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Level 33
Body
8
Ref.
12
Cool
11
Int.
8
Tech.
15

James Hooper
Cyberpunk 2077
Solo
build
Published

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Lvl
33
PP
51
/ 51
120
/ 147
Level
33
Based on attributes
Perk
Points
51
/ 51
32
from leveling up
8
from skill rewards
11
from perk shards
Body
8
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
Reflexes
12
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
1 / 1
2 / 2
2 / 2
Cool
11
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
Intelligence
8
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
2 / 2
3 / 3
3 / 3
313Health
529Armor
2RAM
482Carry Weight

Cyberware

Capacity
120 / 147
Armor
529
Installed
14 / 22
Operating System
1 / 1
QianT "Warp Dancer" Sandevistan

Press [IconicCyberware] to activate and deactivate. When active: Slows time by 20% (you are not slowed) +24% Mitigation Chance +15% Mitigation Strength +60% resistance to Thermal, Chemical and Electrical damage Max Duration: 10 sec.

Cooldown: 40 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

14
3
4
5
+
++
Frontal Cortex
0 / 3
implant
Ocular System
1 / 1
Basic Kiroshi Optics

-44% camera detection speed

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

1
1
2
3
4
5
+
++
Nervous System
3 / 3
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4.5 sec. when your Health drops below 25%.

Cooldown: 35 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Adrenaline Converter

+40% movement speed for 9 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
Arms
1 / 1
Thermal Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Thermal damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
1
2
3
4
5
+
++
Ballistic Coprocessor

Increased ricochet chance with Power weapons. +35% ricochet damage

Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.

technical · +0.1% ricochet damage per Attribute Point.

2
1
2
3
4
5
+
++
Legs
1 / 1
Fortified Ankles

Allows you to charge jumps for greater distance. Hold [Jump] to charge, then release to jump.

body · +0.5 Health per Attribute Point.

6
103
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
2 / 3
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 200 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
Microrotors

+25% melee attack speed

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
implant
Integumentary System
1 / 3
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
55
1
2
3
4
5
+
++
implant
Skeleton
2 / 3
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
Titanium Bones

+66% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
46
1
2
3
4
5
+
++
implant

Weapons

3/3 + 4
M-76e Omaha
Tech Pistol
92.7
Damage
DPS1565.7
Attack Speed5.6/s
Headshot Bonus+100%
Projectiles3
Magazine9
Reload Time1s
1
2
3
4
5
+
++
Effect

Fires in a burst when fully charged.

Mod
Spinetickler

50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

1
2
3
4
5
Mod
mod
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Nue
Power Pistol
182.4
Damage
DPS521.7
Attack Speed2.9/s
Headshot Bonus+100%
Magazine10
Reload Time1.5s
1
2
3
4
5
+
++
Mod
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Mod
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Muzzle
RC-7 Kutrub
Crit Chance: -3
Recoil Kick Reduction: +15
3
4
M221 Saratoga
Power Smg
40.2
Damage
DPS609
Attack Speed15.2/s
Headshot Bonus+100%
Magazine62
Reload Time1.1s
1
2
3
4
5
+
++
Mod
Big Mag
Ammo Capacity: +55%
Reload Time: -20%

+55% magazine capacity -20% reload speed

1
2
3
4
5
Mod
Pyro

Converts 50% of dealt damage to Thermal damage and gives a 15% chance to apply Burn.

1
2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Muzzle
RC-7 Ifrit
Crit Chance: -3
Spread: -15
3
4
Switch
M2038 Tactician
Power Shotgun
716.9
Damage
DPS4946.6
Attack Speed1.2/s
Headshot Bonus+143%
Projectiles6
Magazine8
Reload Time0.4s
1
2
3
4
5
+
++
Mod
Vivisector

+100% dismemberment chance +25% torso damage for 5 sec. on dismemberment

1
2
3
4
5
Mod
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
M251s Ajax
Power Assault Rifle
72.6
Damage
DPS546
Attack Speed7.5/s
Headshot Bonus+100%
Magazine30
Reload Time1.8s
1
2
3
4
5
+
++
Mod
Critochet

+30% Crit Chance with ricochets.

1
2
3
4
5
Mod
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Scope
Handyman
Scope Fov: +26
Zoom Level: +0.5
Effective Range: +20%
Headshot Crit Chance: +10
1
2
3
4
5
Muzzle
RC-7 Varkolak
Ricochet Chance: +50
Ricochet Count: +1
Crit Chance: -3
Bonus Ricochet Angle: +15
3
4
5
Katana
Blade Katana
308.2
Damage
DPS653.4
Attack Speed2.1/s
Stamina Cost8
1
2
3
4
5
+
++
Mod
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Mod
Cyclone

Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.

1
2
3
4
5
SPT32 Grad
Power Sniper Rifle
1056.2
Damage
DPS390.8
Attack Speed0.4/s
Headshot Bonus+160%
Magazine4
Reload Time3s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height.

Mod
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Mod
Headtoll

Gives bonuses for headshot kills. Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

1
2
3
4
5
Scope
HPO Kanone MAX Mk.77
Scope Fov: +10
Zoom Level: +5
Sway: -30
1
2
3
4
5
weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Cyberdeck
QianT "Warp Dancer" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+8 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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