Microgenerator
Cyberpunk 2077 Cyberware
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
A small, high-voltage generator that packs a shocking punch.
Microgenerator is a piece of cyberware in Cyberpunk 2077, installed in the single Hands slot. It comes at Tiers 1 through 5 and costs 9 cyberware capacity.
It attunes to Intelligence: +0.05% to all dealt damage per Attribute Point.
Microgenerator Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with MicrogeneratorTiers
| Tier | 1 | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 75 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 90 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 120 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 130 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 155 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 170 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 230 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
More Cyberware
Increased ricochet chance with Power weapons. +30% ricochet damage
When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.
-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.
-20% recoil
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.
The Arasaka logo... with a few special touches of Johnny's.