Claw
Cyberpunk 2077 Weapon
The Claw is an axe, one of the throwable weapons in Cyberpunk 2077. It comes at every tier from 1 to 5++, its damage climbing from 48 at Tier 1 to 294.3 at Tier 5++.
It takes 11 mods across 2 mod slots. It is boosted by 11 perks.
It has an iconic version: Claw x-MOD2.
Claw Builds
Jump into the character build planner with this weapon already equipped at the tier you've picked, then build attributes, perks, and cyberware around it.
Create a build with ClawMods
Deals heavy damage, but requires serious brawn to wield it.
Pick the tier here and mods below; the stats update live and the page URL keeps your setup.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
+25% Crit Chance and +70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) +70% Knockdown chance for midair Crit Hits
Neutralizing an enemy via headshot with a thrown weapon grants a 50% chance to immediately return it.
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 7 times.
+25% Armor penetration with melee attacks. Thrown attacks have double Armor penetration, but have -20% effective range.
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.
Iconic Variants
Boosted by
Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects.
Allows you to apply Poison to mechs, robots, drones and turrets.
Applying poison to an enemy via Scorpion Sting now also applies bleeding and disables sprinting for 6 sec.
+15 Health on Crit Hits and headshots with thrown weapons.
-15% recovery time for throwable weapons.
Unlocks a Throwable Weapon Finisher.
Automatically activates Juggler.
Restores 25% Health.
-15% recovery time for throwable weapons.
After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapons gains +200% damage.
Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon.
Each successful throw also makes them more susceptible to Finishers.
+20% Crit Damage for 8 sec whenever Juggler is activated.
Stack 5 times. New stacks reset duration. All stacks are removed when duration ends.
Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing.
No movement speed penalty when aiming a throwable weapon.