ThreatEvac
Cyberpunk 2077 Cyberware
+29% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +39%).
Flee? I prefer the term “tactical retreat".
ThreatEvac is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 1 through 5 and costs 5 cyberware capacity.
It attunes to Intelligence: +0.05% to all dealt damage per Attribute Point.
ThreatEvac Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with ThreatEvacTiers
+5% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +15%).
+7% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +17%).
+10% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +20%).
+12% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +22%).
+15% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +25%).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+17% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +27%).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+20% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +30%).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+22% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +32%).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+25% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +35%).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+27% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +37%).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
+29% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +39%).
Intelligence attunement: +0.05% to all dealt damage per Attribute Point.
More Circulatory System Cyberware
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
reflexes · +0.1% Crit Chance per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
-18% Stamina cost for shooting.
body · +0.5 Health per Attribute Point.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
technical · +1% Health Item effectiveness per Attribute Point.