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Level 60
Body
16
Ref.
15
Cool
15
Int.
20
Tech.
15

Roman Hammer
Cyberpunk 2077
Spec Ops
build
Published

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More: Close Range builds, Crafting builds, Melee builds, Solo builds, Stealth builds

Lvl
60
PP
82
/ 82
225
/ 236
Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Body
16
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
Reflexes
15
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Cool
15
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
2 / 2
3 / 3
1 / 1
3 / 3
476Health
1077Armor
14RAM
482Carry Weight

Cyberware

Capacity
225 / 236
Armor
1077
Installed
20 / 22
Operating System
1 / 1
Militech "Falcon" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 70% (you are not slowed) +10% damage +15% Crit Chance +10% Crit Damage Neutralizing an enemy when active gives: +5% extended duration +12% Health Max Duration: 10 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

39
4
5
+
++
Frontal Cortex
3 / 3
Mechatronic Core

+40% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Newton Module

-1.35% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
1
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "Clairvoyant" Optics

Effect active when scanning: Highlights enemies within 19.5 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
Nervous System
2 / 3
Adrenaline Converter

+40% movement speed for 9 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4.5 sec. when your Health drops below 25%.

Cooldown: 35 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
implant
Arms
1 / 1
Thermal Monowire

Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.

Deals Thermal damage.

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Ballistic Coprocessor

Increased ricochet chance with Power weapons. +35% ricochet damage

Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.

technical · +0.1% ricochet damage per Attribute Point.

2
1
2
3
4
5
+
++
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Legs
1 / 1
Jenkins' Tendons

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

body · +0.5 Health per Attribute Point.

6
62
1
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Microrotors

+25% melee attack speed

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 200 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
Integumentary System
3 / 3
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
55
1
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
1
2
3
4
5
+
++
Nano-plating

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

reflexes · +0.1% Crit Chance per Attribute Point.

20
88
1
2
3
4
5
+
++
Skeleton
3 / 3
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
Titanium Bones

+66% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
46
1
2
3
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
186
1
2
3
4
5
+
++

Weapons

3/3 + 5
M-76e Omaha
Tech Pistol
92.7
Damage
DPS1565.7
Attack Speed5.6/s
Headshot Bonus+100%
Projectiles3
Magazine9
Reload Time1s
1
2
3
4
5
+
++
Effect

Fires in a burst when fully charged.

Mod
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Mod
Supercharger

+20% charge speed -20% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
DB-4 Igla
Power Double Barrel Shotgun
164.9
Damage
DPS4947
Attack Speed5/s
Headshot Bonus+143%
Projectiles6
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++
Mod
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Mod
Pyro

Converts 50% of dealt damage to Thermal damage and gives a 15% chance to apply Burn.

1
2
3
4
5
M251s Ajax
Power Assault Rifle
65.3
Damage
DPS491.4
Attack Speed7.5/s
Headshot Bonus+100%
Magazine30
Reload Time1.8s
1
2
3
4
5
+
++
Mod
Better Half

+20% Crit Chance with the second half of the magazine.

4
5
Mod
Critochet

+30% Crit Chance with ricochets.

1
2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Muzzle
XC-10 Cetus
Stealth Hit Damage Multiplier: +2.5
Damage Reduction: +10
Additional Stealth Damage: +1.5
Damage: -10%
4
5
Switch
SOR-22
Power Precision Rifle
260.8
Damage
DPS521.6
Attack Speed2/s
Headshot Bonus+100%
Magazine10
Reload Time2.6s
1
2
3
4
5
+
++
Mod
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Mod
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Scope
E255 Percipient
Scope Fov: +22
Zoom Level: +0.9
Effective Range: +40%
Aim Time: -0.15
Aim In Time: +15
Aim Out Time: +15
1
2
3
4
Black Unicorn
Blade Katana
308.2
Damage
DPS653.4
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Iconic

Crafted for perfect balance. Attack speed is not affected by Stamina.

Crowbar
Blunt Club
506.6
Damage
DPS653.5
Attack Speed1.3/s
Stamina Cost12
1
2
3
4
5
+
++
Iconic

Trusty as always.

Tomahawk
Throwable Axe
264.9
Damage
DPS588
Attack Speed2.2/s
Stamina Cost10
1
2
3
4
5
+
++
Mod
Javelin
Effective Range: -20%

+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.

1
2
3
4
5
Mod
Haemocide
Damage: -10%

+3 sec. Bleeding duration +13% Crit Chance -10% base damage

1
2
3
4
5
Nue
Power Pistol
182.4
Damage
DPS521.7
Attack Speed2.9/s
Headshot Bonus+100%
Magazine10
Reload Time1.5s
1
2
3
4
5
+
++
Mod
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Mod
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Muzzle
RC-7 Dybbuk
Recoil Dir Reduction: +100
1
2
3
4
5
weapon

Grenades

1/1 + 2
EMP Grenade
Grenade
187 DMG
3.5m blast radius
1
2
3
4
5
+

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

Switch
F-GX Frag Grenade
Grenade
459 DMG
4m blast radius
1
2
3
4
5
+

Hits enemies with an explosive blast and shrapnel.

Recon Grenade
Grenade
8m blast radius
2
3
4
5
+

Emits a sound that lures enemies.

+80% lock-on speed with Smart weapons against affected enemies.

grenade

Quickhacks

Cyberdeck
Militech "Falcon" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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