Skip to content
All Cyberware

Microgenerator
Cyberpunk 2077 Cyberware

Tier 5++
9
Capacity

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

A small, high-voltage generator that packs a shocking punch.

Microgenerator is a piece of cyberware in Cyberpunk 2077, installed in the single Hands slot. It comes at Tiers 1 through 5 and costs 9 cyberware capacity.

It attunes to Intelligence: +0.05% to all dealt damage per Attribute Point.

Tiers

Tier 1
Capacity9
Tier 2
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 75 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Tier 2+
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 90 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Tier 3
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 120 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Intelligence attunement: +0.05% to all dealt damage per Attribute Point.

Tier 3+
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 130 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Intelligence attunement: +0.05% to all dealt damage per Attribute Point.

Tier 4
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 155 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Intelligence attunement: +0.05% to all dealt damage per Attribute Point.

Tier 4+
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 170 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Intelligence attunement: +0.05% to all dealt damage per Attribute Point.

Tier 5
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Intelligence attunement: +0.05% to all dealt damage per Attribute Point.

Tier 5+
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 230 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Intelligence attunement: +0.05% to all dealt damage per Attribute Point.

Tier 5++
Capacity9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

Intelligence attunement: +0.05% to all dealt damage per Attribute Point.

More Hands Cyberware