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All Weapons

Claw
Cyberpunk 2077 Weapon

145.3
Damage
322.6
DPS
Tier 5

The Claw is an axe, one of the throwable weapons in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 48 at Tier 1 to 294.3 at Tier 5++.

It takes 11 mods across 2 mod slots. It is boosted by 11 perks.

It has an iconic version: Claw x-MOD2.

Claw Builds

Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.

Create a build with Claw

Mods

interactive
145.3
Damage
DPS322.6
Attack Speed2.2/s
Stamina Cost12
Throwable Axe

Deals heavy damage, but requires serious brawn to wield it.

1
48
106.6
DPS
1+
54.2
120.3
DPS
2
61.8
137.2
DPS
2+
71.5
158.7
DPS
3
82.5
183.2
DPS
3+
95.6
212.2
DPS
4
110.1
244.4
DPS
4+
126.7
281.3
DPS
5
145.3
322.6
DPS
5+
219.8
488
DPS
5++
294.3
653.3
DPS

Pick the tier here and mods below; the stats update live and the page URL keeps your setup.

Claw
145.3
Damage
Mod 1
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Bleedout

+100% Crit Chance for damage-over-time from Bleeding.

1
2
3
4
5
Boomerang

Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.

1
2
3
4
5
Cyclone

Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.

1
2
3
4
5
Haemocide
Damage: -10%

+3 sec. Bleeding duration +13% Crit Chance -10% base damage

1
2
3
4
5
Javelin
Effective Range: -20%

+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Severance

When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.

5
Silencio

When crouched and undetected: +100% Crit Chance +50% Crit Damage

1
2
3
4
5
Slice 'Em Up

After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.

5
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
4
5
Mod 2
Airstrike

+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits

1
2
3
4
5
Bleedout

+100% Crit Chance for damage-over-time from Bleeding.

1
2
3
4
5
Boomerang

Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.

1
2
3
4
5
Cyclone

Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.

1
2
3
4
5
Haemocide
Damage: -10%

+3 sec. Bleeding duration +13% Crit Chance -10% base damage

1
2
3
4
5
Javelin
Effective Range: -20%

+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.

1
2
3
4
5
Pax

Makes the weapon non-lethal. +20% damage outside of combat.

1
2
3
4
5
Severance

When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.

5
Silencio

When crouched and undetected: +100% Crit Chance +50% Crit Damage

1
2
3
4
5
Slice 'Em Up

After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.

5
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
4
5

Iconic Variants

Boosted by

More Weapons