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Body
20
Ref.
18
Cool
20
Int.
3
Tech.
20
60
Level
Relic
12

Tech Spec Wreck Neck
Cyberpunk 2077
Cyber Psycho
build
Published

A Tech-forward build for the discerning chipware connoisseur. Just give all your eddies to your Ripper and let your body take care of the rest as it automatically heals you, dumps EMP charges into your foes and tells you where to point that fully charged tech weapon to cause the most chaos. Reach out and touch them with Nash's Iconic Achilles and knock them down at close range with your Omaha or DB-2 Satara. V is the Tech god of Night City from Lvl 1-60.

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More: Beginner builds, Budget builds, Close Range builds, Long Range builds, Tank builds

Lvl
60
PP
78
/ 78
RP
12
/ 15
409
/ 376
Level
60
Based on attributes
Perk
Points
78
/ 78
59
from leveling up
6
from skill rewards
13
from perk shards
Relic
Points
12
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
Reflexes
18
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
2 / 2
3 / 3
1 / 1
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
3 / 3
Relic
12 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
409 / 376
Exceeds the capacity available at level 60 (302) and all +74 from shards; Edgerunner covers the remaining 33 at -16.5% Max Health.
Armor
1555
Installed
22 / 22
Operating System
1 / 1
Chrome Compressor

+70 Cyberware Capacity

2
3
4
5
+
++
Frontal Cortex
3 / 3
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Axolotl

-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Quantum Tuner

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 50 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -15% Cooldown Time for all other cyberware.

intelligence · +0.05% to all dealt damage per Attribute Point.

45
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Deep-field Visual Interface

Crit Chance increases the farther you are from the enemy (max. +100% at 100 m).

cool · +1% Crit Damage per Attribute Point.

40
1
2
3
4
5
+
++
Adreno-trigger

+30% movement speed for 40 sec. when entering combat.

reflexes · +3 sec. duration with this cyberware per Attribute Point.

20
3
4
5
+
++
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Arms
1 / 1
Projectile Launch System

Launches an explosive projectile that deals massive Physical damage. Charged shots gain: +30% damage +25% explosion radius +40% dismemberment chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

technical · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Shock Absorber

-24% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
Immovable Force

-35% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
1
2
3
4
5
+
++
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Feedback Circuit

+3% Health when you hit an enemy with a fully charged Tech weapon shot.

technical · +0.1% Tech weapon damage per Attribute Point.

14
3
4
5
+
++
Integumentary System
3 / 3
RangeGuard

+90 Armor when there are no enemies within 6 m.

cool · +0.2% headshot and weakspot damage per Attribute Point.

14
46
1
2
3
4
5
+
++
Countershell

+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
77
1
2
3
4
5
+
++
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
108
1
2
3
4
5
+
++
Skeleton
3 / 3
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Rara Avis

+42% Armor

body · +2 Health per Attribute Point.

45
1
2
3
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
150
3
4
5
+
++

Weapons

3/3
M-76e Omaha
Tech Pistol
92.7
Damage
DPS1565.7
Attack Speed5.6/s
Headshot Bonus+100%
Projectiles3
Magazine9
Reload Time1s
1
2
3
4
5
+
++
Effect

Fires in a burst when fully charged.

Mod
Zenith

For 5 sec. after drawing your weapon, gain: +15% Crit Chance -20% bullet spread +25% weapon swap speed

1
2
3
4
5
Mod
Pinpoint

-6% bullet spread for 5 sec. after a headshot. Stacks 6 times.

1
2
3
4
5
Scope
Kanetsugu
Scope Fov: +26
Zoom Level: +0.35
Effective Range: +13%
Crit Chance: +5
Crit Damage: +10
4
5
Widow Maker
Tech Precision Rifle
104.3
Damage
DPS2607.5
Attack Speed5/s
Headshot Bonus+100%
Projectiles5
Magazine10
Reload Time2.3s
1
2
3
4
5
+
++
Iconic

Nash's rifle - looks like he won't be needing it anymore. Fires two projectiles per shot and deals Chemical damage with an increased chance to apply Poison. Charged shots deal more damage.

DB-2 Satara
Tech Double Barrel Shotgun
247.6
Damage
DPS11543.1
Attack Speed3.3/s
Headshot Bonus+143%
Projectiles14
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++
Effect

Can be charged from hip-fire.

Mod
Wallpuncher

Allows you to charge the weapon to 200% capacity without increasing charge time. +100% Armor penetration No penalty for penetrating cover

5
Mod
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Cyberdeck
Chrome Compressor
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+6 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
610Health
1555Armor
1RAM
200Carry Weight
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