Blood Pump
Cyberpunk 2077 Cyberware
Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.
Accelerates oxygen supply to the body's cells.
Blood Pump is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 1 through 5 and costs 15 cyberware capacity.
It attunes to Technical Ability: +0.1% Health Item efficiency per Attribute Point.
Blood Pump Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Blood PumpTiers
Functions as a powerful Health Item. Instantly restores 35 Health, then regenerates 7 Health per second for 6 sec.
Functions as a powerful Health Item. Instantly restores 45 Health, then regenerates 9 Health per second for 6 sec.
Functions as a powerful Health Item. Instantly restores 50 Health, then regenerates 10 Health per second for 6 sec.
Functions as a powerful Health Item. Instantly restores 60 Health, then regenerates 12 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 65 Health, then regenerates 13 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 70 Health, then regenerates 15 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 75 Health, then regenerates 16 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 100 Health, then regenerates 20 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
More Circulatory System Cyberware
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
reflexes · +0.1% Crit Chance per Attribute Point.
-18% Stamina cost for shooting.
body · +0.5 Health per Attribute Point.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
technical · +1% Health Item effectiveness per Attribute Point.
+3% Health when you hit an enemy with a fully charged Tech weapon shot.
technical · +0.1% Tech weapon damage per Attribute Point.