Blood Pump
Cyberpunk 2077 Cyberware
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
Accelerates oxygen supply to the body's cells.
Blood Pump is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 1 through 5 and costs 15 cyberware capacity.
It attunes to Technical Ability: +0.1% Health Item efficiency per Attribute Point.
It is boosted by Dorph-head and Adrenaline Rush.
Blood Pump Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Blood PumpTiers
| Tier | 1 | 2 | 2+ | 3 | 3+ | 4 | 4+ | 5 | 5+ | 5++ |
|---|---|---|---|---|---|---|---|---|---|---|
| Capacity | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Functions as a powerful Health Item. Instantly restores 35 Health, then regenerates 7 Health per second for 6 sec.
Functions as a powerful Health Item. Instantly restores 45 Health, then regenerates 9 Health per second for 6 sec.
Functions as a powerful Health Item. Instantly restores 50 Health, then regenerates 10 Health per second for 6 sec.
Functions as a powerful Health Item. Instantly restores 60 Health, then regenerates 12 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 65 Health, then regenerates 13 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 70 Health, then regenerates 15 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 75 Health, then regenerates 16 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 100 Health, then regenerates 20 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.
Technical attunement: +0.1% Health Item efficiency per Attribute Point.
Boosted by
More Cyberware
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
-18% Stamina cost for shooting.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
+3% Health when you hit an enemy with a fully charged Tech weapon shot.