Handle Wrap
Cyberpunk 2077 Cyberware
When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.
Nerves of steel. And not only nerves.
Handle Wrap is a piece of cyberware in Cyberpunk 2077, installed in the single Hands slot. It comes at Tiers 1 through 5 and costs 8 cyberware capacity.
It attunes to Cool: +0.2% headshot and weakspot damage per Attribute Point.
Handle Wrap Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Handle WrapTiers
| Tier | 1 | 2 | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|
| Capacity | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
When equipping or throwing a throwable weapon: +10% Crit Chance with throwable weapons for 6 sec.
When equipping or throwing a throwable weapon: +15% Crit Chance with throwable weapons for 6 sec.
When equipping or throwing a throwable weapon: +8% Crit Chance with throwable weapons for 6 sec.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
When equipping or throwing a throwable weapon: +10% Crit Chance with throwable weapons for 6 sec.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
When equipping or throwing a throwable weapon: +15% Crit Chance with throwable weapons for 6 sec.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
When equipping or throwing a throwable weapon: +17% Crit Chance with throwable weapons for 6 sec.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
When equipping or throwing a throwable weapon: +23% Crit Chance with throwable weapons for 6 sec.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
When equipping or throwing a throwable weapon: +25% Crit Chance with throwable weapons for 6 sec.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
When equipping or throwing a throwable weapon: +27% Crit Chance with throwable weapons for 6 sec.
Cool attunement: +0.2% headshot and weakspot damage per Attribute Point.
More Cyberware
Increased ricochet chance with Power weapons. +30% ricochet damage
-30% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.
Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
-20% recoil
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.
The Arasaka logo... with a few special touches of Johnny's.