Shock Absorber
Cyberpunk 2077 Cyberware
-24% recoil
Take a load off when letting the lead fly.
Shock Absorber is a piece of cyberware in Cyberpunk 2077, installed in the single Hands slot. It comes at Tiers 1 through 5 and costs 12 cyberware capacity.
It attunes to Cool: +0.2% headshot and weakspot damage per Attribute Point.
Shock Absorber Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Shock AbsorberTiers
-8% recoil
-9% recoil
-11% recoil
-12% recoil
-14% recoil
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
-15% recoil
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
-17% recoil
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
-18% recoil
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
-20% recoil
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
-22% recoil
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
-24% recoil
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
More Hands Cyberware
Increased ricochet chance with Power weapons. +30% ricochet damage
Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.
technical · +0.1% ricochet damage per Attribute Point.
When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
intelligence · +0.05% to all dealt damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
intelligence · +0.1% Smart weapon damage per Attribute Point.
The Arasaka logo... with a few special touches of Johnny's.