Space Cowboy
Bullshit hybrid build that shouldn't work but is a lot of fun. Prepare to get flatlined if you ain't locked in on very hard
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More: Boss Killer builds, Challenge builds, Glass Cannon builds, Netrunner builds, Roleplay builds
Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
+10% quickhack damage
+2% Monowire damage per used RAM unit (max. +30%).
When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.
When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 25% of normal attack damage.
+1 RAM when you neutralize an enemy.
+1 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
Increases RAM recovery rate by +0.25 unit(s) per sec.
+2 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
Effect active when scanning: Highlights enemies within 17.5 m. The effect remains active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
cool · +0.2% headshot and weakspot damage per Attribute Point.
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
reflexes · +0.1% Crit Chance per Attribute Point.
+230% Armor from this cyberware when available RAM is below 8. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
Health Items now also give: +8% Armor for 5 sec. -24% all Stamina costs for 5 sec. These effects can stack.
technical · +0.5 Armor per Attribute Point.
Press the jump button in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
Functions as a powerful Health Item. Instantly restores 70 Health, then regenerates 15 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
Weapons
2/3When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.
+20% damage against Elite enemies.
When aiming: No damage drop-off at long range. No weapon sway. Stamina does not regenerate.
+20% damage against Elite enemies.
Can be charged from hip-fire.
+20% improved weapon handling when crouching and crouch-sprinting.
+15% charge speed -12% Stamina cost for shooting -15% Armor penetration
Grenades
1/1Hits enemies with an explosive blast and shrapnel.
Quickhacks
8/8Allows you to perform quickhacks on enemies and devices while scanning.
+10% quickhack damage
+2% Monowire damage per used RAM unit (max. +30%).
When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.
When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 25% of normal attack damage.
Jams a target's weapon, rendering it temporarily unusable.
Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.
Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.
Resets detection progress of target enemy. In combat, it reduces enemy accuracy.
Extends the base effect's duration.
Untraceable
Lures an enemy to your current position without putting them in an Alerted state.
Can be used during combat, forcing the affected enemy out of cover.
Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).
Untraceable
Reveals enemies and devices connected to the local network.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
Stacks up to 3 times.
At 2 stacks, permanently disables enemy cyberware.
Disables enemy movement and cyberware that supports movement and dodging.
+15% melee damage against affected enemies.
Range: 20 m.
Simulates a request for aid by calling 1 enemy within range to the target enemy's location.
When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.
You can use this quickhack during combat to force the enemy out from cover.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.