Skip to content
All Weapons

HJKE-11 Yukimura
Cyberpunk 2077 Weapon

37.5
Damage
250.1
DPS
Tier 5

The HJKE-11 Yukimura is a smart pistol in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 11 at Tier 1 to 78.2 at Tier 5++.

It takes 11 mods across 2 mod slots. It is boosted by 20 perks.

It has 2 iconic versions: Genjiroh and Skippy.

HJKE-11 Yukimura Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with HJKE-11 Yukimura

Mods

interactive
37.5
Damage
DPS250.1
Attack Speed6.7/s
Headshot Bonus+50%
Magazine30
Reload Time1.6s
Smart Pistol

Aiming takes time you might not have.

1
11
73.4
DPS
0%
Headshot
1+
12.7
84.7
DPS
0%
Headshot
2
14.7
98
DPS
0%
Headshot
2+
17.4
116.1
DPS
0%
Headshot
3
20.4
136.1
DPS
0%
Headshot
3+
24
160.1
DPS
0%
Headshot
4
27.9
186.1
DPS
0%
Headshot
4+
32.4
216.1
DPS
0%
Headshot
5
37.5
250.1
DPS
+50%
Headshot
5+
57.9
386.2
DPS
+100%
Headshot
5++
78.2
521.6
DPS
+100%
Headshot

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

HJKE-11 Yukimura
37.5
Damage
Mod 1
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Gambiteer
Smart Gun Hit Probability: -10

+50% bullet velocity +25% Armor penetration -20% projectile homing probability

1
2
3
4
5
Hackatomy

+5% chance to apply a quickhack effect. Effect type depends on the body part hit.

5
Headhopper
Headshot Damage: +20%

+2 lock-on target(s) +30% lock-on speed +20% headshot damage

4
5
Panorama

+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.

1
2
3
4
5
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5
Mod 2
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Gambiteer
Smart Gun Hit Probability: -10

+50% bullet velocity +25% Armor penetration -20% projectile homing probability

1
2
3
4
5
Hackatomy

+5% chance to apply a quickhack effect. Effect type depends on the body part hit.

5
Headhopper
Headshot Damage: +20%

+2 lock-on target(s) +30% lock-on speed +20% headshot damage

4
5
Panorama

+20% larger Smart-targeting reticle Enemies will remain target-locked for 0.3 sec. once outside the reticle. However, lock-on time is 10% longer.

1
2
3
4
5
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5

Iconic Variants

Boosted by

More Weapons