Smart Link
Cyberpunk 2077 Cyberware
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Cyberware that allows swift, direct, low-latency connection with compatible objects such as firearms or implants, while also increasing effectiveness and handling.
Smart Link is a piece of cyberware in Cyberpunk 2077, installed in the single Hands slot. It comes at Tiers 1 through 5 and costs 4 cyberware capacity.
It attunes to Intelligence: +0.1% Smart weapon damage per Attribute Point.
Smart Link Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Smart LinkTiers
Enables the use of smart-targeting in Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+1 Max RAM
Enables the use of smart-targeting in Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+1 Max RAM
Enables the use of smart-targeting in Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+1 Max RAM
Enables the use of smart-targeting in Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Enables the use of smart-targeting in Smart weapons. +10% target lock duration +5% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Intelligence attunement: +0.1% Smart weapon damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +10% target lock duration +7% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Intelligence attunement: +0.1% Smart weapon damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +15% target lock duration +7% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Intelligence attunement: +0.1% Smart weapon damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +15% target lock duration +10% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Intelligence attunement: +0.1% Smart weapon damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Intelligence attunement: +0.1% Smart weapon damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +12% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Intelligence attunement: +0.1% Smart weapon damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
Intelligence attunement: +0.1% Smart weapon damage per Attribute Point.
More Hands Cyberware
Increased ricochet chance with Power weapons. +30% ricochet damage
Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.
technical · +0.1% ricochet damage per Attribute Point.
When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
intelligence · +0.05% to all dealt damage per Attribute Point.
-20% recoil
cool · +0.2% headshot and weakspot damage per Attribute Point.
The Arasaka logo... with a few special touches of Johnny's.