Feedback Circuit
Cyberpunk 2077 Cyberware
+3.5% Health when you hit an enemy with a fully charged Tech weapon shot.
Additional circuitry that links your body and cyberware with weapons and devices.
Feedback Circuit is a piece of cyberware in Cyberpunk 2077, installed in one of the three Circulatory System slots. It comes at Tiers 3 through 5 and costs 14 cyberware capacity.
It attunes to Technical Ability: +0.1% Tech weapon damage per Attribute Point.
Feedback Circuit Builds
Jump into the character build planner with this cyberware installed, then build attributes, perks, and the rest of your chrome around it.
Create a build with Feedback CircuitTiers
+1.5% Health when you hit an enemy with a fully charged Tech weapon shot.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
+1.75% Health when you hit an enemy with a fully charged Tech weapon shot.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
+2.25% Health when you hit an enemy with a fully charged Tech weapon shot.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
+2.5% Health when you hit an enemy with a fully charged Tech weapon shot.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
+3% Health when you hit an enemy with a fully charged Tech weapon shot.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
+3.25% Health when you hit an enemy with a fully charged Tech weapon shot.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
+3.5% Health when you hit an enemy with a fully charged Tech weapon shot.
Technical attunement: +0.1% Tech weapon damage per Attribute Point.
More Circulatory System Cyberware
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
You deal -90% Poison damage, but gain +18% damage against Poisoned enemies.
reflexes · +0.1% Crit Chance per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
-18% Stamina cost for shooting.
body · +0.5 Health per Attribute Point.
+4% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.
technical · +1% Health Item effectiveness per Attribute Point.