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Level 60
Body
15
Ref.
16
Cool
15
Int.
20
Tech.
15

Skippy
Cyberpunk 2077
Skippy Smart Netgunner
build
Published

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Lvl
60
PP
107
/ 82
296
/ 296
Level
60
Based on attributes
Perk
Points
107
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Body
15
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
16
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Cool
15
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
2 / 2
3 / 3
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
requires lvl 20
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
601Health
1535Armor
28RAM
350Carry Weight

Cyberware

Capacity
296 / 296
Exceeds the capacity available at level 60 (236). Capacity grows +3 per level; collect the remaining +60 from capacity shards in the world.
Armor
1535
Installed
20 / 22
Operating System
1 / 1
Militech Paraline Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.

14
5
+
++
Frontal Cortex
3 / 3
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Mechatronic Core

+40% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "Clairvoyant" Optics

Effect active when scanning: Highlights enemies within 19.5 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Nervous System
3 / 3
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Deep-field Visual Interface

Crit Chance increases the farther you are from the enemy (max. +100% at 100 m).

cool · +1% Crit Damage per Attribute Point.

40
1
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4.5 sec. when your Health drops below 25%.

Cooldown: 35 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Arms
1 / 1
Toxic Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Chemical damage.

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
implant
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Black Mamba

You deal -90% Poison damage, but gain +22% damage against Poisoned enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

16
1
2
3
4
5
+
++
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Integumentary System
3 / 3
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
108
1
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
Cogito Lattice

+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
62
1
2
3
4
5
+
++
Skeleton
2 / 3
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Rara Avis

+42% Armor

body · +2 Health per Attribute Point.

45
1
2
3
4
5
+
++
implant

Weapons

3/3
Skippy
Smart Pistol
78.2
Damage
DPS521.6
Attack Speed6.7/s
Headshot Bonus+100%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++
Iconic

A smart pistol that picks its own targets. Its default Puppy-Loving Pacifist setting weights auto-targeting toward legs; Skippy's quest can switch it to Stone Cold Killer, which adds the head to its priorities.

Genjiroh
Smart Pistol
78.2
Damage
DPS521.6
Attack Speed6.7/s
Headshot Bonus+100%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++
Iconic

Rounds per burst increased to 4. Increases magazine size and projectile speed. When aiming, can lock onto 4 targets simultaneously. Projectiles deal additional Electrical damage with an increased chance to apply Shock.

HJKE-11 Yukimura
Smart Pistol
78.2
Damage
DPS521.6
Attack Speed6.7/s
Headshot Bonus+100%
Magazine30
Reload Time1.4s
1
2
3
4
5
+
++
Mod
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Mod
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
weapon

Grenades

1/1
MOLODETS BioHaz Grenade
Grenade
4m blast radius
3
4
5
+

Creates a toxic cloud with a 6-second duration that applies Poison.

-95% enemy melee damage for 25 sec.

Decreased movement speed for 5 sec. and -10% Stamina.

grenade

Quickhacks

4/8
Cyberdeck
Militech Paraline Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.

14
5
+
++
Contagion
Combat
6 RAM
3s upload
2
3
4
5

Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.

Reboot Optics
Control
7 RAM
0.3s upload
1
2
3
4
5

Extends the base effect's duration.

+15% headshot and weakspot damage against the affected enemy.

Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.

Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.

Weapon Glitch
Control
6 RAM
0.3s upload
2
3
4
5

Jams a target's weapon, rendering it temporarily unusable.

Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.

Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.

Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.

+6% Crit Chance with Smart weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.

Ping
Stealth
4 RAM
1s upload
1
3
4
5

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

quickhack
quickhack
quickhack
quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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