attribute Point.
Slows time by 50% for 3.5 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 45 sec.
Cool attunement: -0.25 sec. Cooldown with this cyberware per Attribute Point.
Slows time by 50% for 4 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 45 sec.
Cool attunement: -0.25 sec. Cooldown with this cyberware per Attribute Point.
Slows time by 60% for 4 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 40 sec.
Cool attunement: -0.25 sec. Cooldown with this cyberware per Attribute Point.
Slows time by 60% for 4.5 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 40 sec.
Cool attunement: -0.25 sec. Cooldown with this cyberware per Attribute Point.
Slows time by 60% for 4.5 sec. when your Health drops below 25%. Your movement is not slowed.
Cooldown: 35 sec.
Cool attunement: -0.25 sec. Cooldown with this cyberware per Attribute Point.
More Nervous System Cyberware
+40% movement speed for 7 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+30% movement speed for 30 sec. when entering combat.
reflexes · +3 sec. duration with this cyberware per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +56% movement speed at 80% detection). The effect ends when you enter combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
cool · +1% Crit Damage per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
+10% Mitigation Chance +9% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.