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Body
4
Ref.
9
Cool
20
Int.
20
Tech.
4
36
Level
Relic

Space Cowboy
Cyberpunk 2077
Gunslinger Netrunner
build
Published

Bullshit hybrid build that shouldn't work but is a lot of fun. Prepare to get flatlined if you ain't locked in on very hard

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More: Boss Killer builds, Challenge builds, Glass Cannon builds, Netrunner builds, Roleplay builds

Lvl
36
PP
42
/ 42
145
/ 145
Level
36
Based on attributes
Perk
Points
42
/ 42
35
from leveling up
6
from skill rewards
1
from perk shards
Body
4
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
Reflexes
9
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
2 / 2
3 / 3
2 / 2
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
4
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Operating System
Militech Paraline Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 25% of normal attack damage.

14
5
+
++
Quickhacks
8/8
20 RAM
Weapon Glitch
4 RAM
Reboot Optics
2 RAM
Bait
3 RAM
Synapse Burnout
10 RAM
Ping
4 RAM
Cyberware Malfunction
4 RAM
Cripple Movement
4 RAM
Request Backup
4 RAM
Frontal Cortex
Memory Boost

+1 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
RAM Upgrade

Increases RAM recovery rate by +0.25 unit(s) per sec.

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

8
1
2
3
4
5
+
++
implant
Nervous System
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 7 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
2
3
4
5
+
++
implant
implant
Ocular System
Kiroshi "Clairvoyant" Optics

Effect active when scanning: Highlights enemies within 17.5 m. The effect remains active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
3
4
5
+
++
Capacity
145 / 145
Exceeds the capacity available at level 36 (134). Capacity grows +3 per level; collect the remaining +11 from capacity shards in the world.
Arms
implant
Hands
implant
requires Ambidextrous
Integumentary System
Nano-plating

7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.

reflexes · +0.1% Crit Chance per Attribute Point.

20
68
2
3
4
5
+
++
Cogito Lattice

+230% Armor from this cyberware when available RAM is below 8. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
45
1
2
3
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
41
1
2
3
4
5
+
++
Armor
368
Skeleton
Universal Booster

Health Items now also give: +8% Armor for 5 sec. -24% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
114
3
4
5
+
++
implant
requires License to Chrome (rank 3)
Legs
Reinforced Tendons

Press the jump button in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
8
2
3
4
5
+
++
Circulatory System
Blood Pump

Functions as a powerful Health Item. Instantly restores 70 Health, then regenerates 15 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
2
3
4
5
+
++
implant
implant
Face
implant

Weapons

2/3
Overture
Power Revolver
63.4
Damage
DPS85
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++
Mod
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Mod
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Scope
scope
Off-hand
Overture
Power Revolver
63.4
Damage
DPS85
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++
Mod
Parallax

When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.

1
2
3
4
5
Mod
Equalizer

+20% damage against Elite enemies.

1
2
3
4
5
Scope
scope
Nekomata
Tech Sniper Rifle
167.8
Damage
DPS142.8
Attack Speed1.7/s
Headshot Bonus+200%
Magazine4
Reload Time2s
1
2
3
4
5
+
++

Can be charged from hip-fire.

Mod
Stabilizer

+20% improved weapon handling when crouching and crouch-sprinting.

1
2
3
4
5
Mod
Supercharger

+15% charge speed -12% Stamina cost for shooting -15% Armor penetration

1
2
3
4
5
Scope
E305 Prospecta
Scope Fov: +10
Zoom Level: +3
Sway: -30
1
2
3
4
weapon

Grenades

1/1
F-GX Frag Grenade
Grenade
257 DMG
4m radius

Hits enemies with an explosive blast and shrapnel.

1
2
3
4
5
+
grenade

Quickhacks

8/8
Cyberdeck
Militech Paraline Mk.5
Cyberdeck
5
+
++
9RAM
20Total RAM
8Slots
4Buffer

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 25% of normal attack damage.

Weapon Glitch
Control

Jams a target's weapon, rendering it temporarily unusable.

Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.

Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.

2
3
4
5
0.3s
4 RAM
Reboot Optics
Control

Resets detection progress of target enemy. In combat, it reduces enemy accuracy.

Extends the base effect's duration.

1
2
3
4
5
0.3s
2 RAM
Bait
Stealth

Untraceable

Lures an enemy to your current position without putting them in an Alerted state.

Can be used during combat, forcing the affected enemy out of cover.

1
2
3
4
5
0.3s
3 RAM
Synapse Burnout
Combat

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

3
4
5
3s
10 RAM
Ping
Stealth

Untraceable

Reveals enemies and devices connected to the local network.

1
3
5
1s
4 RAM
Cyberware Malfunction
Control

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

Stacks up to 3 times.

At 2 stacks, permanently disables enemy cyberware.

2
3
4
5
0.3s
4 RAM
Cripple Movement
Control

Disables enemy movement and cyberware that supports movement and dodging.

+15% melee damage against affected enemies.

2
3
4
5
0.3s
4 RAM
Request Backup
Stealth

Range: 20 m.

Simulates a request for aid by calling 1 enemy within range to the target enemy's location.

When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.

You can use this quickhack during combat to force the enemy out from cover.

2
3
4
5
2s
4 RAM
quickhack

Skills

+6 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
293Health
368Armor
20RAM
350Carry Weight
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