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All Weapons

M-76e Omaha
Cyberpunk 2077 Weapon

Fires in a burst when fully charged.
44.5
Damage
751.6
DPS
Tier 5

The M-76e Omaha is a tech pistol in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 13 at Tier 1 to 92.7 at Tier 5++.

It takes 18 mods across 2 mod slots and a scope slot. It is boosted by 18 perks.

It has an iconic version: Lizzie.

Mods

interactive
44.5
Damage
DPS751.6
Attack Speed5.6/s
Headshot Bonus+50%
Projectiles3
Magazine9
Reload Time1s
Tech Pistol

Fires in a burst when fully charged.

Size doesn't matter. Results do.

1
13
219.6
DPS
0%
Headshot
1+
15
253.4
DPS
0%
Headshot
2
17.5
295.6
DPS
0%
Headshot
2+
20.6
347.9
DPS
0%
Headshot
3
24.2
408.7
DPS
0%
Headshot
3+
28.4
479.7
DPS
0%
Headshot
4
33.1
559.1
DPS
0%
Headshot
4+
38.4
648.6
DPS
0%
Headshot
5
44.5
751.6
DPS
+50%
Headshot
5+
68.6
1158.7
DPS
+100%
Headshot
5++
92.7
1565.7
DPS
+100%
Headshot

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

M-76e Omaha
44.5
Damage
Scope
Add-Vantage
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
CQO Kanone MINI Mk.72
Scope Fov: +26
Zoom Level: +0.6
Effective Range: +25%
Aim Time: -0.05
Aim In Time: +5
Aim Out Time: +5
3
4
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Hyakume
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
3
4
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
OS-1 GimletEye
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
Type 2067
Scope Fov: +26
Zoom Level: +0.45
Effective Range: +18%
Spread: -5
4
Mod 1
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5
Mod 2
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
C-Thru

-25% charge threshold to penetrate cover. -25% damage penalty for shooting through cover.

1
2
3
4
5
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Shuffler
Equip Duration: -20
Unequip Duration: -20
Reload Time: -15%

Drawing the weapon automatically refills its ammo up to 35%. -15% reload speed

1
2
3
4
5
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5

Iconic Variants

Boosted by

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