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Level 60
Body
18
Ref.
20
Cool
20
Int.
3
Tech.
20

Rum And Gun
Cyberpunk 2077
Solo
build
Published

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More: Close Range builds, Long Range builds, Melee builds, Stealth builds, Tank builds

Lvl
60
PP
82
/ 82
228
/ 232
Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Body
18
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
518Health
1046Armor
6RAM
482Carry Weight

Cyberware

Capacity
228 / 232
Armor
1046
Installed
22 / 22
Operating System
1 / 1
Militech "Falcon" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 70% (you are not slowed) +10% damage +15% Crit Chance +10% Crit Damage Neutralizing an enemy when active gives: +5% extended duration +12% Health Max Duration: 10 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

39
4
5
+
++
Frontal Cortex
3 / 3
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Mechatronic Core

+40% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4.5 sec. when your Health drops below 25%.

Cooldown: 35 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Synaptic Accelerator

Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Arms
1 / 1
Electrifying Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Electrical damage.

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Ballistic Coprocessor

Increased ricochet chance with Power weapons. +35% ricochet damage

Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.

technical · +0.1% ricochet damage per Attribute Point.

2
1
2
3
4
5
+
++
Tattoo: Tyger Claws Dermal Imprint

Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

intelligence · +0.1% Smart weapon damage per Attribute Point.

1
2
3
4
5
+
++
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 200 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
Integumentary System
3 / 3
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
108
1
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
1
2
3
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
55
1
2
3
4
5
+
++
Skeleton
3 / 3
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
Titanium Bones

+66% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
46
1
2
3
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
186
1
2
3
4
5
+
++

Weapons

3/3 + 11
M-76e Omaha
Tech Pistol
92.7
Damage
DPS1565.7
Attack Speed5.6/s
Headshot Bonus+100%
Projectiles3
Magazine9
Reload Time1s
1
2
3
4
5
+
++
Effect

Fires in a burst when fully charged.

Mod
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Mod
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Archangel
Power Revolver
279
Damage
DPS521.7
Attack Speed1.9/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++
Iconic

An angel of a weapon with a devil's attitude. Full-auto mode allows you to fire rounds in the rhythm of Samurai's "Archangel". Successive hits after short intervals knock enemies to the ground.

Scope
scope
La Chingona Dorada
Power Pistol
182.4
Damage
DPS521.7
Attack Speed2.9/s
Headshot Bonus+100%
Magazine10
Reload Time1.5s
1
2
3
4
5
+
++
Iconic

Every headshot temporarily increases Crit Damage and Burn chance. The next time you equip La Chingona Dorada, you gain extra ammo equal to the number of headshots.

Scope
Add-Vantage
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
1
2
3
4
Muzzle
RC-7 Babaroga
Ricochet Chance: +50
Bonus Ricochet Damage: +20
Bonus Ricochet Crit Chance: +10
1
2
3
4
5
Switch
Fenrir
Power Smg
40.2
Damage
DPS609
Attack Speed15.2/s
Headshot Bonus+100%
Magazine40
Reload Time1.4s
1
2
3
4
5
+
++
Iconic

Rounds deal Electrical damage with a chance to disable enemy cyberware. Maelstrom gangoons will piss themselves at the sight of this weapon.

Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Muzzle
RC-7 Varkolak
Ricochet Chance: +50
Ricochet Count: +1
Crit Chance: -3
Bonus Ricochet Angle: +15
3
4
5
Bloody Maria
Power Shotgun
716.9
Damage
DPS4946.6
Attack Speed1.2/s
Headshot Bonus+143%
Projectiles6
Magazine8
Reload Time0.4s
1
2
3
4
5
+
++
Iconic

Increases knockdown, bleeding and dismemberment chance. Enemies deprived of their limbs increase your reload speed and Crit Chance. In other words, it's going to be a mess.

Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Sovereign
Power Double Barrel Shotgun
164.9
Damage
DPS4947
Attack Speed5/s
Headshot Bonus+143%
Projectiles6
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++
Iconic

Guaranteed Crit Hits with point-blank shots. Increased reload speed and movement speed after shooting an enemy in the torso.

Guts
Power Shotgun
1030.5
Damage
DPS16488
Attack Speed0.8/s
Headshot Bonus+143%
Projectiles20
Magazine6
Reload Time0.8s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height.

Iconic

Let the lead fly! Shoot faster, deal more damage... accuracy be damned. Just don’t shoot your eye out.

M251s Ajax
Power Assault Rifle
72.6
Damage
DPS546
Attack Speed7.5/s
Headshot Bonus+100%
Magazine46.5
Reload Time1.4s
1
2
3
4
5
+
++
Mod
Big Mag
Ammo Capacity: +55%
Reload Time: -20%

+55% magazine capacity -20% reload speed

1
2
3
4
5
Mod
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Scope
Hyakume
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
3
4
Muzzle
RC-7 Varkolak
Ricochet Chance: +50
Ricochet Count: +1
Crit Chance: -3
Bonus Ricochet Angle: +15
3
4
5
Divided We Stand
Smart Assault Rifle
54.6
Damage
DPS546
Attack Speed10/s
Headshot Bonus+100%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++
Effect

Rounds deal increased damage, but have a chance to lose target-lock and miss.

Iconic

You can smart-target up to five enemies simultaneously, though at the cost of accuracy. Bullets may cause Chemical explosions that apply heavy Poison effects.

SOR-22
Power Precision Rifle
260.8
Damage
DPS521.6
Attack Speed2/s
Headshot Bonus+100%
Magazine10
Reload Time2.6s
1
2
3
4
5
+
++
Mod
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Mod
Pyro

Converts 50% of dealt damage to Thermal damage and gives a 15% chance to apply Burn.

1
2
3
4
5
Scope
Kairo SA-1
Scope Fov: +22
Zoom Level: +0.7
Effective Range: +30%
3
4
Nekomata
Tech Sniper Rifle
234
Damage
DPS390.8
Attack Speed1.7/s
Headshot Bonus+160%
Magazine4
Reload Time2s
1
2
3
4
5
+
++
Effect

Can be charged from hip-fire.

Mod
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Mod
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Scope
Gaki
Scope Fov: +13
Zoom Level: +4
Sway: -30
Charge Min Value Bonus: +25
4
5
Jinchu-maru
Blade Katana
308.2
Damage
DPS653.4
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Iconic

The last hit in a combo guarantees Crit damage. While Optical Camo is active, all hits are critical and allow you to leap toward your target. Increases damage against Elite enemies.

Nehan
Throwable Knife
212.2
Damage
DPS653.6
Attack Speed3.1/s
Stamina Cost6
1
2
3
4
5
+
++
Effect

Deals bonus melee damage.

Iconic

Thrown hits apply Bleeding. If the enemy is already affected by Bleeding from Satori, Nehan will cause hemorrhaging instead. Hemorrhaging drains enemy Health and regenerates yours.

Headhunter
Throwable Knife
212.2
Damage
DPS653.6
Attack Speed3.1/s
Stamina Cost6
1
2
3
4
5
+
++
Iconic

Marks enemy on hit. Attacking the enemy’s head with any weapon deals 200% damage, returns the Headhunter and clears the mark.

weapon

Grenades

1/1 + 4
EMP Grenade
Grenade
187 DMG
3.5m blast radius
1
2
3
4
5
+

Applies an EMP effect for 5 sec.

Deals bonus damage against enemy netrunners, drones, mechs, robots and turrets.

Disables turrets for the duration of the EMP grenade effect.

Deactivates enemy cyberware for 20 sec.

Switch
F-GX Frag Grenade
Grenade
459 DMG
4m blast radius
1
2
3
4
5
+

Hits enemies with an explosive blast and shrapnel.

Recon Grenade
Grenade
8m blast radius
2
3
4
5
+

Emits a sound that lures enemies.

+80% lock-on speed with Smart weapons against affected enemies.

Smoke Grenade
Grenade
4m blast radius
2
3
4
5
+

Creates a smoke screen for 15 sec.

X-22 Flashbang Grenade
Grenade
7m blast radius
1
2
3
4
5
+

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

grenade

Quickhacks

Cyberdeck
Militech "Falcon" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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